commit f90b3f01af
Author: Keith Whitwell <keithw@vmware.com>
Date: Mon Mar 8 14:39:44 2010 +0000
gallium: remove p_screen::surface_buffer_create
This isn't very useful without texture_blanket(), which has also been
removed.
Note that this function hasn't been removed from the old pipe_winsys
(u_simple_screen) still used internally by some drivers (eg softpipe).
commit 6c462de39a
Author: Keith Whitwell <keithw@vmware.com>
Date: Mon Mar 8 14:27:40 2010 +0000
egl/x11: disable texture_blanket usage
commit b42da9160d
Merge: 4be24363ca9336
Author: Keith Whitwell <keithw@vmware.com>
Date: Mon Mar 8 14:27:24 2010 +0000
Merge commit 'origin/master' into gallium-no-texture-blanket
Conflicts:
src/gallium/drivers/svga/svga_screen_texture.c
commit 4be2436316
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 4 14:59:26 2010 +0000
gallium: remove texture blanket call
No longer needed, except for nouveau and egl/xll/native_ximage.c.
Fix for nouveau is to keep the call, but move it to an internal
function within nouveau.
Fix for that egl/x11 relies on gallium-sw-api branch or its successor.
commit 69b6764330
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 4 13:35:16 2010 +0000
drm_api: wrap comment
llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels
Change the texture data_ptr from just a single image pointer to an
array of image pointers, indexed by mipmap level.
We'll use this for mipmap filtering.
For now, the mipmap level is hard-coded to zero.
i965: Fix up the handling of point sprite coordinate replacement.
The code was walking over the regs of pairs of attributes and checking
whether the attribute with a given reg index had point sprite enabled.
So the point sprite setup code was rarely even getting executed.
Instead, we need to determine which channels of a reg need point
sprite coordinate replacement. In addition, it was multiplying the
attribute by 1/w, when it's supposed to cover (0, 1) in each direction
regardless of w, and it wasn't filling in the Z and W components of
the texcoord as specified.
Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245.
softpipe: zero-out entire clear_flags array in sp_tile_cache_flush_clear()
Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound). The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).
Fixes fd.o bug 26932.
st/mesa: don't detach renderbuffer, surface in st_finish_render_texture()
There's no reason to release the renderbuffer from the framebuffer object
or release the gallium surface in this function (they're reference counted).
In fact, we don't want to do this because we may later use the texture as a
pixel source (ex: glBlitFramebuffer) and need the surface.
Fixes fd.o bug 26923 and is part of the fix for bug 26932.
When the paint is color, paint_bind_samplers binds a dummy sampler
without a texture. It causes demos requiring a sampler (those use a
mask or an image) to crash.