Brian Paul
a7f8117153
added latest bug fixes
24 years ago
Brian Paul
45d21ca587
applied Andrew Lewycky's patches
24 years ago
Keith Whitwell
52d4c6ebb5
forgotten diffuse alpha fix
24 years ago
Jouk Jansen
12e875ce4d
Committing in .
Modified Files:
Mesa/src/context.c
Initializing ctx->Driver.CurrentExecPrimitive to 0, just after the allocation
of the context. I hope this solved a very rare crash of the molecule mode
of xlockmore on my VMS-machine. (I have not seen any crash the last week.
Normally it crashed at least once in the 3 days)
----------------------------------------------------------------------
24 years ago
Brian Paul
5d26219288
added a few comments
24 years ago
Brian Paul
40ba618a6f
warning fixes (Karl Schultz)
24 years ago
Brian Paul
e8245c1409
added some missing Win32 files to tar file list
24 years ago
Brian Paul
ebc8b0aa5a
minor updates
24 years ago
Brian Paul
7d63ac1e6b
removed src/mms_depend from tar file list
24 years ago
Brian Paul
fca1ce3a26
added new entrypoints for 1.3
24 years ago
Brian Paul
e715c91000
updated for new glext.h
24 years ago
Brian Paul
e11f089f82
added GL_ARB_texture_mirrored_repeat
24 years ago
Brian Paul
470d3cd4a2
minor updates for new glext.h
24 years ago
Brian Paul
3d16c369d9
updated extensions
24 years ago
Karl Schultz
b5bfe2f6ae
Updated for Mesa 4.0
24 years ago
Karl Schultz
439ded4e2a
Fix comments.
24 years ago
Karl Schultz
b66103971c
Fix the clear() function
- add checks for the ColorMask and IndexMask (like osmesa)
- correctly handle the DD_*_BIT flags so that we don't also ask the
swrast to clear the color buffer after we cleared it ourselves. (doh!)
This gives nearly a 2X improvement in the frame rate in a program like
gears.
24 years ago
Karl Schultz
bffae58175
Allow to compile in Windows.
24 years ago
Karl Schultz
3978d026ea
Build a few demos that now work with Windows.
24 years ago
Karl Schultz
8f47563559
Need to define MESA_DEBUG in debug builds. Otherwise, NDEBUG gets
defined, which is bad for things like assert().
24 years ago
Karl Schultz
47bcda78e2
Updated Windows driver for Mesa 4.0.
Needs optimization.
24 years ago
Karl Schultz
d3788b60ae
remove extra CR chars
24 years ago
Keith Whitwell
31c40f0905
use correct vertex for flatshading
24 years ago
Karl Schultz
954f511473
Fix up Windows makefiles so that the debug build leaves debugger info
in the libraries. Make with NODEBUG=1 builds optimized without debug
info (doc'ed in top level Makefile.win).
24 years ago
Karl Schultz
968e557dcd
disable some more code so that it compiles quietly on Windows.
24 years ago
Brian Paul
b1ee387ab5
replaced x86_xform_raw4.S with x86_xform4.S
24 years ago
Karl Schultz
220e77a3f7
use OSMESA_* enums for OSMesaCreateContext instead of GL_*.
24 years ago
Brian Paul
0e94067d0d
removed duplicate GLX_AUX_BUFFERS_BIT definition
24 years ago
Jouk Jansen
001f826f71
Committing in .
Modified Files:
Mesa/si-glu/libutil/glue.c
added some type casts to silence compiler warnings.
----------------------------------------------------------------------
24 years ago
Brian Paul
2427575c21
[rgba]shift values weren't always correct, only effected blended lines
24 years ago
Brian Paul
7bb6fcc19d
added missing tnl_dd files
24 years ago
Brian Paul
5734421078
4.0 updates
24 years ago
Brian Paul
97856fd98a
updated version info
24 years ago
Brian Paul
5ac8282a22
fixed some configure;make build problems. cleaned-up copyright info.
24 years ago
Brian Paul
a573803ed3
updates for Mesa 4.0
24 years ago
Brian Paul
78a03d3c45
bump versions to 4.0
24 years ago
Keith Whitwell
497d6eab66
More of the same
24 years ago
Karl Schultz
05ba9becc3
Make osmesa a DLL instead of a static lib (Windows). This is more
consistent with the other modules and platforms. It also makes the
API and linkage on Windows more consistent.
24 years ago
Karl Schultz
445e3cbd0d
Add GLAPIENTRY to typedef for callback functions (used by tessellator).
This is important now that we're using __stdcall instead of the (default)
__cdecl on WIN32. This gets apps using the tessellator working again
on Windows.
24 years ago
Brian Paul
38112f5b60
added __glCoreCreateContext and __glCoreNopDispatch
24 years ago
Karl Schultz
80d5855692
add the same conditional mangling stuff that gl.h has.
24 years ago
Karl Schultz
448b88bb80
add mangling for new entry points
24 years ago
Karl Schultz
cfe52d8ae0
Don't use "errno" as a parameter name - it is also a function and that
confused the Windows compiler. Also make messages unsigned char for
consistency.
24 years ago
Karl Schultz
f2a50b141e
compiler warnings
24 years ago
Karl Schultz
8674e709ee
Change UnProject4 prototype to use nearVal and farVal instead of near
and far because Windows compiler can get confused over these old keywords.
24 years ago
Keith Whitwell
62eb2e5909
very brief overview of swrast
24 years ago
Keith Whitwell
fffc27015b
(very) Brief overview of tnl module
24 years ago
Brian Paul
7152305e0a
GL_ADD texture mode was incorrect, renamed some vars
24 years ago
Karl Schultz
7c4268176e
silence compiler warnings (last batch for src)
24 years ago
Brian Paul
2fc06af470
set GR_STWHINT_ST_DIFF_TMU1 flag in the init() function (fixes multiarb demo)
24 years ago