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Tim Rowley 24f23817d2 swr: [rasterizer core] implement legacy depth bias enable 9 years ago
..
auxiliary tgsi/exec: initialise SysSemanticToIndex array to -1 9 years ago
docs nouveau: codegen: LOAD: Take src swizzle into account 9 years ago
drivers swr: [rasterizer core] implement legacy depth bias enable 9 years ago
include gallium: Include intrin.h instead of defining ourselves. 9 years ago
state_trackers st/omx: Fix resource leak on OMX_ErrorNone 9 years ago
targets gallium/swr: allow swr use as a swrast dri driver 9 years ago
tests gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_* 9 years ago
tools gallium: add an index argument to create_query 11 years ago
winsys gallium: Remove every double semi-colon 9 years ago
Android.common.mk android: enable the radeonsi driver 10 years ago
Android.mk virgl: also build vtest for Android 9 years ago
Automake.inc gallium: keep the libdrm link alongside libkmsdri.la 9 years ago
Makefile.am gallium/swr: fold the almost identical Makefiles 9 years ago
README.portability gallium: replace INLINE with inline 10 years ago
SConscript pipe-loader: add preliminary scons support 9 years ago

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
int size;
void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
struct buffer base; /* the base class, MUST COME FIRST! */
int format;
int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
struct texture_buffer *t = malloc(sizeof(*t));
t->format = format;
t->width = w;
t->height = h;
t->base.size = w * h;
t->base.validate = tex_validate;
return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
struct texture_buffer *tb = texture_buffer(buf);
assert(tb->format);
assert(tb->width);
assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples
of this. There's also many examples in Mesa and the Mesa state tracker.