Clone of mesa.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Chia-I Wu 0a82fadcdd egl: Make _eglBindContextToSurfaces more readable. 15年前
..
Makefile egl: Install EGL headers. 15年前
README.txt egl: some basic docs for libEGL 17年前
eglapi.c egl: Silence warnings in check/return macros. 15年前
eglapi.h egl: Always lock a display before using it. 15年前
eglcompiler.h Remove support for GCC older than 3.3.0 15年前
eglconfig.c egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 15年前
eglconfig.h egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 15年前
eglconfigutil.c egl: Clean up header inclusions. 15年前
eglconfigutil.h egl: Remove unused helper functions. 15年前
eglcontext.c egl: Make _eglBindContextToSurfaces more readable. 15年前
eglcontext.h egl: Clarify IsLinked and IsBound. 15年前
eglcurrent.c egl: Always record error code. 15年前
eglcurrent.h egl: Clean up header inclusions. 15年前
egldefines.h egl: make sure EGL_VERSION_STRING query returns same version as eglInitialize() 17年前
egldisplay.c egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 15年前
egldisplay.h egl: Remove unused _EGL_SKIP_HANDLE_CHECK. 15年前
egldriver.c egl: Silence warnings when compiled with -pedantic. 15年前
egldriver.h egl: Update the comments to typecast macros. 15年前
eglglobals.c egl: Clean up header inclusions. 15年前
eglglobals.h egl: Revisit global data locking. 15年前
eglimage.c egl: Add support for more EGLImage extensions to EGL core. 15年前
eglimage.h egl: Add support for more EGLImage extensions to EGL core. 15年前
egllog.c egl: Improve logging facility. 16年前
egllog.h egl: Clean up header inclusions. 15年前
eglmisc.c egl: Add support for more EGLImage extensions to EGL core. 15年前
eglmisc.h egl: Clean up header inclusions. 15年前
eglmode.c egl: Remove code blocks that are commented out. 15年前
eglmode.h egl: Fix breakage from -fvisibility=hidden. 15年前
eglmutex.h egl: Add eglmutex.h. 16年前
eglscreen.c egl: Revisit global data locking. 15年前
eglscreen.h egl: Revisit global data locking. 15年前
eglstring.c egl: added eglstring.[ch] 17年前
eglstring.h egl: added eglstring.[ch] 17年前
eglsurface.c egl: Clean up surface attributes. 15年前
eglsurface.h egl: Clarify IsLinked and IsBound. 15年前
egltypedefs.h egl: Silence warnings when compiled with -pedantic. 15年前

README.txt



Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher. This directly routes all the eglFooBar() API
calls into driver-specific functions.

2. Fallbacks for EGL API functions. A driver _could_ implement all the
EGL API calls from scratch. But in many cases, the fallbacks provided
in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called. This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions. Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize(). This will get routed
to the driver->API.Initialize() function. Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point. Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver. This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks. Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called. The driver should clean up after itself. eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.