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vpglsl: build with scons and glew

tags/mesa_20090313
Keith Whitwell 16 years ago
parent
commit
ce0ac9006a
3 changed files with 28 additions and 23 deletions
  1. 1
    0
      progs/SConscript
  2. 1
    1
      progs/vpglsl/Makefile
  3. 26
    22
      progs/vpglsl/vp-tris.c

+ 1
- 0
progs/SConscript View File

@@ -5,5 +5,6 @@ SConscript([
'samples/SConscript',
'trivial/SConscript',
'vp/SConscript',
'vpglsl/SConscript',
'fp/SConscript',
])

+ 1
- 1
progs/vpglsl/Makefile View File

@@ -7,7 +7,7 @@
TOP = ../..
include $(TOP)/configs/current

LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)

SOURCES = \
vp-tris.c

+ 26
- 22
progs/vpglsl/vp-tris.c View File

@@ -4,7 +4,8 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES

#include <GL/glew.h>
#include <GL/glut.h>

static const char *filename = NULL;
@@ -99,27 +100,29 @@ static void setup_uniforms()

}

GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
GLfloat vecKer[] =
{ 1.0, 0.0, 0.0, 0.25,
0.0, 1.0, 0.0, 0.25,
0.0, 0.0, 1.0, 0.25,
0.0, 0.0, 0.0, 0.25,
0.5, 0.0, 0.0, 0.35,
0.0, 0.5, 0.0, 0.35,
0.0, 0.0, 0.5, 0.35,
0.0, 0.0, 0.0, 0.35
};
if (loc1f >= 0)
glUniform1fv(loc1f, 16, vecKer);

if (loc2f >= 0)
glUniform2fv(loc2f, 8, vecKer);

if (loc4f >= 0)
glUniform4fv(loc4f, 4, vecKer);
{
GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
GLfloat vecKer[] =
{ 1.0, 0.0, 0.0, 0.25,
0.0, 1.0, 0.0, 0.25,
0.0, 0.0, 1.0, 0.25,
0.0, 0.0, 0.0, 0.25,
0.5, 0.0, 0.0, 0.35,
0.0, 0.5, 0.0, 0.35,
0.0, 0.0, 0.5, 0.35,
0.0, 0.0, 0.0, 0.35
};
if (loc1f >= 0)
glUniform1fv(loc1f, 16, vecKer);

if (loc2f >= 0)
glUniform2fv(loc2f, 8, vecKer);

if (loc4f >= 0)
glUniform4fv(loc4f, 4, vecKer);
}
}

static void prepare_shaders()
@@ -303,6 +306,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );

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