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							- <HTML>
 - 
 - <TITLE>Mesa Introduction</TITLE>
 - 
 - <link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <BODY>
 - 
 - <H1>Introduction</H1>
 - 
 - <p>
 - Mesa is an open-source implementation of the
 - <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
 - a system for rendering interactive 3D graphics.
 - </p>
 - 
 - <p>
 - A variety of device drivers allows Mesa to be used in many different
 - environments ranging from software emulation to complete hardware acceleration
 - for modern GPUs.
 - </p>
 - 
 - <p>
 - Mesa ties into several other open-source projects: the 
 - <a href="http://dri.sf.net/" target="_parent">Direct Rendering Infrastructure</a>
 - and <a href="http://x.org" target="_parent">X.org</a> to provide OpenGL
 - support to users of X on Linux, FreeBSD and other operating systems.
 - </p>
 - 
 - 
 - 
 - <H1>Project History</H1>
 - 
 - <p>
 - The Mesa project was originally started by Brian Paul.
 - Here's a short history of the project.
 - </p>
 - 
 - <p>
 - August, 1993: I begin working on Mesa in my spare time.  The project
 - has no name at that point.  I was simply interested in writing a simple
 - 3D graphics library that used the then-new OpenGL API.  I was partially
 - inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
 - I had been programming with IRIS GL since 1991.
 - </p>
 - 
 - <p>
 - November 1994: I contact SGI to ask permission to distribute my OpenGL-like
 - graphics library on the internet.  SGI was generally receptive to the
 - idea and after negotiations with SGI's legal department, I get permission
 - to release it.
 - </p>
 - 
 - <p>
 - February 1995: Mesa 1.0 is released on the internet.  I expected that
 - a few people would be interested in it, but not thousands.
 - I was soon receiving patches, new features and thank-you notes on a
 - daily basis.  That encouraged me to continue working on Mesa.  The
 - name Mesa just popped into my head one day.  SGI had asked me not to use
 - the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
 - want to make up a new acronym.  Later, I heard of the Mesa programming
 - language and the Mesa spreadsheet for NeXTStep.
 - </p>
 - 
 - <p>
 - In the early days, OpenGL wasn't available on too many systems.
 - It even took a while for SGI to support it across their product line.
 - Mesa filled a big hole during that time.
 - For a lot of people, Mesa was their first introduction to OpenGL.
 - I think SGI recognized that Mesa actually helped to promote
 - the OpenGL API, so they didn't feel threatened by the project.
 - </p>
 - 
 - 
 - <p>
 - 1995-1996: I continue working on Mesa both during my spare time and during
 - my work hours at the Space Science and Engineering Center at the University
 - of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
 - Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
 - </p><p>
 - October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
 - </p>
 - 
 - <p>
 - March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
 - card via the Glide library.  It's the first really popular hardware OpenGL
 - implementation for Linux.
 - </p>
 - 
 - <p>
 - September 1998: Mesa 3.0 is released.  It's the first publicly-available
 - implementation of the OpenGL 1.2 API.
 - </p>
 - 
 - <p>
 - March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
 - development of several official OpenGL extensions over the years.
 - </p>
 - 
 - <p>
 - September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
 - component of 3D hardware acceleration in the new DRI project for XFree86.
 - Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
 - </p>
 - 
 - <p>
 - October 2001: Mesa 4.0 is released.
 - It implements the OpenGL 1.3 specification.
 - </p>
 - 
 - 
 - <p>
 - November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
 - Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
 - Frank LaMonica.
 - I continue to develop Mesa as part of my resposibilities with Tungsten
 - Graphics and as a spare-time project.
 - </p>
 - 
 - <p>
 - November 2002: Mesa 5.0 is released.
 - It implements the OpenGL 1.4 specification.
 - </p>
 - 
 - <p>
 - January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
 - specification as well as the GL_ARB_vertex_program and
 - GL_ARB_fragment_program extensions.
 - </p>
 - 
 - <p>
 - June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
 - and OpenGL Shading Language.
 - </p>
 - 
 - 
 - <p>
 - Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
 - the XFree86 and X.org X servers within the
 - <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
 - I continue to enhance Mesa with new extensions and features.
 - </p>
 - 
 - 
 - 
 - <H1>Major Versions</H1>
 - 
 - <p>
 - This is a summary of the major versions of Mesa.
 - Mesa's major version number has been incremented whenever a new version
 - of the OpenGL specification is implemented.
 - </p>
 - 
 - 
 - <H2>Version 7.x features</H2>
 - <p>
 - Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
 - of OpenGL 2.x is the OpenGL Shading Language.
 - </p>
 - 
 - 
 - <H2>Version 6.x features</H2>
 - <p>
 - Version 6.x of Mesa implements the OpenGL 1.5 API with the following
 - extensions incorporated as standard features:
 - </p>
 - <ul>
 - <li>GL_ARB_occlusion_query
 - <li>GL_ARB_vertex_buffer_object
 - <li>GL_EXT_shadow_funcs
 - </ul>
 - <p>
 - Also note that several OpenGL tokens were renamed in OpenGL 1.5
 - for the sake of consistency.
 - The old tokens are still available.
 - </p>
 - <pre>
 - New Token                   Old Token
 - ------------------------------------------------------------
 - GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
 - GL_FOG_COORD                GL_FOG_COORDINATE
 - GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
 - GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
 - GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
 - GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
 - GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
 - GL_SRC0_RGB                 GL_SOURCE0_RGB
 - GL_SRC1_RGB                 GL_SOURCE1_RGB
 - GL_SRC2_RGB                 GL_SOURCE2_RGB
 - GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
 - GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
 - GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
 - </pre>
 - <p>
 - See the
 - <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
 - OpenGL specification</a> for more details.
 - </p>
 - 
 - 
 - 
 - <H2>Version 5.x features</H2>
 - <p>
 - Version 5.x of Mesa implements the OpenGL 1.4 API with the following
 - extensions incorporated as standard features:
 - </p>
 - <ul>
 - <li>GL_ARB_depth_texture
 - <li>GL_ARB_shadow
 - <li>GL_ARB_texture_env_crossbar
 - <li>GL_ARB_texture_mirror_repeat
 - <li>GL_ARB_window_pos
 - <li>GL_EXT_blend_color
 - <li>GL_EXT_blend_func_separate
 - <li>GL_EXT_blend_logic_op
 - <li>GL_EXT_blend_minmax
 - <li>GL_EXT_blend_subtract
 - <li>GL_EXT_fog_coord
 - <li>GL_EXT_multi_draw_arrays
 - <li>GL_EXT_point_parameters
 - <li>GL_EXT_secondary_color
 - <li>GL_EXT_stencil_wrap
 - <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
 - <li>GL_SGIS_generate_mipmap
 - </ul>
 - 
 - 
 - <H2>Version 4.x features</H2>
 - 
 - <p>
 - Version 4.x of Mesa implements the OpenGL 1.3 API with the following
 - extensions incorporated as standard features:
 - </p>
 - 
 - <ul>
 - <li>GL_ARB_multisample
 - <li>GL_ARB_multitexture
 - <li>GL_ARB_texture_border_clamp
 - <li>GL_ARB_texture_compression
 - <li>GL_ARB_texture_cube_map
 - <li>GL_ARB_texture_env_add
 - <li>GL_ARB_texture_env_combine
 - <li>GL_ARB_texture_env_dot3
 - <li>GL_ARB_transpose_matrix
 - </ul>
 - 
 - <H2>Version 3.x features</H2>
 - 
 - <p>
 - Version 3.x of Mesa implements the OpenGL 1.2 API with the following
 - features:
 - </p>
 - <ul>
 - <li>BGR, BGRA and packed pixel formats
 - <li>New texture border clamp mode
 - <li>glDrawRangeElements()
 - <li>standard 3-D texturing
 - <li>advanced MIPMAP control
 - <li>separate specular color interpolation
 - </ul>
 - 
 - 
 - <H2>Version 2.x features</H2>
 - <p>
 - Version 2.x of Mesa implements the OpenGL 1.1 API with the following
 - features.
 - </p>
 - <ul>
 - <li>Texture mapping:
 - 	<ul>
 - 	<li>glAreTexturesResident
 - 	<li>glBindTexture
 - 	<li>glCopyTexImage1D
 - 	<li>glCopyTexImage2D
 - 	<li>glCopyTexSubImage1D
 - 	<li>glCopyTexSubImage2D
 - 	<li>glDeleteTextures
 - 	<li>glGenTextures
 - 	<li>glIsTexture
 - 	<li>glPrioritizeTextures
 - 	<li>glTexSubImage1D
 - 	<li>glTexSubImage2D
 - 	</ul>
 - <li>Vertex Arrays:
 - 	<ul>
 - 	<li>glArrayElement
 - 	<li>glColorPointer
 - 	<li>glDrawElements
 - 	<li>glEdgeFlagPointer
 - 	<li>glIndexPointer
 - 	<li>glInterleavedArrays
 - 	<li>glNormalPointer
 - 	<li>glTexCoordPointer
 - 	<li>glVertexPointer
 - 	</ul>
 - <li>Client state management:
 - 	<ul>
 - 	<li>glDisableClientState
 - 	<li>glEnableClientState
 - 	<li>glPopClientAttrib
 - 	<li>glPushClientAttrib
 - 	</ul>
 - <li>Misc:
 - 	<ul>
 - 	<li>glGetPointer
 - 	<li>glIndexub
 - 	<li>glIndexubv
 - 	<li>glPolygonOffset
 - 	</ul>
 - </ul>
 - 
 - 
 - </body>
 - </html>
 
 
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