Clone of mesa.
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Zack Rusin f869ddf297 add new binaries to ignore to make 'git status' cleaner il y a 17 ans
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.gitignore add new binaries to ignore to make 'git status' cleaner il y a 17 ans
CH06-brick.frag.txt Added new directory of GL shading language demos: glsl il y a 18 ans
CH06-brick.vert.txt Added new directory of GL shading language demos: glsl il y a 18 ans
CH11-bumpmap.frag.txt Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. il y a 18 ans
CH11-bumpmap.vert.txt Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. il y a 18 ans
CH11-toyball.frag.txt remove debug code il y a 18 ans
CH11-toyball.vert.txt add texture rotation il y a 18 ans
CH18-mandel.frag.txt Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. il y a 18 ans
CH18-mandel.vert.txt Added new directory of GL shading language demos: glsl il y a 18 ans
Makefile add a simple but nice example of convolution filters in glsl il y a 17 ans
brick.c Added new directory of GL shading language demos: glsl il y a 18 ans
bump.c draw a box, press 'a' to animate il y a 18 ans
convolution.frag add a simple but nice example of convolution filters in glsl il y a 17 ans
convolution.vert add a simple but nice example of convolution filters in glsl il y a 17 ans
convolutions.c add a simple but nice example of convolution filters in glsl il y a 17 ans
cubemap.frag.txt shading language texture demo/test il y a 18 ans
deriv.c get rid of normal vector il y a 18 ans
mandelbrot.c Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. il y a 18 ans
noise.c output texcoord in vertex program il y a 18 ans
reflect.vert.txt shading language texture demo/test il y a 18 ans
shadowtex.frag.txt shading language texture demo/test il y a 18 ans
simple.vert.txt shading language texture demo/test il y a 18 ans
texdemo1.c mesa: call glutDestroyWindow() on exit to help find mem leaks il y a 17 ans
toyball.c add texture rotation il y a 18 ans