49855 次程式碼提交 (b4082f492b4b55df4c636445e47b97d1f1e4b5b2)
 

作者 SHA1 備註 提交日期
  Alex Deucher b4082f492b r600g: add support for TN (trinity) APUs 13 年之前
  Eric Anholt d09fce51f0 i965: Change the hiz-override env var to a driconf option. 13 年之前
  Eric Anholt 447aff5b02 i965: Drop the INTEL_FORCE_GS environment variable. 13 年之前
  Eric Anholt 7e6221f2e3 intel: Drop the INTEL_NO_BLIT debug environment variable. 13 年之前
  Eric Anholt 67d3ff760a intel: Drop the INTEL_STRICT_CONFORMANCE environment variable. 13 年之前
  Anuj Phogat cdcfd5d1d6 intel: Fix a case when mapping large texture fails 13 年之前
  Kenneth Graunke 2097af9728 Add Makefile to shared-glapi .gitignore 13 年之前
  Kenneth Graunke dfce56ba4d Add Makefile.in to toplevel .gitignore 13 年之前
  Paul Berry b41ab3b42c Add .deps/, .libs/, and *.la to toplevel .gitignore 13 年之前
  Brian Paul 75f82b5d58 mesa: only test cube face widths in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul 2cbccfdcb0 softpipe: set max cube texture size to 4Kx4K 13 年之前
  Brian Paul 73fd269d2f mesa: add integer texture completeness check 13 年之前
  Brian Paul f4a93e0665 mesa: rework texture completeness testing 13 年之前
  Brian Paul b219b2c310 mesa: add _mesa_is_mipmap_filter() helper 13 年之前
  Brian Paul ff005bdb7c mesa: use _mesa_dirty_texobj() in glTexParameter code 13 年之前
  Brian Paul 878c69fe54 mesa: use _mesa_dirty_texobj() function 13 年之前
  Brian Paul d335e69b9a mesa: rewrite/consolidate code in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul e86d0dea8e mesa: use new baseImage var to simplify _mesa_test_texobj_completeness() 13 年之前
  Brian Paul fbbbb98fc4 mesa: add comments in _mesa_test_texobj_completeness() related to the spec 13 年之前
  Brian Paul 085d2bb97e mesa: better debug message in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul 4c9537f7d0 mesa: move some code in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul 4c385d382f mesa: use switch(target) in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul cfd5b14dac mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness() 13 年之前
  Brian Paul 3f7509beff mesa: make _mesa_reference_sampler_object() an inline function 13 年之前
  Eric Anholt 0225a15b69 glsl: Don't include the deprecated structure types in GLSL 1.40. 13 年之前
  Eric Anholt 56118ef929 mesa: Validate the drawing primitive against the transform feedback mode. 13 年之前
  Eric Anholt 7ca4f07b5b mesa: Fold error generation into _mesa_valid_prim_mode(). 13 年之前
  Kristian Høgsberg ca760181b4 shared-glapi: Convert to automake 13 年之前
  Alex Deucher 91ddfa72b4 r600g: fix r600_get_backend_mask() for virtual addresses 13 年之前
  Yuanhan Liu 40c995c1fd i915: fallback for NPOT cubemap texture 13 年之前
  Marek Olšák a2e7629e68 r600g: fix point rendering 13 年之前
  Brian Paul 03f8a97d71 st/mesa: add null pointer check in st_texture_image_map() 13 年之前
  Alex Hultman c3fe44c5f9 docs: add info for installing dependencies on fedora 13 年之前
  Brian Paul aec47e7d42 dri_util: add copyright/license blurb 13 年之前
  Jeremy Huddleston 90a51753c4 darwin: Link against libxcb 13 年之前
  Jeremy Huddleston f9e1295cff darwin: Build create_context.c 13 年之前
  Jeremy Huddleston 61f6aff5d9 darwin: config file cleanups 13 年之前
  Eric Anholt 31866308fc i965/fs: Jump from discard statements to the end of the program when done. 13 年之前
  Eric Anholt bddb2edab6 i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT. 13 年之前
  Eric Anholt c0795742a3 glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect. 13 年之前
  Eric Anholt e06ab8c363 glsl: Set up generated builtin functions handling for GLSL 1.40. 13 年之前
  Eric Anholt 3645b77b71 glsl: Add support for integer sampler2DRect variants in GLSL 1.40. 13 年之前
  Eric Anholt c72840630b glsl: Drop ftransform() from GLSL 1.40 profile. 13 年之前
  Eric Anholt 590ad64fc8 glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40. 13 年之前
  Eric Anholt 25c729bf9f glsl: When failing to compile some builtins, print the error. 13 年之前
  Eric Anholt 497aab39f0 glsl: Let the builtin compiler process GLSL 1.40 shaders. 13 年之前
  Eric Anholt 177ccd246f glsl: Update builtin variables for GLSL 1.40. 13 年之前
  Eric Anholt c5ff9a8b9e glsl: Hook up the current GLSL 1.30 types and builtins for 1.40. 13 年之前
  Eric Anholt ac5a5b3243 glsl: Add support for parsing #version 140. 13 年之前
  Kenneth Graunke 99cd475cc9 i965: Enable SIMD16 mode for shaders with loops on Gen6+. 13 年之前