Binary that renders a triangle using Vulkan, scans the resulting image to a PNG, and makes an occlusion query to determine the number of fragments shaded. To be used in developing Turnip.
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- #version 450
-
- layout(location = 0) in vec3 fragColor;
-
- layout(location = 0) out vec4 outColor;
-
- void main() {
- outColor = vec4(fragColor, 1.0);
- }
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