intel: Drop some extra equality checks on reference/release functions.
_mesa_reference_renderbuffer already short-circuits equality, and
intel_miptree_release does nothing on NULL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965/fs: Split generate_math into gen4/gen6 and 1/2 operand variants.
This mirrors the structure Eric used in the new VS backend, and seems
simpler. In particular, the math1/math2 split will avoid having to
figure out how many operands there are, as this is already known by the
caller.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
_swrast_choose_texture_sample_func() handles null texture object pointers
and will return the "null" sampler function which returns (0,0,0,1). This
fixes a minor regression from ce82914f5a
All drivers remaining in Mesa support this extension. This extension
is required in desktop OpenGL. The existing support is already partially
broken in Mesa (e.g., using format=GL_ABGR for glTexImage2D in OpenGL ES 2.x).
This patch does not change the situation in any way.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
mesa: Remove EXT_bgra and EXT_texture_format_BGRA8888 extension enable flags
All drivers remaining in Mesa support this extension. This extension
is either required or optional features in desktop OpenGL, OpenGL ES
1.x, and OpenGL ES 2.x.
EXT_texture_format_BGRA8888 is mostly a subset of EXT_bgra. The only
difference seems to be that EXT_texture_format_BGRA8888 allows GL_BGRA
as an internal format to glTexImage2D and friends.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
mesa: Remove OES_read_format extension enable flag
This extension is always enabled, and drivers do not have
to option to disable it.
I kept this one separate from the others because I was a little
uncertain about the changes to get.c.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Mesa has never any portion of this extension, and neither has any
other vendor.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
mesa: Fix extension year for EXT_texture_env_combine
The year 2006 apparently came from the "Last Modified Date" in the
spec header. however, the revision history at the bottom say "2/22/00
mjk - added NVIDIA Implementation Details." From that we can safely
infer that the spec is from at least 2000, and it may even be older.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The following extensions are always enabled, and drivers do not have
to option to disable them:
GL_ARB_multisample
GL_ARB_texture_compression
GL_ARB_vertex_buffer_object / GL_OES_mapbuffer
GL_EXT_copy_texture
GL_EXT_multi_draw_arrays / GL_SUN_multi_draw_arrays
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_edge_clamp / GL_SGIS_texture_edge_clamp
GL_EXT_vertex_array
GL_SGIS_generate_mipmap
This set was picked because the are all either required or optional
features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The
existing support for some is already partially broken in Mesa (e.g.,
proxy texture targets in OpenGL ES). This patch does not change the
situation in any way.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This extension is enabled by default in _mesa_init_extensions, so
drivers don't need to enable it again.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This extension is enabled by default in _mesa_init_extensions, so
drivers don't need to enable it again.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Emit depth stalls and flushes before changing depth state on Gen6+.
Fixes OpenArena on Gen7. Technically, adding only the first depth stall
fixes it, but the documentation says to do all three, and the Windows
driver seems to do it.
Not observed to fix anything on Gen6 yet.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38863
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
intel: Introduce a new intel_context::gt field to go along with gen.
It seems that GT1/GT2 sorts of variations are here to stay, and more
special cases will likely be required in the future. Checking by PCI ID
via the IS_xxx_GTx macros is cumbersome; introducing a new 'gt' field
analogous to intel->gen will make this easier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Seeing as they were only used once (in the same function they were
defined), having them as context members seemed rather pointless.
Remove them entirely (rather than using local variables) since the
chipset generation checks are actually just as straightforward.
While we're at it, clean up the remainder of the if-tree that set them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
i965: Fix incorrect maximum PS thread count shift on Ivybridge.
At one point, the documentation said that max thread count in 3DSTATE_PS
was at bit offset 23, but it's actually 24 on Ivybridge. Not only did
this halve our thread count, it caused us to write 1 into a bit 23, which
is marked as MBZ (must be zero). Furthermore, it made us write an even
number into this field, which is apparently not allowed. Apparently we
were just lucky it worked.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
- first determine the buffer range to upload for each buffer by walking over
vertex elements
- take buffer_offset into account
- take src_offset into account
- take src_format into account in more places
- don't just blindly upload (stride*count) bytes
NOTE: This is a candidate for the 7.11 branch.
u_vbuf_mgr: cleanup original vs real vertex buffer arrays
It can now override both buffer offsets and strides in additions to resources.
Overriding buffer offsets was kinda hackish and could cause issues with
non-native vertex formats.
intel: fix potential segfault error at intel_(un)map_texture_image
intel_image->mt might be NULL, say with border width set. It then would
trigger a segfault at intel_map/unmap_texture_image function.
This would fix the oglc misctest(basic.textureBorderIgnore) fail.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Fence emission can flush the push buffer, which through flush_notify
unreferences recently emitted fence. If ref count is increased after
fence emission, unreference deletes the fence, which causes SIGSEGV.
Backtrace:
nouveau_fence_del
nouveau_fence_ref
nouveau_fence_next
nouveau_pushbuf_flush
MARK_RING
nv50_screen_fence_emit
nouveau_fence_emit
nv50_flush
This bug manifested as an assertion failure in nouveau_fence.c, because
SIGSEGV handler tried to shutdown the application and used messed up
fence.
This issue was reported by Maxim Levitsky.
Note: This is a candidate for the 7.11 branch.
mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
Without this we'd miss the last update in a sequence like {COLOR0, COLOR1},
{COLOR0}, {COLOR0, COLOR1}. I originally had a patch for this that called
updated_drawbuffers() when the buffer count changed, but later realized that
was wrong. The ARB_draw_buffers spec explicitly says "The draw buffer for
output colors beyond <n> is set to NONE.", and this is queryable state.
This fixes piglit arb_draw_buffers-state_change.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error related to the use of the clock_gettime() function
This patch fix a "Unresolved Symbols" run time error when using G3DVL
through the VDPAU state tracker, by linking the vdpau targets with librt.
Reported by Arkadiusz Miśkiewicz.
Caused by this commit :
commit e911dbb563
Author: Emeric Grange <emeric.grange@gmail.com>
Date: Mon Sep 12 23:39:33 2011 +0200
Signed-off-by: Emeric Grange <emeric.grange@gmail.com>
This should bring g3dvl back to work until we figured out
how SCALED types should really work.
Signed-off-by: Christian König <deathsimple@vodafone.de>
There is no guarantee that the tokens TGSI will persist beyond the
create_fs_state. The pipe driver (and therefore the draw module) is
responsible for making copies of the TGSI tokens when it needs them.
Reviewed-by: Brian Paul <brianp@vmware.com>
intel: Remove pointless boolean return value from *_miptree_layout.
i915_miptree_layout, i945_miptree_layout, and brw_miptree_layout always
just return GL_TRUE, so there's really no point to it. Change them to
void functions and remove the (dead) error checking code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glsl: Free all S-Expressions immediately after reading IR.
For some reason I thought subexpressions were chained off the top-level
one. This isn't the case, so just create a temporary context and free
it. All of this memory would be eventually freed, but now is freed
much sooner.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins. For example:
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_FragColor = vec4(0.0);
Both of the shaders used by _mesa_meta_glsl_Clear() also qualify.
By waiting to initialize the built-ins until the first time we need to
look for a signature, we can avoid the overhead entirely in these cases.
Makes piglit run roughly 18% faster (255 vs. 312 seconds).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
i965: Allow clip distances to be read back in fragment shaders.
Previously, we conditionally set up the SF pipline stage with a
urb_entry_read_offset of 2 when clipping was in use, and 1 otherwise,
causing the clip distance VUE slots to be skipped if present. This
was an extremely minor savings (it saved the SF unit from reading 2
vec4s out of the URB, but it didn't affect any computation, since we
only instruct the SF unit to perform interpolation on VUE slots that
are actually used by the fragment shader).
GLSL 1.30 requires an interpolated version of gl_ClipDistance to be
available for reading in the fragment shader, so we need the SF's
urb_entry_read_offset to be 1 when the fragment shader reads from
gl_ClipDistance.
This patch just unconditionally sets the urb_entry_read_offset to 1 in
all cases; this is sufficient to make gl_ClipDistance available to the
fragment shader when it is needed, and the performance loss should be
negligible when it isn't.
Reviewed-by: Eric Anholt <eric@anholt.net>
i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.
When gl_ClipDistance is in use, the contents of the gl_ClipDistance
array just need to be copied directly into the clip distance VUE
slots, so we re-use the code that copies all other generic VUE slots
(this has been extracted to its own method). When gl_ClipDistance is
not in use, the vertex shader needs to calculate the clip distances
based on user-specified clipping planes.
This patch also removes the i965-specific enum values
BRW_VERT_RESULT_CLIP[01], since we now have generic Mesa enums that
serve the same purpose (VERT_RESULT_CLIP_DIST[01]).
Reviewed-by: Eric Anholt <eric@anholt.net>
i965: Don't upload clip planes when gl_ClipDistance is in use.
When the vertex shader writes to gl_ClipDistance, we do clipping based
on clip distances rather than user clip planes, so don't waste push
constant space storing user clip planes that won't be used.
Reviewed-by: Eric Anholt <eric@anholt.net>
i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's
(as opposed to an array of 8 floats), so enable the lowering pass that
performs this conversion.
Reviewed-by: Eric Anholt <eric@anholt.net>
mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().
In order to support 8 clip distances, we need to properly decode when
the user sets the GL_CLIP_DISTANCE6 and GL_CLIP_DISTANCE7 enable
flags.
For clarity, this patch changes the names GL_CLIP_PLANE[0-5] in the
switch statement to the equivalent names GL_CLIP_DISTANCE[0-5], since
the GL_CLIP_PLANE names are deprecated.
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
This patch assigns enumerated values for gl_ClipDistance in the
gl_vert_result and gl_frag_attrib enums, so that driver back-ends can
assign gl_ClipDistance to the appropriate hardware registers. It also
adjusts the functions _mesa_vert_result_to_frag_attrib() and
_mesa_frag_attrib_to_vert_result() (which translate between the two
enums) to correctly translate the new enumerated values.
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
GLSL 1.30 requires us to use gl_ClipDistance for clipping if the
vertex shader contains a static write to it, and otherwise use
user-defined clipping planes. Since the driver needs to behave
differently in these two cases, we need a flag to record whether the
shader has written to gl_ClipDistance.
The new flag is called UsesClipDistance. We initially store it in
gl_shader_program (since that is the data structure that is available
when we check to see whethe gl_ClipDistance was written to), and we
later copy it to a flag with the same name in gl_vertex_program, since
that is a more convenient place for the driver to access it (in i965,
at least).
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
glsl: Implement a lowering pass for gl_ClipDistance.
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
needs to be laid out as a pair of vec4's (the first containing clip
distances 0-3, and the second containing clip distances 4-7).
However, it is declared in GLSL as an array of 8 floats.
This lowering pass acts at the GLSL level, modifying the declaration
of gl_ClipDistance so that it is an array of vec4's rather than an
array of floats, and renaming it to gl_ClipDistanceMESA. In addition,
it modifies all accesses to the array so that they access the
appropiate component of one of the vec4's.
Since some hardware may not internally represent gl_ClipDistance as a
pair of vec4's, this lowering pass is optional. To enable it, set the
LowerClipDistance flag in gl_shader_compiler_options to true.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.
This patch fixes a bug in ir_hirearchical_visitor: when traversing an
exec_list representing the formal or actual parameters of a function,
it modified base_ir to point to each parameter in turn, rather than
leaving it as a pointer to the enclosing statement. This was a
problem, since base_ir is used by visitor classes to locate the
statement containing the node being visited (usually so that
additional statements can be inserted before or after it). Without
this fix, visitors might attempt to insert statements into parameter
lists.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>