- rtasm_ppc_spe.c, rtasm_ppc_spe.h: added a new macro function
"spe_load_uint" for loading and splatting unsigned integers
in a register; it will use "ila" for values 18 bits or less,
"ilh" for word values that are symmetric across halfwords,
"ilhu" for values that have zeroes in their bottom halfwords,
or "ilhu" followed by "iohl" for general 32-bit values.
Of the 15 color masks of interest, 4 are 18 bits or less,
2 are symmetric across halfwords, 3 are zero in the bottom
halfword, and 6 require two instructions to load.
- cell_gen_fragment.c: added full codegen for logic op and
color mask.
progs/demos: added new demo "fbo_firecube"
progs/glsl: added new demo "pointcoord"
src/gallium/drivers/cell/spu: added the g3d_spu executable, a Cell SPU
executable file, which seems to be occasionally built as part of the
cell driver
src/glu/sgi: added "exptmp", a byproduct of the "mklib" process that
sometimes gets deleted and sometimes not.
CELL: finish fragment ops blending (except for unusual D3D modes)
- Added new "macro" functions spe_float_min() and spe_float_max()
to rtasm_ppc_spe.{ch}. These emit instructions that cause
the minimum or maximum of each element in a vector of floats
to be saved in the destination register.
- Major changes to cell_gen_fragment.c to implement all the blending
modes (except for the mysterious D3D-based PIPE_BLENDFACTOR_SRC1_COLOR,
PIPE_BLENDFACTOR_SRC1_ALPHA, PIPE_BLENDFACTOR_INV_SRC1_COLOR, and
PIPE_BLENDFACTOR_INV_SRC1_ALPHA).
- Some revamping of code in cell_gen_fragment.c: use the new spe_float_min()
and spe_float_max() functions (instead of expanding these calculations
inline via macros); create and use an inline utility function for handling
"optional" register allocation (for the {1,1,1,1} vector, and the
blend color vectors) instead of expanding with macros; use the Float
Multiply and Subtract (fnms) instruction to simplify and optimize many
blending calculations.