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  1. <HTML>
  2. <TITLE>Mesa Introduction</TITLE>
  3. <link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <H1>Introduction</H1>
  6. <p>
  7. Mesa is an open-source implementation of the
  8. <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
  9. a system for rendering interactive 3D graphics.
  10. </p>
  11. <p>
  12. A variety of device drivers allows Mesa to be used in many different
  13. environments ranging from software emulation to complete hardware acceleration
  14. for modern GPUs.
  15. </p>
  16. <p>
  17. Mesa ties into several other open-source projects: the
  18. <a href="http://dri.sf.net/" target="_parent">Direct Rendering Infrastructure</a>
  19. and <a href="http://x.org" target="_parent">X.org</a> to provide OpenGL
  20. support to users of X on Linux, FreeBSD and other operating systems.
  21. </p>
  22. <H1>Project History</H1>
  23. <p>
  24. The Mesa project was originally started by Brian Paul.
  25. Here's a short history of the project.
  26. </p>
  27. <p>
  28. August, 1993: I begin working on Mesa in my spare time. The project
  29. has no name at that point. I was simply interested in writing a simple
  30. 3D graphics library that used the then-new OpenGL API. I was partially
  31. inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
  32. I had been programming with IRIS GL since 1991.
  33. </p>
  34. <p>
  35. November 1994: I contact SGI to ask permission to distribute my OpenGL-like
  36. graphics library on the internet. SGI was generally receptive to the
  37. idea and after negotiations with SGI's legal department, I get permission
  38. to release it.
  39. </p>
  40. <p>
  41. February 1995: Mesa 1.0 is released on the internet. I expected that
  42. a few people would be interested in it, but not thousands.
  43. I was soon receiving patches, new features and thank-you notes on a
  44. daily basis. That encouraged me to continue working on Mesa. The
  45. name Mesa just popped into my head one day. SGI had asked me not to use
  46. the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
  47. want to make up a new acronym. Later, I heard of the Mesa programming
  48. language and the Mesa spreadsheet for NeXTStep.
  49. </p>
  50. <p>
  51. In the early days, OpenGL wasn't available on too many systems.
  52. It even took a while for SGI to support it across their product line.
  53. Mesa filled a big hole during that time.
  54. For a lot of people, Mesa was their first introduction to OpenGL.
  55. I think SGI recognized that Mesa actually helped to promote
  56. the OpenGL API, so they didn't feel threatened by the project.
  57. </p>
  58. <p>
  59. 1995-1996: I continue working on Mesa both during my spare time and during
  60. my work hours at the Space Science and Engineering Center at the University
  61. of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
  62. Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
  63. </p><p>
  64. October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
  65. </p>
  66. <p>
  67. March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
  68. card via the Glide library. It's the first really popular hardware OpenGL
  69. implementation for Linux.
  70. </p>
  71. <p>
  72. September 1998: Mesa 3.0 is released. It's the first publicly-available
  73. implementation of the OpenGL 1.2 API.
  74. </p>
  75. <p>
  76. March 1999: I attend my first OpenGL ARB meeting. I contribute to the
  77. development of several official OpenGL extensions over the years.
  78. </p>
  79. <p>
  80. September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
  81. component of 3D hardware acceleration in the new DRI project for XFree86.
  82. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
  83. </p>
  84. <p>
  85. October 2001: Mesa 4.0 is released.
  86. It implements the OpenGL 1.3 specification.
  87. </p>
  88. <p>
  89. November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
  90. Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
  91. Frank LaMonica.
  92. I continue to develop Mesa as part of my resposibilities with Tungsten
  93. Graphics and as a spare-time project.
  94. </p>
  95. <p>
  96. November 2002: Mesa 5.0 is released.
  97. It implements the OpenGL 1.4 specification.
  98. </p>
  99. <p>
  100. January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
  101. specification as well as the GL_ARB_vertex_program and
  102. GL_ARB_fragment_program extensions.
  103. </p>
  104. <p>
  105. June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
  106. and OpenGL Shading Language.
  107. </p>
  108. <p>
  109. Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
  110. the XFree86 and X.org X servers within the
  111. <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
  112. I continue to enhance Mesa with new extensions and features.
  113. </p>
  114. <H1>Major Versions</H1>
  115. <p>
  116. This is a summary of the major versions of Mesa.
  117. Mesa's major version number has been incremented whenever a new version
  118. of the OpenGL specification is implemented.
  119. </p>
  120. <H2>Version 7.x features</H2>
  121. <p>
  122. Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
  123. of OpenGL 2.x is the OpenGL Shading Language.
  124. </p>
  125. <H2>Version 6.x features</H2>
  126. <p>
  127. Version 6.x of Mesa implements the OpenGL 1.5 API with the following
  128. extensions incorporated as standard features:
  129. </p>
  130. <ul>
  131. <li>GL_ARB_occlusion_query
  132. <li>GL_ARB_vertex_buffer_object
  133. <li>GL_EXT_shadow_funcs
  134. </ul>
  135. <p>
  136. Also note that several OpenGL tokens were renamed in OpenGL 1.5
  137. for the sake of consistency.
  138. The old tokens are still available.
  139. </p>
  140. <pre>
  141. New Token Old Token
  142. ------------------------------------------------------------
  143. GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
  144. GL_FOG_COORD GL_FOG_COORDINATE
  145. GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
  146. GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
  147. GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
  148. GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
  149. GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
  150. GL_SRC0_RGB GL_SOURCE0_RGB
  151. GL_SRC1_RGB GL_SOURCE1_RGB
  152. GL_SRC2_RGB GL_SOURCE2_RGB
  153. GL_SRC0_ALPHA GL_SOURCE0_ALPHA
  154. GL_SRC1_ALPHA GL_SOURCE1_ALPHA
  155. GL_SRC2_ALPHA GL_SOURCE2_ALPHA
  156. </pre>
  157. <p>
  158. See the
  159. <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
  160. OpenGL specification</a> for more details.
  161. </p>
  162. <H2>Version 5.x features</H2>
  163. <p>
  164. Version 5.x of Mesa implements the OpenGL 1.4 API with the following
  165. extensions incorporated as standard features:
  166. </p>
  167. <ul>
  168. <li>GL_ARB_depth_texture
  169. <li>GL_ARB_shadow
  170. <li>GL_ARB_texture_env_crossbar
  171. <li>GL_ARB_texture_mirror_repeat
  172. <li>GL_ARB_window_pos
  173. <li>GL_EXT_blend_color
  174. <li>GL_EXT_blend_func_separate
  175. <li>GL_EXT_blend_logic_op
  176. <li>GL_EXT_blend_minmax
  177. <li>GL_EXT_blend_subtract
  178. <li>GL_EXT_fog_coord
  179. <li>GL_EXT_multi_draw_arrays
  180. <li>GL_EXT_point_parameters
  181. <li>GL_EXT_secondary_color
  182. <li>GL_EXT_stencil_wrap
  183. <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
  184. <li>GL_SGIS_generate_mipmap
  185. </ul>
  186. <H2>Version 4.x features</H2>
  187. <p>
  188. Version 4.x of Mesa implements the OpenGL 1.3 API with the following
  189. extensions incorporated as standard features:
  190. </p>
  191. <ul>
  192. <li>GL_ARB_multisample
  193. <li>GL_ARB_multitexture
  194. <li>GL_ARB_texture_border_clamp
  195. <li>GL_ARB_texture_compression
  196. <li>GL_ARB_texture_cube_map
  197. <li>GL_ARB_texture_env_add
  198. <li>GL_ARB_texture_env_combine
  199. <li>GL_ARB_texture_env_dot3
  200. <li>GL_ARB_transpose_matrix
  201. </ul>
  202. <H2>Version 3.x features</H2>
  203. <p>
  204. Version 3.x of Mesa implements the OpenGL 1.2 API with the following
  205. features:
  206. </p>
  207. <ul>
  208. <li>BGR, BGRA and packed pixel formats
  209. <li>New texture border clamp mode
  210. <li>glDrawRangeElements()
  211. <li>standard 3-D texturing
  212. <li>advanced MIPMAP control
  213. <li>separate specular color interpolation
  214. </ul>
  215. <H2>Version 2.x features</H2>
  216. <p>
  217. Version 2.x of Mesa implements the OpenGL 1.1 API with the following
  218. features.
  219. </p>
  220. <ul>
  221. <li>Texture mapping:
  222. <ul>
  223. <li>glAreTexturesResident
  224. <li>glBindTexture
  225. <li>glCopyTexImage1D
  226. <li>glCopyTexImage2D
  227. <li>glCopyTexSubImage1D
  228. <li>glCopyTexSubImage2D
  229. <li>glDeleteTextures
  230. <li>glGenTextures
  231. <li>glIsTexture
  232. <li>glPrioritizeTextures
  233. <li>glTexSubImage1D
  234. <li>glTexSubImage2D
  235. </ul>
  236. <li>Vertex Arrays:
  237. <ul>
  238. <li>glArrayElement
  239. <li>glColorPointer
  240. <li>glDrawElements
  241. <li>glEdgeFlagPointer
  242. <li>glIndexPointer
  243. <li>glInterleavedArrays
  244. <li>glNormalPointer
  245. <li>glTexCoordPointer
  246. <li>glVertexPointer
  247. </ul>
  248. <li>Client state management:
  249. <ul>
  250. <li>glDisableClientState
  251. <li>glEnableClientState
  252. <li>glPopClientAttrib
  253. <li>glPushClientAttrib
  254. </ul>
  255. <li>Misc:
  256. <ul>
  257. <li>glGetPointer
  258. <li>glIndexub
  259. <li>glIndexubv
  260. <li>glPolygonOffset
  261. </ul>
  262. </ul>
  263. </body>
  264. </html>