Brian Paul
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2ced2647fb
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mesa: updated GLSL docs
(cherry picked from commit c4341fe80a )
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16 lat temu |
Brian Paul
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c4341fe80a
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mesa: updated GLSL docs
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16 lat temu |
Brian Paul
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1a5c99f4b5
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document GLSL 1.20 status
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17 lat temu |
Brian Paul
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77497eb73b
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mesa: revert building glslcompiler by default
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17 lat temu |
Brian Paul
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3bfedb7ed4
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mesa: build the stand-alone glslcompiler by default, update the docs
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17 lat temu |
Brian
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5ef3a2c06d
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document GLSL float f/F suffix bug
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18 lat temu |
Brian
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4b1d1b7b18
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document perspective correction issues
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18 lat temu |
Brian
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7ff72a7659
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document broken inverse trig functions
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18 lat temu |
Brian
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fc3d6bd351
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memory leaks fixed
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18 lat temu |
Brian
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ba3d384e94
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dFdx(), etc. don't work yet
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18 lat temu |
Brian
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8598f55091
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glean glsl test now does over 150 tests
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18 lat temu |
Brian
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7eba12edce
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more tips, validation info
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18 lat temu |
Brian
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05e6fd8398
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added ftransform() comment
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18 lat temu |
Brian
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b67d93111d
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minor status updates
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18 lat temu |
Brian
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8f9db0f81c
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document internal compiler options
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18 lat temu |
Brian
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b03e1712b2
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gl_ClipVertex not supported yet
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18 lat temu |
Brian
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07e62084bb
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info about how the compiler works
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18 lat temu |
Brian
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ff0cc92757
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glslcompiler build instructions
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18 lat temu |
Brian
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6d4cf6be4e
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updated info about arrays, predefined uniforms
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18 lat temu |
Brian
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61d31ae10d
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info about stand-alone compiler
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18 lat temu |
Brian
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fc5a7ea5de
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noise() works now
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18 lat temu |
Brian
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bbec2fdb3a
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minor updates
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18 lat temu |
Brian
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9595d1935c
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Added a page with shading language status, tips, etc.
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18 lat temu |