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@@ -1,4 +1,4 @@ |
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/* $Id: s_texture.c,v 1.40 2001/10/17 13:31:07 brianp Exp $ */ |
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/* $Id: s_texture.c,v 1.41 2001/10/17 23:03:34 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -95,7 +95,7 @@ |
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else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \ |
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const GLint flr = IFLOOR(S); \ |
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if (flr & 1) \ |
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U = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \ |
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U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ |
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else \ |
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U = S - (GLfloat) flr; /* flr is even */ \ |
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I0 = IFLOOR(U); \ |
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@@ -161,7 +161,7 @@ |
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const GLint flr = IFLOOR(S); \ |
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GLfloat u; \ |
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if (flr & 1) \ |
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u = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \ |
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u = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ |
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else \ |
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u = S - (GLfloat) flr; /* flr is even */ \ |
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if (u < min) \ |