util: Move gallium's PIPE_FORMAT utils to /util/format/
To make PIPE_FORMATs usable from non-gallium parts of Mesa, I want to
move their helpers out of gallium. Since u_format used
util_copy_rect(), I moved that in there, too.
I've put it in a separate directory in util/ because it's a big chunk
of related code, and it's not clear to me whether we might want it as
a separate library from libmesa_util at some point.
Closes: #1905
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
aco: Optimize out trivial code from uniform bools.
This should remove most of the excess code size that was
introduced by making all booleans per-lane.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Previously, instruction selection had two kinds of booleans:
1. divergent which was per-lane and stored in s2 (VCC size)
2. uniform which was stored in s1
Additionally, uniform booleans were made per-lane when they resulted
from operations which were supported only by the VALU.
To decide which type was used, we relied on the destination size,
which was not reliable due to the per-lane uniform bools, but it
mostly works on wave64.
However, in wave32 mode (where VCC is also s1) this approach
makes it impossible keep track of which boolean is uniform and
which is divergent.
This commit makes all booleans per-lane.
The resulting excess code size will be taken care of by the optimizer.
v2 (by Daniel Schürmann):
- Better names for some functions
- Use s_andn2_b64 with exec for nir_op_inot
- Simplify code due to using s_and_b64 in bool_to_scalar_condition
v3 (by Timur Kristóf):
- Fix several subgroups regressions
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
aco: Make sure not to mistakenly propagate 64-bit constants.
ACO's optimizer would try to propagate 64-bit constants, but
does so in such a way that wouldn't work due to how the 64-bit
constants are handled in the IR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
aco: value number instructions using the execution mask
This patch tries to give instructions with the same execution
mask also the same pass_flags and enables VN for SALU instructions
using exec as Operand.
This patch also adds back VN for VOPC instructions and removes VN for phis.
v2 (by Timur Kristóf):
- Fix some regressions.
v3 (by Daniel Schürmann):
- Fix additional issues
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Build is broken since "Move CodeGenFileType enum to Support/CodeGen.h".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
nir: Fix non-determinism in lower_global_vars_to_local
Using a hash-table walk means that variables will get inserted in
different orders on different runs. Just walk the list of globals
instead, even if some of them can't be turned into locals.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
mesa/st: make sure we remove dead IO variables before handing NIR to backends
Commit "1c2bf82d24a glsl: disable lower_fragdata_array() for NIR drivers"
disabled the GLSL IR lowering that turned gl_FragData from an array into a
collection of scalar outputs under the assumption that this was already being
handled properly elsewhere, however there are some corner cases where NIR
would fail to do this, leaving gl_FragData[] as an array variable. This can
break backends that assume that all their outputs will be scalar and use the
variable definitions from the shader to do their output setup, such as the
case of V3D.
At least one corner case was found in some Portal shaders from shader-db, where
NIR would optimize out the full body of a fragment shader. In this scenario,
the empty shader would keep the original array definition of gl_FragData[],
causing the backend to assert.
We need to do this late enough for it to be effective, since doing it in
st_nir_preprocess does not fix the original problem.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2091
Fixes: 1c2bf82d ("glsl: disable lower_fragdata_array() for NIR drivers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Revert "dri_interface: add interface for EGL_EXT_image_flush_external"
This reverts commit 7520478461.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Revert "st/dri: assume external consumers of back buffers can write to the buffers"
This reverts commit 1d1b457821.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Revert "st/dri: add support for EGL_EXT_image_flush_external"
This reverts commit 1d122c104a.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This reverts commit 34b1aa957a.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Revert "egl: implement new functions from EGL_EXT_image_flush_external"
This reverts commit c1c574fdf1.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Not much of a difference but slightly better and slightly less
arbitrary.
total instructions in shared programs: 3560 -> 3559 (-0.03%)
instructions in affected programs: 44 -> 43 (-2.27%)
helped: 1
HURT: 0
total bundles in shared programs: 1844 -> 1843 (-0.05%)
bundles in affected programs: 23 -> 22 (-4.35%)
helped: 1
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
On ICL we have the src1 restriction which is applied through
fix_byte_src() and potentially changes the type of the operands from 8
to 32 bits. When this change happens, we fall into the "else if
(bit_size < 32)" case and miscompute src_type because it takes into
consideration bit_size (8) instead of the adjusted size of temp_op
(32). This results in the shader reading unused memory, giving us
mostly failures, but occasional passes due to whatever was already in
the registers we were reading.
This commit fixes a lot of dEQP subgroup i8vec2 tests on ICL, such as:
dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2
This can also be verified by simply changing fix_byte_src() to apply
on all platforms.
Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1 on ICL")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
anv: Initialize depth_bounds_test_enable when not explicitly set
This was causing uninitialized value to end up propagated to the
3DSTATE_DEPTH_BOUNDS packet, leading to asserts on packet
building due to the value being greater than 1.
Fixes: 939ddccb7a ("anv: Add support for depth bounds testing.")
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Pretty routine, we do have a hack to force swizzle alignment for !32-bit
for until we implement !32-bit the right way.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
pan/midgard: Add blend shader selection bits for MRT
This is less complicated than previously thought. Note we have no way of
specifying the work register count for blend shaders; it must be
strictly less than the work register count of the corresponding fragment
shader (which is fine since we force the fragment shader to report a
count of 16 with a blend shader as a major hack until we get register
pressure down for blend shaders).
TODO: pandecode the flags.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Close input end of the pipe after data was written. Without this
fix I have seen a hang in sysfs_uevent_get(.., "OF_FULLNAME")
when key was not found.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The ARMHF LLVM package is LLVM 7 but RADV requires LLVM 8.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
gitlab-ci: build a specific libdrm version for ARM64
RADV requires libdrm-2.4.100 but the distrib package is too old.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
We can clear the "needs" flags once we emit a flag. And also, don't
open-code the opcode name.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
For pre-fs-dispatch texture fetch, we need to assign bary_ij to r0.x,
even if it is not used in the shader (ie. only varying use is for tex
coords). But if, for example, gl_FragCoord is used, it could get
assigned on top of bary_ij, resulting in a GPU hang.
The solution to this is two-fold: (1) the inputs/outputs rework has the
benefit of making RA realize bary_ij is a vec2, even if there are no
split/collect instructions (due to no varying fetches in the shader
itself). And (2) extend the live ranges of meta:input instructions to
the first non-input, to prevent RA from assigning the same register to
multiple inputs.
Backport note: because of (1) above, a better solution for 19.3 would be
to revert f30c256ec0.
Fixes: f30c256ec0 ("freedreno/ir3: enable pre-fs texture fetch for a6xx")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
At the ir3 level, we would assume that we could use wrmask to mask
off other components of an instruction returning a vecN when they are
not used. Which would let RA use components not written for other live
values. But this is only true for tex instructions.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Allow inputs/outputs to be vecN (ie. whatever their actual size is), and
use split to get scalar components of inputs, and collect to gather up
scalar components of outputs.
The main motivation is to simplify RA, by only having to consider split/
collect to figure out where values need to land in consecutive scalar
registers, rather than having to also deal with left/right neighbors.
Because of varying packing, and the resulting fractional location
(location_frac), to implement load_input/store_output, it is still
convenient to have a table of scalar inputs/outputs. We move this to
the compile ctx (since it is only needed for nir->ir3).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In almost all places, the add_sysval_input() is paired directly with a
create_input(). (The one exception is frag shader ij bary coord, and
this exception will go away in a later patch.)
So go ahead and clean this up before reworking input/output handling.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This is a driver-param (loaded from uniform), not a sysval (populated by
hw into a register). So it has no value to having a sysval slot.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
freedreno/ir3: helper to print ir if debug enabled
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>