Auteur | SHA1 | Message | Date |
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0221e4d6c8 |
Now there's four possible display modes:
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source |
il y a 24 ans |
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511378b05d | added filtering option, compute shadow tex size from window size | il y a 24 ans |
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0a0595f2d3 | added extension #ifdef/#endifs | il y a 24 ans |
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1399d7650d | demo of GL_SGIX_shadow | il y a 24 ans |