José Fonseca
7bbf7f94ea
scons: Build progs together with everything else.
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
15 年前
Vinson Lee
d642edd2d1
progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
The return type of glGetUniformLocationARB is GLint, not GLuint.
15 年前
Vinson Lee
235c0c8134
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
(cherry picked from commit b98db7bf69
)
15 年前
Vinson Lee
b98db7bf69
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
15 年前
Keith Whitwell
97f5953ced
progs/vpglsl: add similar support for point rendering as progs/vp
16 年前
Keith Whitwell
1a28750b43
vpglsl: add missing SConscript
16 年前
Keith Whitwell
646f518e78
vpglsl: add simple mov.glsl
16 年前
Keith Whitwell
ce0ac9006a
vpglsl: build with scons and glew
16 年前
Alan Hourihane
db20a65a39
mesa: fix build
17 年前
Jakob Bornecrantz
866a2c3ccb
mesa: Update ignores a bit
17 年前
Zack Rusin
f49dd47dc9
add some glsl example testing different arrays of uniforms
17 年前
Zack Rusin
4a4e6f2cab
Implement loops
18 年前
Zack Rusin
1d26e9c447
Fix nested conditionals
18 年前
Zack Rusin
e842b5e5ba
Test some functionality of vp using GLSL that pure vp isn't testing.
18 年前