stw: use new stw_get_nop_function() function to avoid Viewperf 12 crashes
Also, print a warning if we do return NULL from wglGetProcAddress() to
help spot this sort of problem in the future.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
stw: add some no-op functions for GL_EXT_dsa, GL_NV_half_float
Viewperf 12 calls wglGetProcAddress() to get pointers to some unsupported
DSA and half-float functions. We return NULL but Viewperf doesn't check
for null before trying to jump through the pointer. That causes a crash.
This patch adds no-op functions to call instead (used by the next patch).
This avoids the crash but the rendering is incorrect.
Some DSA functions are being added to Mesa at this time so we may be
able to remove some of these no-ops in the future.
More no-op functions may be added as needed.
VMware PR1383421
Reviewed-by: José Fonseca <jfonseca@vmware.com>
st/wgl: Don't return core profile for 3.1 contexts.
WGL_CONTEXT_PROFILE_MASK_ARB doesn't apply to desktop OpenGL versions
less than 3.2 -- applications can't specify whether they want a core or
a compat 3.1 context -- instead they are supposed the check whether the
returned context advertises GL_ARB_compatibility extension.
Mesa doesn't support compatability contexts for version higher than 3.1,
so we used to return core profile context, but this makes several Windows
applications unhappy, because they just assume they got a compatability
context without checking.
So it seems safer to on Windows to never return core profile for 3.1,
ie, just fail the context creation.
VMware PR1365920.
Reviewed-by: Brian Paul <brianp@vmware.com>
Create pixel formats with 0, 4, 8 and 16 samples per pixel.
Add a SVGA_FORCE_MSAA env var to force creating all pixel formats
with a particular sample count. This is useful for testing Mesa/GLUT/
etc. programs which don't ordinarily use multisample.
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Update piglit link to the current Piglit website.
Add note about updating patchwork when sending patch revisions.
Acked-by: Matt Turner <mattst88@gmail.com>
llvmpipe: Truncate the binned constants to max const buffer size.
Tested with Ilia Mirkin's gzdoom.trace and
"arb_uniform_buffer_object-maxuniformblocksize fsexceed" piglit test
without my earlier fix to fail linkage when UBO exceeds
GL_MAX_UNIFORM_BLOCK_SIZE.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.
It's not totally clear whether other Mesa drivers can safely cope with
over-sized UBOs, but at least for llvmpipe receiving a UBO larger than
its limit causes problems, as it won't fit into its internal display
lists.
This fixes piglit "arb_uniform_buffer_object-maxuniformblocksize
fsexceed" without regressions for llvmpipe.
NVIDIA driver also fails to link the shader from
"arb_uniform_buffer_object-maxuniformblocksize fsexceed".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65525
PS: I don't recommend cherry-picking this for Mesa stable, as some app
might inadvertently been relying on UBOs larger than
GL_MAX_UNIFORM_BLOCK_SIZE to work on other drivers, so even if this
commit is universally accepted it's probably best to let it mature in
master for a while.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
glsl: guard gl_NumSamples enablement on ARB_sample_shading
gl_NumSamples should only be enabled when ARB_sample_shading is enabled.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Fixes a performance problem caused by commit b639ed2f.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90895
i965/compute: Fix undefined code with right_mask for SIMD32
Although we don't support SIMD32, krh pointed out that the left shift
by 32 is undefined by C/C++ for 32-bit integers.
Suggested-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
This was apparently missed when ARB_sso support was added.
Add label support to pipeline objects just like all the other
debug-related objects.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
glsl: add version checks to conditionals for builtin variable enablement
A number of builtin variables have checks based on the extension being
enabled, but were missing enablement via a higher GLSL version.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
glsl: handle conversions to double when comparing param matches
This allows mod(int, int) to become selected as float mod when doubles
are supported.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
which it actually implements instead of the newest version defined in
dri_interface.h
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
vc4: Move tile state/alloc allocation into the kernel.
This avoids a security issue where userspace could have written the tile
state/tile alloc behind the GPU's back, and will apparently be necessary
for fixing stability bugs (tile state buffers are missing some top bits
for the tile alloc's address).
We can't use sampler messages with gradient information (like
sample_g or sample_d) to deal with this scenario because according
to the PRM:
"The r coordinate and its gradients are required only for surface
types that use the third coordinate. Usage of this message type on
cube surfaces assumes that the u, v, and gradients have already been
transformed onto the appropriate face, but still in [-1,+1] range.
The r coordinate contains the faceid, and the r gradients are ignored
by hardware."
Instead, we should lower this to compute the LOD manually based on the
gradients and use a different sample message that takes the computed
LOD instead of the gradients. This is already being done in
brw_lower_texture_gradients.cpp, but it is restricted to shadow
samplers only, although there is a comment stating that we should
probably do this also for samplerCube and samplerCubeArray.
Because of this, both dEQP and Piglit test cases for textureGrad with
cube maps currently fail.
This patch does two things:
1) Activates the texturegrad lowering pass for all cube samplers.
2) Corrects the computation of the LOD value for cube samplers.
I had to do 2) because for cube maps the calculations implemented
in the lowering pass always compute a value of rho that is twice
the value we want (so we get a LOD value one unit larger than we
want). This only happens for cube map samplers (all kinds). I am
not sure about why we need to do this, but I suspect that it is
related to the fact that cube map coordinates, when transported
to a specific face in the cube, are in the range [-1, 1] instead of
[0, 1] so we probably need to divide the derivatives by 2 when
we compute the LOD. Doing that would produce the same result as
dividing the final rho computation by 2 (or removing a unit
from the computed LOD, which is what we are doing here).
Fixes the following piglit tests:
bin/tex-miplevel-selection textureGrad Cube -auto -fbo
bin/tex-miplevel-selection textureGrad CubeArray -auto -fbo
bin/tex-miplevel-selection textureGrad CubeShadow -auto -fbo
Fixes 10 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*cube*
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
nvc0/ir: can't have a join on a load with an indirect source
Triggers an INVALID_OPCODE warning on GK208. Seems rare enough to not
warrant verification on other chips. Fixes the new piglits:
ubo_array_indexing/fs-nonuniform-control-flow.shader_test
ubo_array_indexing/vs-nonuniform-control-flow.shader_test
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
docs: mark GL_ARB_framebuffer_no_attachments done for i965
Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
i965: enable ARB_framebuffer_no_attachments for Gen7+
Enable GL_ARB_framebuffer_no_attachments in i965 for Gen7 and higher.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
i965: execution of frag-shader when it has atomic buffer
Ensure that the GPU spawns the fragment shader thread for those
fragment shaders with atomic buffer access.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
mesa: function for testing if current frag-shader has atomics
Add helper function that checks if current fragment shader active
of gl_context has atomic buffer access.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
i965: Use _mesa_geometric_ functions appropriately
Change references to gl_framebuffer::Width, Height, MaxNumLayers
and Visual::samples to use the _mesa_geometry_ convenience functions
for those places where the geometry of the gl_framebuffer is needed
(in contrast to the geometry of the intersection of the attachments
of the gl_framebuffer).
This patch is to pave the way to enable GL_ARB_framebuffer_no_attachments
on Gen7 and higher in i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
mesa: helper function for scissor box of gl_framebuffer
Add helper convenience function that intersects the scissor values
against a passed bounding box. In addition, to avoid replicated code,
make the function _mesa_scissor_bounding_box() use this new function.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
mesa: add helper functions for geometry of gl_framebuffer
Add convenience helper functions for fetching geometry of gl_framebuffer
that return the geometry of the gl_framebuffer instead of the geometry of
the buffers of the gl_framebuffer when then the gl_framebuffer has no
attachments.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
PATCH 03/10] mesa: Complete ARB_framebuffer_no_attachments in Mesa core
Implement GL_ARB_framebuffer_no_attachments in Mesa core
- changes to conditions for framebuffer completenss
- implement set/get functions for framebuffers for
new functions in GL_ARB_framebuffer_no_attachments
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
mesa: Constants and functions for ARB_framebuffer_no_attachments
Define the enumeration constants, function entry points and
glGet for the GL_ARB_framebuffer_no_attachments.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
mesa: Define infrastructure for ARB_framebuffer_no_attachments
Define the infrastructure for the extension GL_ARB_framebuffer_no_attachments:
- extension table
- additions to gl_framebuffer
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
vc4: Make sure that direct texture clamps have a minimum value of 0.
I was thinking of the MIN opcode in terms of unsigned math, but it's
signed, so if you used a negative array index, you could read before the
UBO. Fixes segfaults under simulation in piglit array indexing tests with
mprotect-based guard pages.
I wanted to assert that src1 came from a non-unspilled register in shader
validation, and this easily gets us that. And, as a bonus:
total instructions in shared programs: 93347 -> 92723 (-0.67%)
instructions in affected programs: 60524 -> 59900 (-1.03%)
i965/gen9: Disable Mip Tail for YF/YS tiled surfaces
Disabling miptails fixed the buffer corruption happening in FBO
which use YF/YS tiled renderbuffer or texture as color attachment.
Spec recommends disabling mip tails only for non-mip-mapped surfaces.
But, without disabling miptails I couldn't get correct data out of
mipmapped YF/YS tiled surface.
We need better understanding of miptails before start using them.
For now this patch helps move things forward.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
i965/gen9: Set vertical and horizontal surface alignments
Patch sets the alignments for texture and renderbuffer surfaces.
V3: Make changes inside horizontal_alignment() and
vertical_alignment() (Topi)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Makes no functional changes in the code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>