Ben Skeggs
2f33b5b56e
nouveau: Very rough cut at gallium winsys + nv40 pipe driver.
18年前
Brian
193c85ec7a
comments, assertions
18年前
Brian
50a56cd755
minor simplifcation in vertex_fetch()
18年前
Alan Hourihane
33cf20bb45
remove duplicate init func
18年前
Brian
6446986321
Reorganize user-space vertex fields in draw_context into 'user' group.
This sub-struct collects the incoming user-provided data/pointers in one place.
Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
18年前
Brian
990fe4c0bf
remove unneeded #includes, added assertion in draw_compute_vertex_size()
18年前
Brian
ec0c5e59c2
Remove unneeded header, draw_prim.h
18年前
Brian
1574611faf
Fix minor logic error in get_queued_prim() which caused flushing when there was still room in the prim queue.
18年前
Brian
48863cdd0a
new comments
18年前
Brian
03f4a487dd
remove unneeded #includes
18年前
Brian
03484d0aae
comments, remove unneeded #includes
18年前
Brian
f66fed57e6
For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compare mode is enabled.
18年前
Brian
3d8c05f732
Implement shadow comparisons.
18年前
Brian
a7be1c5ac2
use pipe_surface_reference() in sp_tile_cache_set_surface()
18年前
Brian
c0b2714945
simplify depth_value(), return proper value for Z16 format
18年前
Brian
cee1d1328a
fix bad width/height code in softpipe_clear()
18年前
Brian
ae9fe0f981
Remove TGSI_OPCODE_TXP
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
18年前
Brian
fa63d6d32c
check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected textures)
18年前
Brian
02f7f46fa1
new init_renderbuffer_bits() helper
18年前
Brian
89b7b187dd
tweak anisotropic filtering code
18年前
Brian
548eddc964
enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)
18年前
Brian
dca71c40ea
remove translate_compare_func(), use i915_translate_compare_func()
18年前
Brian
8ce6d6b97e
move EXT_shadow_funcs assignment
18年前
Brian
a736670219
set sampler state for shadow test
18年前
Brian
b18763141d
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe()
18年前
Brian
2c11846268
Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).
Added 16bpp case to translate_depth_format().
Added framebuffer_size() to determine framebuffer size.
18年前
Brian
98c539d337
in check_end_texture_render(), test for presence of a renderbuffer and texobj
18年前
Brian
e2593bb163
remove unneeded #include
18年前
Brian
44254b9248
Added pipe->get_paramf() to query float limits.
So far max point size, line width, texture anistopy and lod bias.
18年前
Brian
95128c1d4c
check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exit
18年前
Michel Dänzer
3871d2882a
Rename struct field 'private' to 'priv'.
This broke the LLVM build because 'private' is a C++ keyword.
18年前
Brian
6400658d71
fix warning
18年前
Brian
74df1f4adb
update flush/fence comments for i915_flush()
18年前
Brian
3fe055ec92
Remove winsys->wait_idle(), subsumed by pipe->flush().
Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush().
Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT).
Now all the batchbuffer/fence code is in one place and a little cleaner.
18年前
Brian
ae44a81d1b
New PIPE_FLUSH_WAIT flag for pipe->flush().
The state tracker doesn't have to directly call winsys->wait_idle() anymore.
glFlush and glFinish both go through pipe->flush() now.
18年前
Brian
10c62bf068
Remove context dependencies in winsys layer.
The winsys object is now per-screen and shared by multiple contexts.
The regionPool is now part of the i915 winsys layer.
The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
18年前
Brian
03cfeb31af
enable GL_ARB/NV_point_sprite together
18年前
Brian
ed6e591270
cosmetic fix to driFenceFinish() call
18年前
Brian
51653cd551
replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in driFenceFinish() call
18年前
Brian
0852cf8611
just reorder a few members of pipe_winsys, update comments
18年前
Brian
c712d092a1
remove DriverCtx=intel assigment/hack
18年前
Brian
2611703b36
Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()
18年前
Brian
f40f45ceea
var renaming: s/sws/winsys/
18年前
Brian
237429aa3b
more dead code removal
18年前
Brian
7a9c129a0a
re-enable PIPE_FORMAT_U_Z32 support
18年前
Brian
fc6172bc9a
better depth buffer selection
18年前
Brian
187b631b6b
Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_value(). Special-case it.
18年前
Brian
7e884c6f86
disable/remove dead code
18年前
Brian
182e861eea
Disable the call to driBOReference() in i915_update_texture()
It doesn't seem to be needed and disabling it fixes a big memory leak with
some programs like xdemos/wincopy.c
18年前
Brian
5d9021554e
redo xm_surface_release() to match i915
18年前