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i915g: Roll back to the previous shader limits.

Those shader limits seem to be responsible for a piglit hang.
tags/mesa-8.0-rc1
Stéphane Marchesin 13 years ago
parent
commit
642d11da20

+ 1
- 1
src/gallium/drivers/i915/i915_fpc.h View File

@@ -37,7 +37,7 @@

#include "tgsi/tgsi_parse.h"

#define I915_PROGRAM_SIZE (3 * I915_MAX_INSN)
#define I915_PROGRAM_SIZE 192

/* Use those indices for pos/face routing, must be >= num of inputs */
#define I915_SEMANTIC_POS 100

+ 0
- 4
src/gallium/drivers/i915/i915_reg.h View File

@@ -488,10 +488,6 @@
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16

#define I915_MAX_INSN (I915_MAX_DECL_INSN + \
I915_MAX_TEX_INSN + \
I915_MAX_ALU_INSN)


/* Each instruction is 3 dwords long, though most don't require all
* this space. Maximum of 123 instructions. Smaller maxes per insn

+ 1
- 1
src/gallium/drivers/i915/i915_screen.c View File

@@ -114,7 +114,7 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
/* XXX: these are just shader model 2.0 values, fix this! */
/* XXX: some of these are just shader model 2.0 values, fix this! */
switch(cap) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;

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