1277 次程式碼提交 (039bf534aaeb618d458938b4ce3b2edeadcfb7f3)
 

作者 SHA1 備註 提交日期
  Brian Paul 039bf534aa removed debug printf 25 年之前
  Brian Paul efeddebe81 big overhaul of the demo, works better now 25 年之前
  Keith Whitwell 365dc68c39 Rearrange VERT_* flags to support 4 texture units. 25 年之前
  Brian Paul 9499e017b7 Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead. 25 年之前
  Keith Whitwell caef4a35d6 Removed references to gcc's __FUNCTION__ macro. 25 年之前
  Brian Paul 6ad2c5b59a set *t->flag = enabled in gl_extensions_add(), otherwise, extension booleans weren't set 25 年之前
  Keith Whitwell 69676ac379 test cvs commit logging 25 年之前
  Keith Whitwell a96308c37d Replace the flags Mesa was using for ctx->NewState with a new set 25 年之前
  Jouk Jansen a457549967 Committing in . 25 年之前
  Brian Paul 193005393d renamed Current.ByteColor Current.Color 25 年之前
  Brian Paul ebb248aa5c more minor header file re-org (moved CONST, ASSERT, INLINE to config.h) 25 年之前
  Brian Paul 699bc7b73d More GLchan color channel changes. 25 年之前
  Brian Paul c893a015d8 New colormac.h file for color-related macros. 25 年之前
  Brian Paul ba643a2094 Basic work to support deep color channels: 25 年之前
  Keith Whitwell a897b335be Do per-pixel fog when GL_FOG_HINT is GL_NICEST. 25 年之前
  Jon Taylor 1aa958bc9c Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources. 25 年之前
  Brian Paul 1c4b3f4dfb restored test for __alpha in _mesa_win_fog_coords_from_z() 25 年之前
  Brian Paul 7dd57a48e1 added info about GL_EXT_secondary_color and GL_EXT_fog_coord 25 年之前
  Brian Paul a14cbff8e5 Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c 25 年之前
  Keith Whitwell fe5d67d95f Implement EXT_fog_coord and EXT_secondary_color. 25 年之前
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. 25 年之前
  Brian Paul b4df56fcd9 added GL_BGR case to bytes_per_pixel() 25 年之前
  Brian Paul 7460cfabbc removed X86/*.m4 files from tar archive 25 年之前
  Brian Paul 66202b75d5 clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value 25 年之前
  Brian Paul 7ceffd0e0d fixed value for GLU_NURBS_MODE 25 年之前
  Brian Paul 27a26bfc4b added a glFinish() call 25 年之前
  Brian Paul 21d073d55a added incomplete() debug function/macro 25 年之前
  Brian Paul 9a4a958a5c signal NEW_TEXTURING if there's a Driver.BindTexture() function 25 年之前
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. 25 年之前
  Brian Paul 0448488e11 added idle() func, enable fog by default 25 年之前
  Brian Paul 5a501fbd09 added libOSMesa.so info 25 年之前
  Brian Paul 5bb27edac0 generate separate libOSMesa library ala XFree86/DRI 25 年之前
  Brian Paul edda9ae9fb fixed 386/x86 mismatches, reordered a few configs 25 年之前
  Gareth Hughes ac018f5494 Major audit of all Mesa's x86 assembly code. This round is basically 25 年之前
  Gareth Hughes fc2427e81b Major audit of all Mesa's x86 assembly code. This round is basically 25 年之前
  Brian Paul e188b6e1f1 added a proper idle() function 25 年之前
  Brian Paul eb326f5f01 fixed a texture enable bug 25 年之前
  Brian Paul d0d7d62120 polygon offset changes; added Visual->MRD field 25 年之前
  Brian Paul d475730357 Changes for multitexture > 3, code clean-ups. 25 年之前
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 25 年之前
  Brian Paul 9c7ca850fd Rewrote get_static_proc_address(). It made mistakes in some situations 25 年之前
  Brian Paul a5b66333fb glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 25 年之前
  Brian Paul 9f0bb59c53 call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear bug 25 年之前
  Brian Paul cc50ed60b3 improved blending accuracy to fix Glean test failures 25 年之前
  Brian Paul 6aafd2491c GL_MAX_TEXTURE_UNITS_ARB is now 3 25 年之前
  Brian Paul ce938b307e More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now. 25 年之前
  Brian Paul d367216678 ported render begin/end calls from Mesa 3.4 25 年之前
  Brian Paul 1873b567b2 added _mesa_get_teximages_from_driver() 25 年之前
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 25 年之前
  Brian Paul 35324a6c60 if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems 25 年之前