Clone of mesa.
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  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (tech.hmw@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <time.h>
  12. #ifdef WIN32
  13. #include <windows.h>
  14. #include <mmsystem.h>
  15. #endif
  16. #include <GL/glut.h>
  17. #include "readtex.c"
  18. #ifdef XMESA
  19. #include "GL/xmesa.h"
  20. static int fullscreen = 1;
  21. #endif
  22. static int WIDTH = 640;
  23. static int HEIGHT = 480;
  24. static GLint T0;
  25. static GLint Frames;
  26. #define MAX_LOD 9
  27. #define TEX_SKY_WIDTH 256
  28. #define TEX_SKY_HEIGHT TEX_SKY_WIDTH
  29. #ifndef M_PI
  30. #define M_PI 3.1415926535
  31. #endif
  32. #define FROM_NONE 0
  33. #define FROM_DOWN 1
  34. #define FROM_UP 2
  35. #define FROM_LEFT 3
  36. #define FROM_RIGHT 4
  37. #define FROM_FRONT 5
  38. #define FROM_BACK 6
  39. static int win = 0;
  40. static float obs[3] = { 3.8, 0.0, 0.0 };
  41. static float dir[3];
  42. static float v = 0.0;
  43. static float alpha = -90.0;
  44. static float beta = 90.0;
  45. static int fog = 1;
  46. static int bfcull = 1;
  47. static int usetex = 1;
  48. static int help = 1;
  49. static int poutline = 0;
  50. static int normext = 1;
  51. static int joyavailable = 0;
  52. static int joyactive = 0;
  53. static int LODbias = 3;
  54. static int maxdepth = MAX_LOD;
  55. static unsigned int totpoly = 0;
  56. static GLuint t1id, t2id;
  57. static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
  58. static void
  59. initlight(void)
  60. {
  61. GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
  62. static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
  63. glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
  64. glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
  65. glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
  66. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
  67. }
  68. static void
  69. initdlists(void)
  70. {
  71. static int slicetable[MAX_LOD][2] = {
  72. {21, 10},
  73. {18, 9},
  74. {15, 8},
  75. {12, 7},
  76. {9, 6},
  77. {7, 5},
  78. {5, 4},
  79. {4, 3},
  80. {3, 2}
  81. };
  82. GLUquadricObj *obj;
  83. int i, xslices, yslices;
  84. obj = gluNewQuadric();
  85. skydlist = glGenLists(1);
  86. glNewList(skydlist, GL_COMPILE);
  87. glBindTexture(GL_TEXTURE_2D, t2id);
  88. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  89. glColor3f(1.0f, 1.0f, 1.0f);
  90. gluQuadricDrawStyle(obj, GLU_FILL);
  91. gluQuadricNormals(obj, GLU_NONE);
  92. gluQuadricTexture(obj, GL_TRUE);
  93. gluQuadricOrientation(obj, GLU_INSIDE);
  94. gluSphere(obj, 40.0f, 18, 9);
  95. glEndList();
  96. for (i = 0; i < MAX_LOD; i++) {
  97. LODdlist[i] = glGenLists(1);
  98. glNewList(LODdlist[i], GL_COMPILE);
  99. gluQuadricDrawStyle(obj, GLU_FILL);
  100. gluQuadricNormals(obj, GLU_SMOOTH);
  101. gluQuadricTexture(obj, GL_TRUE);
  102. gluQuadricOrientation(obj, GLU_OUTSIDE);
  103. xslices = slicetable[i][0];
  104. yslices = slicetable[i][1];
  105. gluSphere(obj, 1.0f, xslices, yslices);
  106. LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
  107. glEndList();
  108. }
  109. }
  110. static void
  111. inittextures(void)
  112. {
  113. GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
  114. GLuint x, y;
  115. GLfloat fact;
  116. GLenum gluerr;
  117. /* Brick */
  118. glGenTextures(1, &t1id);
  119. glBindTexture(GL_TEXTURE_2D, t1id);
  120. if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
  121. fprintf(stderr, "Error reading a texture.\n");
  122. exit(-1);
  123. }
  124. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  125. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  126. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
  127. GL_LINEAR_MIPMAP_LINEAR);
  128. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  129. /* Sky */
  130. glGenTextures(1, &t2id);
  131. glBindTexture(GL_TEXTURE_2D, t2id);
  132. for (y = 0; y < TEX_SKY_HEIGHT; y++)
  133. for (x = 0; x < TEX_SKY_WIDTH; x++)
  134. if (y < TEX_SKY_HEIGHT / 2) {
  135. fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
  136. tsky[y][x][0] =
  137. (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
  138. tsky[y][x][1] =
  139. (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
  140. tsky[y][x][2] = 255;
  141. }
  142. else {
  143. tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
  144. tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
  145. tsky[y][x][2] = 255;
  146. }
  147. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  148. if (
  149. (gluerr =
  150. gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
  151. GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
  152. fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
  153. exit(-1);
  154. }
  155. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  156. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  157. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
  158. GL_LINEAR_MIPMAP_LINEAR);
  159. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  160. }
  161. static void
  162. calcposobs(void)
  163. {
  164. dir[0] = sin(alpha * M_PI / 180.0);
  165. dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
  166. dir[2] = cos(beta * M_PI / 180.0);
  167. obs[0] += v * dir[0];
  168. obs[1] += v * dir[1];
  169. obs[2] += v * dir[2];
  170. }
  171. static void
  172. special(int k, int x, int y)
  173. {
  174. switch (k) {
  175. case GLUT_KEY_LEFT:
  176. alpha -= 2.0;
  177. break;
  178. case GLUT_KEY_RIGHT:
  179. alpha += 2.0;
  180. break;
  181. case GLUT_KEY_DOWN:
  182. beta -= 2.0;
  183. break;
  184. case GLUT_KEY_UP:
  185. beta += 2.0;
  186. break;
  187. }
  188. }
  189. static void
  190. key(unsigned char k, int x, int y)
  191. {
  192. switch (k) {
  193. case 27:
  194. exit(0);
  195. break;
  196. case 'a':
  197. v += 0.01;
  198. break;
  199. case 'z':
  200. v -= 0.01;
  201. break;
  202. #ifdef XMESA
  203. case ' ':
  204. fullscreen = (!fullscreen);
  205. XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
  206. break;
  207. #endif
  208. case '+':
  209. LODbias--;
  210. break;
  211. case '-':
  212. LODbias++;
  213. break;
  214. case 'j':
  215. joyactive = (!joyactive);
  216. break;
  217. case 'h':
  218. help = (!help);
  219. break;
  220. case 'f':
  221. fog = (!fog);
  222. break;
  223. case 't':
  224. usetex = (!usetex);
  225. break;
  226. case 'n':
  227. normext = (!normext);
  228. break;
  229. case 'b':
  230. if (bfcull) {
  231. glDisable(GL_CULL_FACE);
  232. bfcull = 0;
  233. }
  234. else {
  235. glEnable(GL_CULL_FACE);
  236. bfcull = 1;
  237. }
  238. break;
  239. case 'p':
  240. if (poutline) {
  241. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  242. poutline = 0;
  243. usetex = 1;
  244. }
  245. else {
  246. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  247. poutline = 1;
  248. usetex = 0;
  249. }
  250. break;
  251. }
  252. }
  253. static void
  254. reshape(int w, int h)
  255. {
  256. WIDTH = w;
  257. HEIGHT = h;
  258. glMatrixMode(GL_PROJECTION);
  259. glLoadIdentity();
  260. gluPerspective(90.0, w / (float) h, 0.8, 100.0);
  261. glMatrixMode(GL_MODELVIEW);
  262. glLoadIdentity();
  263. glViewport(0, 0, w, h);
  264. }
  265. static void
  266. printstring(void *font, char *string)
  267. {
  268. int len, i;
  269. len = (int) strlen(string);
  270. for (i = 0; i < len; i++)
  271. glutBitmapCharacter(font, string[i]);
  272. }
  273. static void
  274. printhelp(void)
  275. {
  276. glEnable(GL_BLEND);
  277. glColor4f(0.5, 0.5, 0.5, 0.5);
  278. glRecti(40, 40, 600, 440);
  279. glDisable(GL_BLEND);
  280. glColor3f(1.0, 0.0, 0.0);
  281. glRasterPos2i(300, 420);
  282. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
  283. glRasterPos2i(60, 390);
  284. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
  285. glRasterPos2i(60, 360);
  286. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
  287. glRasterPos2i(60, 330);
  288. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
  289. glRasterPos2i(60, 300);
  290. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
  291. glRasterPos2i(60, 270);
  292. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
  293. glRasterPos2i(60, 240);
  294. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
  295. glRasterPos2i(60, 210);
  296. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
  297. glRasterPos2i(60, 180);
  298. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
  299. glRasterPos2i(60, 150);
  300. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  301. "b - Toggle GL_EXT_rescale_normal extension");
  302. glRasterPos2i(60, 120);
  303. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  304. "+/- - Increase/decrease the Object maximum LOD");
  305. glRasterPos2i(60, 90);
  306. if (joyavailable)
  307. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  308. "j - Toggle jostick control (Joystick control available)");
  309. else
  310. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  311. "(No Joystick control available)");
  312. }
  313. static void
  314. dojoy(void)
  315. {
  316. #ifdef _WIN32
  317. static UINT max[2] = { 0, 0 };
  318. static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
  319. MMRESULT res;
  320. JOYINFO joy;
  321. res = joyGetPos(JOYSTICKID1, &joy);
  322. if (res == JOYERR_NOERROR) {
  323. joyavailable = 1;
  324. if (max[0] < joy.wXpos)
  325. max[0] = joy.wXpos;
  326. if (min[0] > joy.wXpos)
  327. min[0] = joy.wXpos;
  328. center[0] = (max[0] + min[0]) / 2;
  329. if (max[1] < joy.wYpos)
  330. max[1] = joy.wYpos;
  331. if (min[1] > joy.wYpos)
  332. min[1] = joy.wYpos;
  333. center[1] = (max[1] + min[1]) / 2;
  334. if (joyactive) {
  335. if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
  336. alpha -=
  337. 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
  338. if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
  339. beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
  340. if (joy.wButtons & JOY_BUTTON1)
  341. v += 0.01;
  342. if (joy.wButtons & JOY_BUTTON2)
  343. v -= 0.01;
  344. }
  345. }
  346. else
  347. joyavailable = 0;
  348. #endif
  349. }
  350. static void
  351. drawipers(int depth, int from)
  352. {
  353. int lod;
  354. if (depth == maxdepth)
  355. return;
  356. lod = depth + LODbias;
  357. if (lod < 0)
  358. lod = 0;
  359. if (lod >= MAX_LOD)
  360. return;
  361. switch (from) {
  362. case FROM_NONE:
  363. glCallList(LODdlist[lod]);
  364. depth++;
  365. drawipers(depth, FROM_DOWN);
  366. drawipers(depth, FROM_UP);
  367. drawipers(depth, FROM_FRONT);
  368. drawipers(depth, FROM_BACK);
  369. drawipers(depth, FROM_LEFT);
  370. drawipers(depth, FROM_RIGHT);
  371. break;
  372. case FROM_FRONT:
  373. glPushMatrix();
  374. glTranslatef(0.0f, -1.5f, 0.0f);
  375. glScalef(0.5f, 0.5f, 0.5f);
  376. glCallList(LODdlist[lod]);
  377. depth++;
  378. drawipers(depth, FROM_DOWN);
  379. drawipers(depth, FROM_UP);
  380. drawipers(depth, FROM_FRONT);
  381. drawipers(depth, FROM_LEFT);
  382. drawipers(depth, FROM_RIGHT);
  383. glPopMatrix();
  384. break;
  385. case FROM_BACK:
  386. glPushMatrix();
  387. glTranslatef(0.0f, 1.5f, 0.0f);
  388. glScalef(0.5f, 0.5f, 0.5f);
  389. glCallList(LODdlist[lod]);
  390. depth++;
  391. drawipers(depth, FROM_DOWN);
  392. drawipers(depth, FROM_UP);
  393. drawipers(depth, FROM_BACK);
  394. drawipers(depth, FROM_LEFT);
  395. drawipers(depth, FROM_RIGHT);
  396. glPopMatrix();
  397. break;
  398. case FROM_LEFT:
  399. glPushMatrix();
  400. glTranslatef(-1.5f, 0.0f, 0.0f);
  401. glScalef(0.5f, 0.5f, 0.5f);
  402. glCallList(LODdlist[lod]);
  403. depth++;
  404. drawipers(depth, FROM_DOWN);
  405. drawipers(depth, FROM_UP);
  406. drawipers(depth, FROM_FRONT);
  407. drawipers(depth, FROM_BACK);
  408. drawipers(depth, FROM_LEFT);
  409. glPopMatrix();
  410. break;
  411. case FROM_RIGHT:
  412. glPushMatrix();
  413. glTranslatef(1.5f, 0.0f, 0.0f);
  414. glScalef(0.5f, 0.5f, 0.5f);
  415. glCallList(LODdlist[lod]);
  416. depth++;
  417. drawipers(depth, FROM_DOWN);
  418. drawipers(depth, FROM_UP);
  419. drawipers(depth, FROM_FRONT);
  420. drawipers(depth, FROM_BACK);
  421. drawipers(depth, FROM_RIGHT);
  422. glPopMatrix();
  423. break;
  424. case FROM_DOWN:
  425. glPushMatrix();
  426. glTranslatef(0.0f, 0.0f, 1.5f);
  427. glScalef(0.5f, 0.5f, 0.5f);
  428. glCallList(LODdlist[lod]);
  429. depth++;
  430. drawipers(depth, FROM_DOWN);
  431. drawipers(depth, FROM_FRONT);
  432. drawipers(depth, FROM_BACK);
  433. drawipers(depth, FROM_LEFT);
  434. drawipers(depth, FROM_RIGHT);
  435. glPopMatrix();
  436. break;
  437. case FROM_UP:
  438. glPushMatrix();
  439. glTranslatef(0.0f, 0.0f, -1.5f);
  440. glScalef(0.5f, 0.5f, 0.5f);
  441. glCallList(LODdlist[lod]);
  442. depth++;
  443. drawipers(depth, FROM_UP);
  444. drawipers(depth, FROM_FRONT);
  445. drawipers(depth, FROM_BACK);
  446. drawipers(depth, FROM_LEFT);
  447. drawipers(depth, FROM_RIGHT);
  448. glPopMatrix();
  449. break;
  450. }
  451. totpoly += LODnumpoly[lod];
  452. }
  453. static void
  454. draw(void)
  455. {
  456. static char frbuf[80] = "";
  457. static GLfloat alpha = 0.0f;
  458. static GLfloat beta = 0.0f;
  459. static float fr = 0.0;
  460. dojoy();
  461. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  462. if (usetex)
  463. glEnable(GL_TEXTURE_2D);
  464. else
  465. glDisable(GL_TEXTURE_2D);
  466. if (fog)
  467. glEnable(GL_FOG);
  468. else
  469. glDisable(GL_FOG);
  470. glPushMatrix();
  471. calcposobs();
  472. gluLookAt(obs[0], obs[1], obs[2],
  473. obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
  474. 0.0, 0.0, 1.0);
  475. /* Scene */
  476. glEnable(GL_DEPTH_TEST);
  477. glShadeModel(GL_SMOOTH);
  478. glBindTexture(GL_TEXTURE_2D, t1id);
  479. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  480. glColor3f(1.0f, 1.0f, 1.0f);
  481. glEnable(GL_LIGHT0);
  482. glEnable(GL_LIGHTING);
  483. if (normext)
  484. glEnable(GL_RESCALE_NORMAL_EXT);
  485. else
  486. glEnable(GL_NORMALIZE);
  487. glPushMatrix();
  488. glRotatef(alpha, 0.0f, 0.0f, 1.0f);
  489. glRotatef(beta, 1.0f, 0.0f, 0.0f);
  490. totpoly = 0;
  491. drawipers(0, FROM_NONE);
  492. glPopMatrix();
  493. alpha += 0.5f;
  494. beta += 0.3f;
  495. glDisable(GL_LIGHTING);
  496. glDisable(GL_LIGHT0);
  497. glShadeModel(GL_FLAT);
  498. if (normext)
  499. glDisable(GL_RESCALE_NORMAL_EXT);
  500. else
  501. glDisable(GL_NORMALIZE);
  502. glCallList(skydlist);
  503. glPopMatrix();
  504. /* Help Screen */
  505. sprintf(frbuf,
  506. "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
  507. fr, LODbias, totpoly, totpoly * fr);
  508. glDisable(GL_TEXTURE_2D);
  509. glDisable(GL_FOG);
  510. glShadeModel(GL_FLAT);
  511. glDisable(GL_DEPTH_TEST);
  512. glMatrixMode(GL_PROJECTION);
  513. glPushMatrix();
  514. glLoadIdentity();
  515. glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
  516. glMatrixMode(GL_MODELVIEW);
  517. glLoadIdentity();
  518. glColor3f(1.0, 0.0, 0.0);
  519. glRasterPos2i(10, 10);
  520. printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
  521. glRasterPos2i(350, 470);
  522. printstring(GLUT_BITMAP_HELVETICA_10,
  523. "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
  524. if (help)
  525. printhelp();
  526. glMatrixMode(GL_PROJECTION);
  527. glPopMatrix();
  528. glMatrixMode(GL_MODELVIEW);
  529. glutSwapBuffers();
  530. Frames++;
  531. {
  532. GLint t = glutGet(GLUT_ELAPSED_TIME);
  533. if (t - T0 >= 2000) {
  534. GLfloat seconds = (t - T0) / 1000.0;
  535. fr = Frames / seconds;
  536. T0 = t;
  537. Frames = 0;
  538. }
  539. }
  540. }
  541. int
  542. main(int ac, char **av)
  543. {
  544. float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
  545. fprintf(stderr,
  546. "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
  547. glutInitWindowPosition(0, 0);
  548. glutInitWindowSize(WIDTH, HEIGHT);
  549. glutInit(&ac, av);
  550. glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
  551. if (!(win = glutCreateWindow("IperS"))) {
  552. fprintf(stderr, "Error, couldn't open window\n");
  553. exit(-1);
  554. }
  555. reshape(WIDTH, HEIGHT);
  556. glShadeModel(GL_SMOOTH);
  557. glEnable(GL_DEPTH_TEST);
  558. glEnable(GL_CULL_FACE);
  559. glEnable(GL_TEXTURE_2D);
  560. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  561. glEnable(GL_FOG);
  562. glFogi(GL_FOG_MODE, GL_EXP2);
  563. glFogfv(GL_FOG_COLOR, fogcolor);
  564. glFogf(GL_FOG_DENSITY, 0.006);
  565. glHint(GL_FOG_HINT, GL_NICEST);
  566. inittextures();
  567. initdlists();
  568. initlight();
  569. glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
  570. glClear(GL_COLOR_BUFFER_BIT);
  571. calcposobs();
  572. glutReshapeFunc(reshape);
  573. glutDisplayFunc(draw);
  574. glutKeyboardFunc(key);
  575. glutSpecialFunc(special);
  576. glutIdleFunc(draw);
  577. glutMainLoop();
  578. return 0;
  579. }