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- #version 450
- #extension GL_ARB_separate_shader_objects : enable
-
- layout(location = 0) out vec3 fragColor;
-
- vec2 positions[3] = vec2[](
- vec2(0.0, -0.5),
- vec2(0.5, 0.5),
- vec2(-0.5, 0.5)
- );
-
- void main() {
- gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
- }
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