v2: Matt Turner <mattst88@gmail.com>
Remove ARCH_FLAGS/OPT_FLAGS
v3: Johannes Obermayr <johannesobermayr@gmx.de>
Add -I$(top_srcdir)/include to GALLIUM_CFLAGS
The function was named badly and wasn't in the dispatch table,
making it hard to find.
Fixes transform_feedback2_states and gets a few other transform
feedback tests closer to working in es3conform.
Reviewed-by Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
For glGetIntegerv, add support for the following in an OpenGL ES 3.0
context:
GL_MAJOR_VERSION
GL_MINOR_VERSION
GL_NUM_EXTENSIONS
See Table 6.29 of the OpenGL ES 3.0 spec.
Fixes error GL_INVALID_ENUM in piglit egl-create-context-verify-gl-flavor,
testcase for OpenGL ES 3.0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3
The ES 3 spec says that the minumum allowable value is 2^24-1, but the
GL 4.3 and ARB_ES3_compatibility specs require 2^32-1, so return 2^32-1.
Fixes es3conform's element_index_uint_constants test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.
Yes, we really were exposing ES2_compatibility queries on ES 1.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
mesa: Allow glGet* queries on ARB_transform_feedback2 data in ES 3
Fixes the transform_feedback2_init_defaults test from es3conform.
The ES 3 spec lists these as TRANSFORM_FEEDBACK_PAUSED and
TRANSFORM_FEEDBACK_ACTIVE.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glapi: Move ARB_base_instance to the correct location
It's #107, it shouldn't be added after the #116 comment.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
r300g: don't set sample positions to the pixel center if MSAA is disabled
but an MSAA resource is bound. This effectively makes the MSAA disable switch
not affect rasterization, but it still affects the alpha-to-one and
alpha-to-coverage states. This hardware just lacks a proper MSAA disable
switch.
This fixes graphics corruption in sauerbraten.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59194