mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.
Somehow we managed to get the unsigned int vectors, but not scalar.
Fixes _mesa_problem complaints in piglit's uint tests.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glsl: Fix assertion checking types of constant bitshift expressions.
Bitshifts are one of the rare places that GLSL allows mixed base types
without an implicit conversion occurring.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ir_to_mesa: Don't assertion fail on remaining GLSL 1.30 ops.
For hardware drivers, we only have ir_to_mesa called for the purposes
of potential swrast fallbacks (basically never on a 1.30 driver),
which we don't really care about. This will allow 1.30 to be
implemented without rewriting swrast for it.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: don't intepolate clip distances on pre-GEN6.
On pre-GEN6 chips, the VUE slots set aside for clip distance aren't
actually used, so there is no reason for the clipper to waste time
interpolating them.
When commit 62bad54727 changed the enum
value used to represent these VUE slots, that caused the clipper to
start interpolating them as an accidental side effect. This patch
reverts to the old clipper behavior.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965 new VS: Fix bugs in pre-GEN6 psiz/flags computation
This patch corrects two errors in the computation of the psiz/flags
VUE slot on pre-GEN5 when using the new VS backend:
- The clip flags (which should be stored in the w component of the
first VUE slot) were being accidentally duplicated in all other
components of that VUE slot, causing partially clipped triangles to
sometimes disappear completely.
- The OR instruction wasn't being stored in "inst", causing the
BRW_PREDICATE_NORMAL flag to be applied to the wrong instruction.
This patch fixes regressions in clipping behavior when using shaders
on GEN4-5.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This constructor was storing its argument in the wrong field of the
"imm" enum, resulting in it being converted to a float when it should
have remained an unsigned integer. This was preventing clipping from
working properly on pre-GEN6.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965 new VS: don't share clip plane constants in pre-GEN6
In pre-GEN6, when using clip planes, both the vertex shader and the
clipper need access to the client-supplied clip planes, since the
vertex shader needs them to set the clip flags, and the clipper needs
them to determine where to insert new vertices.
With the old VS backend, we used a clever optimization to avoid
placing duplicate copies of these planes in the CURBE: we used the
same block of memory for both the clipper and vertex shader constants,
with the clip planes at the front of it, and then we instructed the
clipper to read just the initial part of this block containing the
clip planes.
This optimization was tricky, of dubious value, and not completely
working in the new VS backend, so I've removed it. Now, when using
the new VS backend, separate parts of the CURBE are used for the
clipper and the vertex shader. Note that this doesn't affect the
number of push constants available to the vertex shader, it simply
causes the CURBE to occupy a few more bytes of URB memory.
The old VS backend is unaffected. GEN6+, which does clipping entirely
in hardware, is also unaffected.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that i965 supports 8 clip planes instead of 6, the size of the
brw_vs_compile::userplane array needs to be increased to 8. Changed
the array size to MAX_CLIP_PLANES so that if the number changes again
in the future, this array size won't be missed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: allow for nonconsecutive elements of gl_ClipDistance to be enabled.
When using user-defined clipping planes, the i965 driver compacts the
array of clipping planes so that disabled clipping planes do not
appear in it--this saves precious push constant space and makes it
easier to generate the pre-GEN6 clip program. As a result, when
enabling clipping planes in GEN6+ hardware, we always enable clipping
planes 0 through n-1 (where n is the number of clipping planes
enabled), regardless of which clipping planes the user actually
requested.
However, we can't do this when using gl_ClipDistance, because it would
be prohibitively complex to compact the gl_ClipDistance array inside
the user-supplied vertex shader. So, when enabling clipping planes in
GEN6+ hardware, if gl_ClipDistance is in use, we need to pass the
user-supplied enable flags directly through to the hardware rather
than just enabling the first n planes.
Fixes Piglit test vs-clip-distance-enables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Use 4 bits to store nr_userclip in brw_clip.h.
Since the i965 driver supports 8 clipping planes now, we need 4 bits
to store the number of user clipping planes, not 3.
In theory this isn't strictly necessary, since brw_clip.h is only used
on pre-GEN6, and pre-GEN6 only advertises support for 6 clipping
planes, but it seems wise to err on the safe side.
In the process I removed the pad0 element of struct
brw_clip_prog_key--it doesn't seem necessary because the compiler
automatically inserts padding if needed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It was replaced by _mesa_override_glsl_version().
Reviewed-by: Dave Airlie <airlied@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
mesa: Allow overriding GLSL version with environment variable
Override the context's GLSL version if the environment variable
MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION,
except that it applies to all drivers, not just Intel's. Since the former
supercedes the latter, this patch disables the latter.
Reviewed-by: Dave Airlie <airlied@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Again, the check was needlessly specific: this works fine on Gen7.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
i965/fs: Allow SIMD16 with control flow on Ivybridge.
The check was designed to forbid it on old generations (Gen5/Ironlake),
not on new ones. It just works on Gen7/Ivybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
The mesa core code uses MapTextureImage() like we need now.
v2: Drop mapping around _mesa_generate_mipmap for compressed, since
the whole path ends up going through MapTextureImage(), and the
meta decompression code ended up causing us to lose track of the
region that was originally mapped and assertion fail.
mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().
v2: Changes by Brian to MapTexImage in the decompression path.
v3: Changes by anholt to fix srcRowStride for decompression of NPOT.
Tested-by: Brian Paul <brianp@vmware.com> (v2)
EXT_texture_integer also specifies border color should be a color
union, the values are used according to the texture sampler format.
(update docs)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
mesa: Allow override of GL version with environment variable
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests that use glGetUniform*().
This patch allows one to override the version of the OpenGL context by
setting the environment variable MESA_GL_VERSION_OVERRIDE.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
mesa: Make enable.c and get.c properly range check clip flags.
This is a follow-up to commit
2d686fe911a89fa477ee3848da41ebfb100500bf, which added decoding of
GL_CLIP_DISTANCE[67] to the _mesa_set_enable() function. This patch
makes the following additional fixes:
- Uses GL_CLIP_DISTANCEi enums consistently within enable.c rather
than the deprecated GL_CLIP_PLANEi enums.
- Generates an error if the user tries to access a clip flag that is
unsupported by the hardware.
- Applies the same change to _mesa_IsEnabled(), so that querying clip
flags using glIsEnabled() works properly.
- Applies corresponding changes to get.c, so that querying clip flags
using glGet*() works properly.
Fixes piglit test clip-flag-behavior.
Reviewed-by: Brian Paul <brianp@vmware.com>
We get called for TexImage higher up, and in a relatively normal way
(pixels == NULL is common for FBO setup).
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Rely on mesa core for compressed texture image uploading.
There's nothing in our normal texture path we need for this. We don't
PBO upload blit it. We don't need to worry about flushing because
MapTextureImage handles it. hiz scattergather doesn't apply, but MTI
handles it too.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Drop the immediate validation of the texture object in TFP.
It's totally gratuitous -- the image's miptree will be checked for
binding to the object later, anyway, with zero-copy or blitting as
appropriate.
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Fix improper freeing of texture data in TFP.
If there happened to be ->Data present, we assertion failed instead of
handling it correctly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35234
Acked-by: Kenneth Graunke <kenneth@whitecape.org>