radeon/llvm: Add TargetLibraryInfo to the pass manager
This will prevent optimization passes from introducing unsupported
library calls.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
st/mesa: fix up result_src.type when doing i2u/u2i conversions
Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.
This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
st/mesa: use cso_set_viewport_dims() in try_pbo_upload_common()
Note that this results in a different transformation for the viewport's
Z axis (depth range), but that doesn't matter for this case.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
i965/gen7: Use predicated rendering for indirect compute
On gen7 (Ivy Bridge, Haswell), we will get a GPU hang if an indirect
dispatch is used, but one of the dimensions is 0.
Therefore we use predicated rendering on the GPGPU_WALKER command to
handle this case.
Fixes piglit test: spec/arb_compute_shader/zero-dispatch-size
From the ARB_compute_shader spec, under DispatchCompute:
"If the work group count in any dimension is zero, no work groups are
dispatched."
And then for DispatchComputeIndirect:
... "is equivalent (assuming no errors are generated) to calling
DispatchCompute with <num_groups_x>, <num_groups_y> and
<num_groups_z>" ...
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94100
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
This seems to give more reliable results. More similar to what we do on
a3xx, although I think it breaks the a3xx theory that the four sets of
results map to each MRT (since we appear to still only have four sets on
a4xx). The divide-by-two is a bit odd, but seems to be needed for some
reason.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Some hw queries need their sample memory locations to have certain
alignment. At the moment that isn't an issue, since the only hw query
is occlusion, so all samples have the same size. But when others are
added with different sample sizes, this starts to be a problem.
All current and immediately upcoming hw queries simply need their
sample address aligned to their size, so let's use that for now.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Add enable hook for hw query providers. Some will need to configure
perfctr selector registers, which we want to do at the start of the
submit.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This will be needed to support converting from cycle counts to time for
performance related queries (initially time-elapsed, but there are some
additional performance counters that could be wired up).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c: In function ‘emit_tex’:
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c:1368:26: warning: unused variable ‘const_off’ [-Wunused-variable]
struct ir3_instruction *const_off[4];
^~~~~~~~~
unused since:
commit 8750299a42
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date: Tue Feb 9 14:51:28 2016 -0800
nir: Remove the const_offset from nir_tex_instr
Signed-off-by: Rob Clark <robdclark@gmail.com>
helps shaders in saints row IV, bioshock infinite and shadow warrior
total instructions in shared programs : 1914931 -> 1903900 (-0.58%)
total gprs used in shared programs : 247920 -> 247785 (-0.05%)
total local used in shared programs : 5673 -> 5673 (0.00%)
total bytes used in shared programs : 17558272 -> 17457320 (-0.57%)
local gpr inst bytes
helped 0 137 719 719
hurt 0 12 0 0
v2: remove this opt for OP_SLCT and check against float for OP_SET
v3: simplified the code
Signed-off-by: Karol Herbst <nouveau@karolherbst.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
nv50/ir: fix quadop emission in the presence of predication
When there's a predicate, it just goes onto the sources list. If the
quadop only has a single regular source, we will end up thinking that
the predicate is the second source. Check explicitly for the predSrc so
that we don't accidentally emit the wrong thing.
This fixes a bunch of dEQP-GLES3.functional.shaders.derivate.* tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
nv50,nvc0: enable/disable seamless cubemap texturing as requested
In a situation where the seamless setting isn't available on a
per-texture basis (G200+ Teslas, and all Fermis), assume that all
samplers will have it identically set, and enable accordingly.
This fixes arb_seamless_cubemap piglit test on Fermi and Tesla.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Noticed by Ilia when I was trying to figure out why some app was failing
to use ETC2.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
nvc0: enable compute support on GK110:GM200 with an envvar
Without this NVF0_COMPUTE environment variable, compute support is
initialized by default and this is not what we want for now because
it might break 3D. It will be enabled by default once we are sure it
won't break anything.
Please note that compute support on GM200+ is not enabled yet because
it needs to be double-checked.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fortunately, compute support on GM107 is very close to GK110, except
the GK110_COMPUTE.UNK02C4 which is invalid and should not be used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Because our firmware doesn't support the GK110_COMPUTE.FIRMWARE[0x6]
method the GPU hangs when it is used. Removing it fix the issue and
allow to launch compute shaders on GK110+.
Tested on GK208 and GM107.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
glsl: remove duplicate interpolation_string() function
We already have one in the IR code that can be used everywhere its
needed in the AST code so remove the one from the AST.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
glsl: set user defined varyings to smooth by default in ES
This is usually handled by the backends in order to handle the
various interactions with the gl_*Color built-ins.
The problem is this means linking will fail if one side on the
interface adds the smooth qualifier to the varying and the other
side just uses the default even though they match.
This fixes various deqp tests. The spec is not clear what to for
desktop GL so leave it as is for now.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743
This fixes the following dEQP test and the other compswap variants.
dEQP-GLES31.functional.ssbo.atomic.compswap.highp_int
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
st/mesa: do not init limits when compute shaders are not supported
When the number of uniform blocks is less than 12,
ARB_uniform_buffer_object can't be enabled and the maximum GL version
is not even 3.1...
This fixes a regression introduced in 7c79c1e (st/mesa: add compute
shader state) if the maximum number of uniform blocks allowed for
compute shaders is less than 12. This happens on Kepler but this might
also affect other Gallium drivers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reported-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
mesa: Don't call driver when there is no compute work
The ARB_compute_shader spec says:
"If the work group count in any dimension is zero, no work groups
are dispatched."
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
See Ivy Bridge PRM, Volume 2, Part 2, 1.8.4 INTERFACE_DESCRIPTOR_DATA:
DWORD 5, bits 20:16: "This field indicates how much shared local
memory the thread group requires. The amount is specified in 4k
blocks, but only powers of 2 are allowed: 0, 4k, 8k, 16k, 32k and 64k
per half-slice."
For Haswell, see Volume 2d, INTERFACE_DESCRIPTOR_DATA:
DWORD 5, bits 20:16: With text identical to the Ivy Bridge PRM.
For Broadwell, see Volume 2d, INTERFACE_DESCRIPTOR_DATA:
DWORD 6, bits 20:16: With text identical to the Ivy Bridge PRM.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
cso_save_state() takes a bitmask of state items to save. Calling
cso_restore_state() restores those states.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>