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.gitignore
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add new binaries to ignore to make 'git status' cleaner
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17 vuotta sitten |
CH06-brick.frag.txt
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Added new directory of GL shading language demos: glsl
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18 vuotta sitten |
CH06-brick.vert.txt
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Added new directory of GL shading language demos: glsl
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18 vuotta sitten |
CH11-bumpmap.frag.txt
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Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
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18 vuotta sitten |
CH11-bumpmap.vert.txt
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Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
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18 vuotta sitten |
CH11-toyball.frag.txt
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remove debug code
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18 vuotta sitten |
CH11-toyball.vert.txt
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add texture rotation
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18 vuotta sitten |
CH18-mandel.frag.txt
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Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
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18 vuotta sitten |
CH18-mandel.vert.txt
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Added new directory of GL shading language demos: glsl
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18 vuotta sitten |
Makefile
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add a simple but nice example of convolution filters in glsl
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17 vuotta sitten |
brick.c
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Added new directory of GL shading language demos: glsl
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18 vuotta sitten |
bump.c
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draw a box, press 'a' to animate
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18 vuotta sitten |
convolution.frag
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add a simple but nice example of convolution filters in glsl
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17 vuotta sitten |
convolution.vert
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add a simple but nice example of convolution filters in glsl
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17 vuotta sitten |
convolutions.c
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add a simple but nice example of convolution filters in glsl
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17 vuotta sitten |
cubemap.frag.txt
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shading language texture demo/test
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18 vuotta sitten |
deriv.c
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get rid of normal vector
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18 vuotta sitten |
mandelbrot.c
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Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.
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18 vuotta sitten |
noise.c
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output texcoord in vertex program
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18 vuotta sitten |
reflect.vert.txt
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shading language texture demo/test
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18 vuotta sitten |
shadowtex.frag.txt
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shading language texture demo/test
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18 vuotta sitten |
simple.vert.txt
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shading language texture demo/test
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18 vuotta sitten |
texdemo1.c
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mesa: call glutDestroyWindow() on exit to help find mem leaks
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17 vuotta sitten |
toyball.c
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add texture rotation
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18 vuotta sitten |