Alan Hourihane
d907a75498
xmlconfig fixes
22 年之前
Alan Hourihane
e4b5ff8e77
xmlconfig fixes for the new options
22 年之前
Alan Hourihane
94965f2738
merge r128 DRI driver from DRI trunk
22 年之前
Alan Hourihane
98165fb1cf
merge i810 DRI driver from DRI trunk
22 年之前
Alan Hourihane
a87bf1599c
fix compiler warning
22 年之前
Alan Hourihane
c0b0b1790a
remove duplicate declarations
22 年之前
Keith Whitwell
fcf02034b4
Backout last change on the displaylist path to fix gears (and probably
everything else).
22 年之前
Brian Paul
b25439a3bc
include glheader.h first, to prevent warnings about GLAPIENTRYP being redefined
22 年之前
Brian Paul
dd7f735f53
don't include GL/gl.h, define GLAPIENTRYP if not defined
22 年之前
Brian Paul
a6ad01c14e
Fix a front/back CopyPixels glitch.
22 年之前
Brian Paul
15f7f4e31f
press f key to toggle front/back drawing/copying
22 年之前
Alan Hourihane
eed5ac284c
bring over latest mga DRI driver from DRI trunk
22 年之前
Alan Hourihane
1f2d9ae69f
bring in common from DRI trunk
22 年之前
Alan Hourihane
0cbb006942
disable some DEBUG
22 年之前
Karl Schultz
f9b0ac691c
Windows needs to #define GL_GLEXT_PROTOTYPES
22 年之前
Karl Schultz
9b9a57a25c
Change
#define GLAPIENTRYP __stdcall *
to
#define GLAPIENTRYP GLAPIENTRY *
These two defs end up doing the same thing, but the compiler can squawk
because they look different. Also matches the way it is declared in gl.h.
Do same for GLCALLBACKP.
22 年之前
Karl Schultz
fed1cda2ad
update files
22 年之前
Karl Schultz
44c00033f2
Add missing GLAPIENTRY
22 年之前
Karl Schultz
d6745697b6
Add missing GLAPIENTRY
22 年之前
Alan Hourihane
ddd3fad6e5
use _swrast_CopyPixels for XFree86
22 年之前
Alan Hourihane
e78dd78e4a
merge latest DRI sis driver changes from the DRI trunk
22 年之前
Alan Hourihane
ecb1a5f7f9
build fix
22 年之前
Alan Hourihane
21a218f5bf
build fixes
22 年之前
Alan Hourihane
164c703e98
build fixes
22 年之前
Alan Hourihane
4abac931e8
build fixes
22 年之前
Alan Hourihane
faf4059aa8
check if GLAPIENTRYP is already set
22 年之前
Alan Hourihane
f82c775fff
#define GLAPIENTRYP GLAPIENTRY *
22 年之前
Brian Paul
1d7b75c3ad
don't use new glDrawPixel routines in Xserver
22 年之前
Alan Hourihane
8ea178d68f
remove duplicate declaration
22 年之前
Alan Hourihane
b97faf113d
build fixes
22 年之前
Alan Hourihane
4e638426fd
build fix
22 年之前
Alan Hourihane
84f6b5206f
build fixes
22 年之前
Alan Hourihane
13e6a4849c
add SPARC ffb DRI driver
22 年之前
Alan Hourihane
15af25aca0
build fixes
22 年之前
Alan Hourihane
e05ab2795b
add tdfx DRI driver
22 年之前
Alan Hourihane
3eb58b4c1e
bring over glcore.h changes from DRI trunk
22 年之前
Brian Paul
b305028464
Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.
22 年之前
Brian Paul
03e29a5f77
Fix some problems with glDrawElements and vertex buffer objects.
22 年之前
Keith Whitwell
6ff60049a4
Ensure PRIM_BEGIN marker isn't lost when incomplete primitives are wrapped.
22 年之前
Karl Rasche
9b0dcfd408
s/inverse/invtrans.. whoopsie
22 年之前
Karl Rasche
ce0f8fef86
Remove things having to do with ARB_matrix_palette/ARB_vertex_blend
22 年之前
Brian Paul
80e89c5368
added description of faster glDraw/CopyPixels code
22 年之前
Brian Paul
9a90cd40c6
fix __sparc_v9__ test to exclude linux (bug 852204)
22 年之前
Brian Paul
06cfb44564
updated list of files since merging vtx branch
22 年之前
Brian Paul
870a9acd02
s/texUnit->Enabled/enableBits/ (Karl Rasche)
22 年之前
Karl Rasche
1df1547f9e
Fixed compiler warnings
Assign the correct thing to TexturesUsed[]
22 年之前
Brian Paul
de0dd65aee
Use XPutImage() for glDrawPixels() and XCopyArea() for glCopyPixels() when
possible (when pixel formats match and drawing to front buffer with no
raster operations).
Results in 10-100x speed-up when applicable.
22 年之前
Brian Paul
e90de7883a
Fix generic/conventional vertex array glitches.
Changed _NEW_ARRAY_ATTRIB_0 back to 0x10000 so that the conventional and
generic enable bits do not alias.
In ac_import.c test Array.Normal.Enabled instead of Array._Enabled & _NEW_ARRAY_COLOR0, etc.
In t_array_import.c give priority for generic arrays over conventional
arrays on an individual basis, not all or none.
22 年之前
Brian Paul
afb6fe034c
more tweaks to error checking and reporting
22 年之前
Brian Paul
deb4a63a86
if id==0 in glGetQueryObject, raise GL_INVALID_OPERATION
22 年之前