Clone of mesa.
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Marek Olšák 0950086376 gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY 13 years ago
..
Android.mk android: pass -std=c99 by default 14 years ago
Makefile i915g: share the source list 14 years ago
Makefile.sources i915g: share the source list 14 years ago
SConscript i915g: share the source list 14 years ago
TODO i915g: Update TODO. 14 years ago
i915_batch.h i915g: Remove old heuristic flusing remains. 14 years ago
i915_batchbuffer.h i915g: Proper indentation of func parameters. 14 years ago
i915_blit.c i915g: kill relocs accouting 14 years ago
i915_blit.h i915g: adapt to clear interface changes 15 years ago
i915_clear.c gallium: rename ZS stencil type to UINT (v2) 14 years ago
i915_context.c i915g: Add missing draw_flush call. 14 years ago
i915_context.h i915g: Make the pipe_sampler_state struct non const and get rid of useless memcpy. 14 years ago
i915_debug.c i915g: fix debug dump on 64 bit systems 14 years ago
i915_debug.h i915g: Move debug fields to screen 14 years ago
i915_debug_fp.c i915g: Rework debug print code 15 years ago
i915_debug_private.h i915g: Fix some whitespace problems. 14 years ago
i915_flush.c i915g: Improve the flush heuristic by using the previous frame's number of vertices. 14 years ago
i915_fpc.h i915g: Roll back to the previous shader limits. 14 years ago
i915_fpc_emit.c i915g: Don't generate useless swizzles before texture accesses. 14 years ago
i915_fpc_optimize.c i915g: Only apply the optimization to output vars. 14 years ago
i915_fpc_translate.c i915g: Allocate tmp for KILP 14 years ago
i915_prim_emit.c i915g: Remove heuristic flushing. 14 years ago
i915_prim_vbuf.c i915g: Fix wrong indices for LINE_LOOP case 14 years ago
i915_public.h i915g: Move bootstrap code to targets 15 years ago
i915_query.c i915g: Return the max result for the fake occlusion queries. 14 years ago
i915_query.h i915g: add fake occlusion queries. 14 years ago
i915_reg.h i915g: Roll back to the previous shader limits. 14 years ago
i915_resource.c i915g: Fix point sprites. 14 years ago
i915_resource.h i915g: Fix point sprites. 14 years ago
i915_resource_buffer.c gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY 13 years ago
i915_resource_texture.c gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY 13 years ago
i915_screen.c i915g: Add unsupported caps. 14 years ago
i915_screen.h i915g: Fix point sprites. 14 years ago
i915_state.c i915g: Make the pipe_sampler_state struct non const and get rid of useless memcpy. 14 years ago
i915_state.h i915g: implement early z 14 years ago
i915_state_derived.c i915g: Fix a bug in facing. 14 years ago
i915_state_dynamic.c i915g: Fix off-by-one in scissors. 14 years ago
i915_state_emit.c i915g: make fixup swizzle into a real hw state 14 years ago
i915_state_fpc.c i915g: Don't emit FS constants when VS contants change 14 years ago
i915_state_immediate.c i915g: Silence warning. 14 years ago
i915_state_inlines.h i915g: fix shadow compare. 14 years ago
i915_state_sampler.c i915g: Turn an assert into a debug message, print more debug info for missing depth swz. 14 years ago
i915_state_static.c i915g: Turn an assert into a debug message, print more debug info for missing depth swz. 14 years ago
i915_surface.c gallium: rename ZS stencil type to UINT (v2) 14 years ago
i915_surface.h gallium: support for array textures and related changes 15 years ago
i915_winsys.h i915g: fix whitespace. 14 years ago