12603 コミット (2f33b5b56e9221f2613b34cd1a1a9d82d5ed4303)
 

作成者 SHA1 メッセージ 日付
  Ben Skeggs 2f33b5b56e nouveau: Very rough cut at gallium winsys + nv40 pipe driver. 18年前
  Brian 193c85ec7a comments, assertions 18年前
  Brian 50a56cd755 minor simplifcation in vertex_fetch() 18年前
  Alan Hourihane 33cf20bb45 remove duplicate init func 18年前
  Brian 6446986321 Reorganize user-space vertex fields in draw_context into 'user' group. 18年前
  Brian 990fe4c0bf remove unneeded #includes, added assertion in draw_compute_vertex_size() 18年前
  Brian ec0c5e59c2 Remove unneeded header, draw_prim.h 18年前
  Brian 1574611faf Fix minor logic error in get_queued_prim() which caused flushing when there was still room in the prim queue. 18年前
  Brian 48863cdd0a new comments 18年前
  Brian 03f4a487dd remove unneeded #includes 18年前
  Brian 03484d0aae comments, remove unneeded #includes 18年前
  Brian f66fed57e6 For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compare mode is enabled. 18年前
  Brian 3d8c05f732 Implement shadow comparisons. 18年前
  Brian a7be1c5ac2 use pipe_surface_reference() in sp_tile_cache_set_surface() 18年前
  Brian c0b2714945 simplify depth_value(), return proper value for Z16 format 18年前
  Brian cee1d1328a fix bad width/height code in softpipe_clear() 18年前
  Brian ae9fe0f981 Remove TGSI_OPCODE_TXP 18年前
  Brian fa63d6d32c check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected textures) 18年前
  Brian 02f7f46fa1 new init_renderbuffer_bits() helper 18年前
  Brian 89b7b187dd tweak anisotropic filtering code 18年前
  Brian 548eddc964 enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet) 18年前
  Brian dca71c40ea remove translate_compare_func(), use i915_translate_compare_func() 18年前
  Brian 8ce6d6b97e move EXT_shadow_funcs assignment 18年前
  Brian a736670219 set sampler state for shadow test 18年前
  Brian b18763141d Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe() 18年前
  Brian 2c11846268 Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex). 18年前
  Brian 98c539d337 in check_end_texture_render(), test for presence of a renderbuffer and texobj 18年前
  Brian e2593bb163 remove unneeded #include 18年前
  Brian 44254b9248 Added pipe->get_paramf() to query float limits. 18年前
  Brian 95128c1d4c check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exit 18年前
  Michel Dänzer 3871d2882a Rename struct field 'private' to 'priv'. 18年前
  Brian 6400658d71 fix warning 18年前
  Brian 74df1f4adb update flush/fence comments for i915_flush() 18年前
  Brian 3fe055ec92 Remove winsys->wait_idle(), subsumed by pipe->flush(). 18年前
  Brian ae44a81d1b New PIPE_FLUSH_WAIT flag for pipe->flush(). 18年前
  Brian 10c62bf068 Remove context dependencies in winsys layer. 18年前
  Brian 03cfeb31af enable GL_ARB/NV_point_sprite together 18年前
  Brian ed6e591270 cosmetic fix to driFenceFinish() call 18年前
  Brian 51653cd551 replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in driFenceFinish() call 18年前
  Brian 0852cf8611 just reorder a few members of pipe_winsys, update comments 18年前
  Brian c712d092a1 remove DriverCtx=intel assigment/hack 18年前
  Brian 2611703b36 Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe() 18年前
  Brian f40f45ceea var renaming: s/sws/winsys/ 18年前
  Brian 237429aa3b more dead code removal 18年前
  Brian 7a9c129a0a re-enable PIPE_FORMAT_U_Z32 support 18年前
  Brian fc6172bc9a better depth buffer selection 18年前
  Brian 187b631b6b Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_value(). Special-case it. 18年前
  Brian 7e884c6f86 disable/remove dead code 18年前
  Brian 182e861eea Disable the call to driBOReference() in i915_update_texture() 18年前
  Brian 5d9021554e redo xm_surface_release() to match i915 18年前