DRIVER_SOURCES = \ | DRIVER_SOURCES = \ | ||||
i830_context.c \ | i830_context.c \ | ||||
i830_metaops.c \ | |||||
i830_state.c \ | i830_state.c \ | ||||
i830_texblend.c \ | i830_texblend.c \ | ||||
i830_texstate.c \ | i830_texstate.c \ | ||||
i915_debug.c \ | i915_debug.c \ | ||||
i915_debug_fp.c \ | i915_debug_fp.c \ | ||||
i915_fragprog.c \ | i915_fragprog.c \ | ||||
i915_metaops.c \ | |||||
i915_program.c \ | i915_program.c \ | ||||
i915_state.c \ | i915_state.c \ | ||||
i915_vtbl.c \ | i915_vtbl.c \ |
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; | intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; | ||||
i830InitState(i830); | i830InitState(i830); | ||||
i830InitMetaFuncs(i830); | |||||
_tnl_allow_vertex_fog(ctx, 1); | _tnl_allow_vertex_fog(ctx, 1); | ||||
_tnl_allow_pixel_fog(ctx, 0); | _tnl_allow_pixel_fog(ctx, 0); |
GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; | GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; | ||||
DECLARE_RENDERINPUTS(last_index_bitset); | DECLARE_RENDERINPUTS(last_index_bitset); | ||||
struct i830_hw_state meta, initial, state, *current; | |||||
struct i830_hw_state initial, state, *current; | |||||
}; | }; | ||||
extern void i830InitState(struct i830_context *i830); | extern void i830InitState(struct i830_context *i830); | ||||
extern void i830_update_provoking_vertex(GLcontext *ctx); | extern void i830_update_provoking_vertex(GLcontext *ctx); | ||||
/* i830_metaops.c | |||||
*/ | |||||
extern void i830InitMetaFuncs(struct i830_context *i830); | |||||
/*====================================================================== | /*====================================================================== | ||||
* Inline conversion functions. These are better-typed than the | * Inline conversion functions. These are better-typed than the | ||||
* macros used previously: | * macros used previously: |
/************************************************************************** | |||||
* | |||||
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. | |||||
* All Rights Reserved. | |||||
* | |||||
* Permission is hereby granted, free of charge, to any person obtaining a | |||||
* copy of this software and associated documentation files (the | |||||
* "Software"), to deal in the Software without restriction, including | |||||
* without limitation the rights to use, copy, modify, merge, publish, | |||||
* distribute, sub license, and/or sell copies of the Software, and to | |||||
* permit persons to whom the Software is furnished to do so, subject to | |||||
* the following conditions: | |||||
* | |||||
* The above copyright notice and this permission notice (including the | |||||
* next paragraph) shall be included in all copies or substantial portions | |||||
* of the Software. | |||||
* | |||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. | |||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR | |||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||||
* | |||||
**************************************************************************/ | |||||
#include "main/glheader.h" | |||||
#include "main/enums.h" | |||||
#include "main/mtypes.h" | |||||
#include "main/macros.h" | |||||
#include "utils.h" | |||||
#include "intel_screen.h" | |||||
#include "intel_batchbuffer.h" | |||||
#include "intel_regions.h" | |||||
#include "i830_context.h" | |||||
#include "i830_reg.h" | |||||
/* A large amount of state doesn't need to be uploaded. | |||||
*/ | |||||
#define ACTIVE (I830_UPLOAD_INVARIENT | \ | |||||
I830_UPLOAD_CTX | \ | |||||
I830_UPLOAD_BUFFERS | \ | |||||
I830_UPLOAD_STIPPLE | \ | |||||
I830_UPLOAD_TEXBLEND(0) | \ | |||||
I830_UPLOAD_TEX(0)) | |||||
#define SET_STATE( i830, STATE ) \ | |||||
do { \ | |||||
i830->current->emitted &= ~ACTIVE; \ | |||||
i830->current = &i830->STATE; \ | |||||
i830->current->emitted &= ~ACTIVE; \ | |||||
} while (0) | |||||
static void | |||||
set_no_stencil_write(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
set_no_depth_write(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
/* Set depth unit to replace. | |||||
*/ | |||||
static void | |||||
set_depth_replace(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) | |||||
* ctx->Driver.DepthMask( ctx, GL_TRUE ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; | |||||
/* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | | |||||
DEPTH_TEST_FUNC | |||||
(COMPAREFUNC_ALWAYS)); | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
/* Set stencil unit to replace always with the reference value. | |||||
*/ | |||||
static void | |||||
set_stencil_replace(struct intel_context *intel, | |||||
GLuint s_mask, GLuint s_clear) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; | |||||
/* ctx->Driver.StencilMask( ctx, s_mask ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | | |||||
STENCIL_WRITE_MASK((s_mask & | |||||
0xff))); | |||||
/* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); | |||||
i830->meta.Ctx[I830_CTXREG_STENCILTST] |= | |||||
(ENABLE_STENCIL_PARMS | | |||||
STENCIL_FAIL_OP(STENCILOP_REPLACE) | | |||||
STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) | | |||||
STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_REPLACE)); | |||||
/* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_clear, ~0 ) | |||||
*/ | |||||
i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; | |||||
i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | | |||||
STENCIL_TEST_MASK(0xff)); | |||||
i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | | |||||
ENABLE_STENCIL_TEST_FUNC_MASK); | |||||
i830->meta.Ctx[I830_CTXREG_STENCILTST] |= | |||||
(ENABLE_STENCIL_REF_VALUE | | |||||
ENABLE_STENCIL_TEST_FUNC | | |||||
STENCIL_REF_VALUE((s_clear & 0xff)) | | |||||
STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS)); | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
set_color_mask(struct intel_context *intel, GLboolean state) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) | | |||||
(1 << WRITEMASK_GREEN_SHIFT) | | |||||
(1 << WRITEMASK_BLUE_SHIFT) | | |||||
(1 << WRITEMASK_ALPHA_SHIFT)); | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask; | |||||
if (state) { | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= | |||||
(i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); | |||||
} | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
/* Installs a one-stage passthrough texture blend pipeline. Is there | |||||
* more that can be done to turn off texturing? | |||||
*/ | |||||
static void | |||||
set_no_texture(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
static const struct gl_tex_env_combine_state comb = { | |||||
GL_NONE, GL_NONE, | |||||
{GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,}, | |||||
{GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0}, | |||||
0, 0, 0, 0 | |||||
}; | |||||
i830->meta.TexBlendWordsUsed[0] = | |||||
i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, | |||||
i830->meta.TexBlend[0], NULL); | |||||
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; | |||||
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); | |||||
} | |||||
/* Set up a single element blend stage for 'replace' texturing with no | |||||
* funny ops. | |||||
*/ | |||||
static void | |||||
set_texture_blend_replace(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
static const struct gl_tex_env_combine_state comb = { | |||||
GL_REPLACE, GL_REPLACE, | |||||
{GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE, | |||||
GL_TEXTURE,}, | |||||
{GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA, | |||||
GL_SRC_ALPHA}, | |||||
0, 0, 1, 1 | |||||
}; | |||||
i830->meta.TexBlendWordsUsed[0] = | |||||
i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, | |||||
i830->meta.TexBlend[0], NULL); | |||||
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; | |||||
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); | |||||
/* fprintf(stderr, "%s: TexBlendWordsUsed[0]: %d\n", */ | |||||
/* __FUNCTION__, i830->meta.TexBlendWordsUsed[0]); */ | |||||
} | |||||
/* Set up an arbitary piece of memory as a rectangular texture | |||||
* (including the front or back buffer). | |||||
*/ | |||||
static GLboolean | |||||
set_tex_rect_source(struct intel_context *intel, | |||||
dri_bo *buffer, | |||||
GLuint offset, | |||||
GLuint pitch, GLuint height, GLenum format, GLenum type) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
GLuint *setup = i830->meta.Tex[0]; | |||||
GLint numLevels = 1; | |||||
GLuint textureFormat; | |||||
GLuint cpp; | |||||
/* A full implementation of this would do the upload through | |||||
* glTexImage2d, and get all the conversion operations at that | |||||
* point. We are restricted, but still at least have access to the | |||||
* fragment program swizzle. | |||||
*/ | |||||
switch (format) { | |||||
case GL_BGRA: | |||||
switch (type) { | |||||
case GL_UNSIGNED_INT_8_8_8_8_REV: | |||||
case GL_UNSIGNED_BYTE: | |||||
textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); | |||||
cpp = 4; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_RGBA: | |||||
switch (type) { | |||||
case GL_UNSIGNED_INT_8_8_8_8_REV: | |||||
case GL_UNSIGNED_BYTE: | |||||
textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); | |||||
cpp = 4; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_BGR: | |||||
switch (type) { | |||||
case GL_UNSIGNED_SHORT_5_6_5_REV: | |||||
textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); | |||||
cpp = 2; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_RGB: | |||||
switch (type) { | |||||
case GL_UNSIGNED_SHORT_5_6_5: | |||||
textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); | |||||
cpp = 2; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
i830->meta.tex_buffer[0] = buffer; | |||||
i830->meta.tex_offset[0] = offset; | |||||
setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | | |||||
(LOAD_TEXTURE_MAP0 << 0) | 4); | |||||
setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) | | |||||
((pitch - 1) << TM0S1_WIDTH_SHIFT) | | |||||
textureFormat); | |||||
setup[I830_TEXREG_TM0S2] = | |||||
(((((pitch * cpp) / 4) - | |||||
1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); | |||||
setup[I830_TEXREG_TM0S3] = | |||||
((((numLevels - | |||||
1) * | |||||
4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST << | |||||
TM0S3_MIN_FILTER_SHIFT) | | |||||
(MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST << | |||||
TM0S3_MAG_FILTER_SHIFT)); | |||||
setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0)); | |||||
setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | | |||||
MAP_UNIT(0) | | |||||
ENABLE_TEXCOORD_PARAMS | | |||||
TEXCOORDS_ARE_IN_TEXELUNITS | | |||||
TEXCOORDTYPE_CARTESIAN | | |||||
ENABLE_ADDR_V_CNTL | | |||||
TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | | |||||
ENABLE_ADDR_U_CNTL | | |||||
TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); | |||||
i830->meta.emitted &= ~I830_UPLOAD_TEX(0); | |||||
return GL_TRUE; | |||||
} | |||||
static void | |||||
set_vertex_format(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | | |||||
VFT0_TEX_COUNT(1) | | |||||
VFT0_DIFFUSE | VFT0_XYZ); | |||||
i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD | | |||||
VFT1_TEX0_FMT(TEXCOORDFMT_2D) | | |||||
VFT1_TEX1_FMT(TEXCOORDFMT_2D) | | |||||
VFT1_TEX2_FMT(TEXCOORDFMT_2D) | | |||||
VFT1_TEX3_FMT(TEXCOORDFMT_2D)); | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
meta_import_pixel_state(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1]; | |||||
i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2]; | |||||
i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3]; | |||||
i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4]; | |||||
i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5]; | |||||
i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB]; | |||||
i830->meta.Ctx[I830_CTXREG_STENCILTST] = | |||||
i830->state.Ctx[I830_CTXREG_STENCILTST]; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_1] = | |||||
i830->state.Ctx[I830_CTXREG_ENABLES_1]; | |||||
i830->meta.Ctx[I830_CTXREG_ENABLES_2] = | |||||
i830->state.Ctx[I830_CTXREG_ENABLES_2]; | |||||
i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA]; | |||||
i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = | |||||
i830->state.Ctx[I830_CTXREG_FOGCOLOR]; | |||||
i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = | |||||
i830->state.Ctx[I830_CTXREG_BLENDCOLOR0]; | |||||
i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = | |||||
i830->state.Ctx[I830_CTXREG_BLENDCOLOR1]; | |||||
i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0]; | |||||
i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1]; | |||||
i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; | |||||
i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; | |||||
i830->meta.emitted &= ~I830_UPLOAD_CTX; | |||||
i830->meta.Buffer[I830_DESTREG_SENABLE] = | |||||
i830->state.Buffer[I830_DESTREG_SENABLE]; | |||||
i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1]; | |||||
i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2]; | |||||
i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; | |||||
} | |||||
/* Select between front and back draw buffers. | |||||
*/ | |||||
static void | |||||
meta_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_region, | |||||
struct intel_region *depth_region) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
i830_state_draw_region(intel, &i830->meta, color_region, depth_region); | |||||
} | |||||
/* Operations where the 3D engine is decoupled temporarily from the | |||||
* current GL state and used for other purposes than simply rendering | |||||
* incoming triangles. | |||||
*/ | |||||
static void | |||||
install_meta_state(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
memcpy(&i830->meta, &i830->initial, sizeof(i830->meta)); | |||||
i830->meta.active = ACTIVE; | |||||
i830->meta.emitted = 0; | |||||
SET_STATE(i830, meta); | |||||
set_vertex_format(intel); | |||||
set_no_texture(intel); | |||||
} | |||||
static void | |||||
leave_meta_state(struct intel_context *intel) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
intel_region_release(&i830->meta.draw_region); | |||||
intel_region_release(&i830->meta.depth_region); | |||||
/* intel_region_release(intel, &i830->meta.tex_region[0]); */ | |||||
SET_STATE(i830, state); | |||||
} | |||||
void | |||||
i830InitMetaFuncs(struct i830_context *i830) | |||||
{ | |||||
i830->intel.vtbl.install_meta_state = install_meta_state; | |||||
i830->intel.vtbl.leave_meta_state = leave_meta_state; | |||||
i830->intel.vtbl.meta_no_depth_write = set_no_depth_write; | |||||
i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write; | |||||
i830->intel.vtbl.meta_stencil_replace = set_stencil_replace; | |||||
i830->intel.vtbl.meta_depth_replace = set_depth_replace; | |||||
i830->intel.vtbl.meta_color_mask = set_color_mask; | |||||
i830->intel.vtbl.meta_no_texture = set_no_texture; | |||||
i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace; | |||||
i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source; | |||||
i830->intel.vtbl.meta_draw_region = meta_draw_region; | |||||
i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; | |||||
} |
I915_GEM_DOMAIN_SAMPLER, 0, | I915_GEM_DOMAIN_SAMPLER, 0, | ||||
state->tex_offset[i]); | state->tex_offset[i]); | ||||
} | } | ||||
else if (state == &i830->meta) { | |||||
assert(i == 0); | |||||
OUT_BATCH(0); | |||||
} | |||||
else { | else { | ||||
OUT_BATCH(state->tex_offset[i]); | OUT_BATCH(state->tex_offset[i]); | ||||
} | } | ||||
intel_region_release(&i830->state.draw_region); | intel_region_release(&i830->state.draw_region); | ||||
intel_region_release(&i830->state.depth_region); | intel_region_release(&i830->state.depth_region); | ||||
intel_region_release(&i830->meta.draw_region); | |||||
intel_region_release(&i830->meta.depth_region); | |||||
intel_region_release(&i830->initial.draw_region); | intel_region_release(&i830->initial.draw_region); | ||||
intel_region_release(&i830->initial.depth_region); | intel_region_release(&i830->initial.depth_region); | ||||
_tnl_free_vertices(&intel->ctx); | _tnl_free_vertices(&intel->ctx); | ||||
} | } | ||||
void | |||||
i830_state_draw_region(struct intel_context *intel, | |||||
struct i830_hw_state *state, | |||||
struct intel_region *color_region, | |||||
struct intel_region *depth_region) | |||||
static void | |||||
i830_set_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_regions[], | |||||
struct intel_region *depth_region, | |||||
GLuint num_regions) | |||||
{ | { | ||||
struct i830_context *i830 = i830_context(&intel->ctx); | struct i830_context *i830 = i830_context(&intel->ctx); | ||||
GLcontext *ctx = &intel->ctx; | GLcontext *ctx = &intel->ctx; | ||||
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; | struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; | ||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb); | struct intel_renderbuffer *irb = intel_renderbuffer(rb); | ||||
GLuint value; | GLuint value; | ||||
struct i830_hw_state *state = &i830->state; | |||||
ASSERT(state == &i830->state || state == &i830->meta); | |||||
if (state->draw_region != color_region) { | |||||
if (state->draw_region != color_regions[0]) { | |||||
intel_region_release(&state->draw_region); | intel_region_release(&state->draw_region); | ||||
intel_region_reference(&state->draw_region, color_region); | |||||
intel_region_reference(&state->draw_region, color_regions[0]); | |||||
} | } | ||||
if (state->depth_region != depth_region) { | if (state->depth_region != depth_region) { | ||||
intel_region_release(&state->depth_region); | intel_region_release(&state->depth_region); | ||||
* Set stride/cpp values | * Set stride/cpp values | ||||
*/ | */ | ||||
i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], | i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], | ||||
color_region, BUF_3D_ID_COLOR_BACK); | |||||
color_regions[0], BUF_3D_ID_COLOR_BACK); | |||||
i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], | i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], | ||||
depth_region, BUF_3D_ID_DEPTH); | depth_region, BUF_3D_ID_DEPTH); | ||||
state->Buffer[I830_DESTREG_DRAWRECT5] = 0; | state->Buffer[I830_DESTREG_DRAWRECT5] = 0; | ||||
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); | I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); | ||||
} | |||||
static void | |||||
i830_set_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_regions[], | |||||
struct intel_region *depth_region, | |||||
GLuint num_regions) | |||||
{ | |||||
struct i830_context *i830 = i830_context(&intel->ctx); | |||||
i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); | |||||
} | } | ||||
/* This isn't really handled at the moment. | /* This isn't really handled at the moment. |
_mesa_printf("\ntexmem-0-3 branch\n\n"); | _mesa_printf("\ntexmem-0-3 branch\n\n"); | ||||
i915InitVtbl(i915); | i915InitVtbl(i915); | ||||
i915InitMetaFuncs(i915); | |||||
i915InitDriverFunctions(&functions); | i915InitDriverFunctions(&functions); | ||||
struct i915_fragment_program *current_program; | struct i915_fragment_program *current_program; | ||||
struct i915_hw_state meta, initial, state, *current; | |||||
struct i915_hw_state initial, state, *current; | |||||
}; | }; | ||||
extern void i915UpdateTextureState(struct intel_context *intel); | extern void i915UpdateTextureState(struct intel_context *intel); | ||||
extern void i915InitTextureFuncs(struct dd_function_table *functions); | extern void i915InitTextureFuncs(struct dd_function_table *functions); | ||||
/*====================================================================== | |||||
* i915_metaops.c | |||||
*/ | |||||
void i915InitMetaFuncs(struct i915_context *i915); | |||||
/*====================================================================== | /*====================================================================== | ||||
* i915_fragprog.c | * i915_fragprog.c | ||||
*/ | */ |
/************************************************************************** | |||||
* | |||||
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. | |||||
* All Rights Reserved. | |||||
* | |||||
* Permission is hereby granted, free of charge, to any person obtaining a | |||||
* copy of this software and associated documentation files (the | |||||
* "Software"), to deal in the Software without restriction, including | |||||
* without limitation the rights to use, copy, modify, merge, publish, | |||||
* distribute, sub license, and/or sell copies of the Software, and to | |||||
* permit persons to whom the Software is furnished to do so, subject to | |||||
* the following conditions: | |||||
* | |||||
* The above copyright notice and this permission notice (including the | |||||
* next paragraph) shall be included in all copies or substantial portions | |||||
* of the Software. | |||||
* | |||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. | |||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR | |||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||||
* | |||||
**************************************************************************/ | |||||
#include "main/glheader.h" | |||||
#include "main/enums.h" | |||||
#include "main/mtypes.h" | |||||
#include "main/macros.h" | |||||
#include "utils.h" | |||||
#include "intel_screen.h" | |||||
#include "intel_batchbuffer.h" | |||||
#include "intel_regions.h" | |||||
#include "i915_context.h" | |||||
#include "i915_reg.h" | |||||
/* We touch almost everything: | |||||
*/ | |||||
#define ACTIVE (I915_UPLOAD_INVARIENT | \ | |||||
I915_UPLOAD_CTX | \ | |||||
I915_UPLOAD_BUFFERS | \ | |||||
I915_UPLOAD_STIPPLE | \ | |||||
I915_UPLOAD_PROGRAM | \ | |||||
I915_UPLOAD_FOG | \ | |||||
I915_UPLOAD_TEX(0)) | |||||
#define SET_STATE( i915, STATE ) \ | |||||
do { \ | |||||
i915->current->emitted &= ~ACTIVE; \ | |||||
i915->current = &i915->STATE; \ | |||||
i915->current->emitted &= ~ACTIVE; \ | |||||
} while (0) | |||||
static void | |||||
meta_no_stencil_write(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | | |||||
S5_STENCIL_WRITE_ENABLE); | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
meta_no_depth_write(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | | |||||
S6_DEPTH_WRITE_ENABLE); | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
meta_depth_replace(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE ) | |||||
* ctx->Driver.DepthMask( ctx, GL_TRUE ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE | | |||||
S6_DEPTH_WRITE_ENABLE); | |||||
/* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; | |||||
i915->meta.Ctx[I915_CTXREG_LIS6] |= | |||||
COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT; | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
/* Set stencil unit to replace always with the reference value. | |||||
*/ | |||||
static void | |||||
meta_stencil_replace(struct intel_context *intel, | |||||
GLuint s_mask, GLuint s_clear) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
GLuint op = STENCILOP_REPLACE; | |||||
GLuint func = COMPAREFUNC_ALWAYS; | |||||
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | | |||||
S5_STENCIL_WRITE_ENABLE); | |||||
/* ctx->Driver.StencilMask( ctx, s_mask ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; | |||||
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | | |||||
STENCIL_WRITE_MASK(s_mask)); | |||||
/* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | | |||||
S5_STENCIL_PASS_Z_FAIL_MASK | | |||||
S5_STENCIL_PASS_Z_PASS_MASK); | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) | | |||||
(op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | | |||||
(op << S5_STENCIL_PASS_Z_PASS_SHIFT)); | |||||
/* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 ) | |||||
*/ | |||||
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; | |||||
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | | |||||
STENCIL_TEST_MASK(0xff)); | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | | |||||
S5_STENCIL_TEST_FUNC_MASK); | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | | |||||
(func << S5_STENCIL_TEST_FUNC_SHIFT)); | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
meta_color_mask(struct intel_context *intel, GLboolean state) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
const GLuint mask = (S5_WRITEDISABLE_RED | | |||||
S5_WRITEDISABLE_GREEN | | |||||
S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA); | |||||
/* Copy colormask state from "regular" hw context. | |||||
*/ | |||||
if (state) { | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask; | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] |= | |||||
(i915->state.Ctx[I915_CTXREG_LIS5] & mask); | |||||
} | |||||
else | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] |= mask; | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
static void | |||||
meta_import_pixel_state(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4); | |||||
i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5]; | |||||
i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6]; | |||||
i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4]; | |||||
i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = | |||||
i915->state.Ctx[I915_CTXREG_BLENDCOLOR1]; | |||||
i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB]; | |||||
i915->meta.Buffer[I915_DESTREG_SENABLE] = | |||||
i915->state.Buffer[I915_DESTREG_SENABLE]; | |||||
i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1]; | |||||
i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2]; | |||||
i915->meta.emitted &= ~I915_UPLOAD_FOG; | |||||
i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
#define REG( type, nr ) (((type)<<5)|(nr)) | |||||
#define REG_R(x) REG(REG_TYPE_R, x) | |||||
#define REG_T(x) REG(REG_TYPE_T, x) | |||||
#define REG_CONST(x) REG(REG_TYPE_CONST, x) | |||||
#define REG_S(x) REG(REG_TYPE_S, x) | |||||
#define REG_OC REG(REG_TYPE_OC, 0) | |||||
#define REG_OD REG(REG_TYPE_OD, 0) | |||||
#define REG_U(x) REG(REG_TYPE_U, x) | |||||
#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE) | |||||
#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR) | |||||
#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W) | |||||
#define REG_T_TEX(x) REG(REG_TYPE_T, x) | |||||
#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT ) | |||||
#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT ) | |||||
#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT ) | |||||
#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT ) | |||||
#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT ) | |||||
#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT ) | |||||
#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT ) | |||||
#define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT) | |||||
#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \ | |||||
((nr)<<T1_ADDRESS_REG_NR_SHIFT)) | |||||
#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ | |||||
(SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ | |||||
(SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ | |||||
(SRC_W << A1_SRC0_CHANNEL_W_SHIFT)) | |||||
#define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \ | |||||
(SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)) | |||||
#define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \ | |||||
(SRC_W << A2_SRC1_CHANNEL_W_SHIFT)) | |||||
#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ | |||||
(SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ | |||||
(SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ | |||||
(SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) | |||||
static void | |||||
meta_no_texture(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
static const GLuint prog[] = { | |||||
_3DSTATE_PIXEL_SHADER_PROGRAM, | |||||
/* Declare incoming diffuse color: | |||||
*/ | |||||
(D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL), | |||||
D1_MBZ, | |||||
D2_MBZ, | |||||
/* output-color = mov(t_diffuse) | |||||
*/ | |||||
(A0_MOV | | |||||
A0_DEST_REG(REG_OC) | | |||||
A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)), | |||||
(A1_SRC0_XYZW), | |||||
0, | |||||
}; | |||||
memcpy(i915->meta.Program, prog, sizeof(prog)); | |||||
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); | |||||
i915->meta.Program[0] |= i915->meta.ProgramSize - 2; | |||||
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; | |||||
} | |||||
static void | |||||
meta_texture_blend_replace(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
static const GLuint prog[] = { | |||||
_3DSTATE_PIXEL_SHADER_PROGRAM, | |||||
/* Declare the sampler: | |||||
*/ | |||||
(D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE), | |||||
D1_MBZ, | |||||
D2_MBZ, | |||||
/* Declare the interpolated texture coordinate: | |||||
*/ | |||||
(D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL), | |||||
D1_MBZ, | |||||
D2_MBZ, | |||||
/* output-color = texld(sample0, texcoord0) | |||||
*/ | |||||
(T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)), | |||||
T1_ADDRESS_REG(REG_TYPE_T, 0), | |||||
T2_MBZ | |||||
}; | |||||
memcpy(i915->meta.Program, prog, sizeof(prog)); | |||||
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); | |||||
i915->meta.Program[0] |= i915->meta.ProgramSize - 2; | |||||
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; | |||||
} | |||||
/* Set up an arbitary piece of memory as a rectangular texture | |||||
* (including the front or back buffer). | |||||
*/ | |||||
static GLboolean | |||||
meta_tex_rect_source(struct intel_context *intel, | |||||
dri_bo *buffer, | |||||
GLuint offset, | |||||
GLuint pitch, GLuint height, GLenum format, GLenum type) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
GLuint unit = 0; | |||||
GLint numLevels = 1; | |||||
GLuint *state = i915->meta.Tex[0]; | |||||
GLuint textureFormat; | |||||
GLuint cpp; | |||||
/* A full implementation of this would do the upload through | |||||
* glTexImage2d, and get all the conversion operations at that | |||||
* point. We are restricted, but still at least have access to the | |||||
* fragment program swizzle. | |||||
*/ | |||||
switch (format) { | |||||
case GL_BGRA: | |||||
switch (type) { | |||||
case GL_UNSIGNED_INT_8_8_8_8_REV: | |||||
case GL_UNSIGNED_BYTE: | |||||
textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); | |||||
cpp = 4; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_RGBA: | |||||
switch (type) { | |||||
case GL_UNSIGNED_INT_8_8_8_8_REV: | |||||
case GL_UNSIGNED_BYTE: | |||||
textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); | |||||
cpp = 4; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_BGR: | |||||
switch (type) { | |||||
case GL_UNSIGNED_SHORT_5_6_5_REV: | |||||
textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); | |||||
cpp = 2; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
case GL_RGB: | |||||
switch (type) { | |||||
case GL_UNSIGNED_SHORT_5_6_5: | |||||
textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); | |||||
cpp = 2; | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
break; | |||||
default: | |||||
return GL_FALSE; | |||||
} | |||||
if ((pitch * cpp) & 3) { | |||||
_mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__); | |||||
return GL_FALSE; | |||||
} | |||||
/* intel_region_release(&i915->meta.tex_region[0]); */ | |||||
/* intel_region_reference(&i915->meta.tex_region[0], region); */ | |||||
i915->meta.tex_buffer[0] = buffer; | |||||
i915->meta.tex_offset[0] = offset; | |||||
state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | | |||||
((pitch - 1) << MS3_WIDTH_SHIFT) | | |||||
textureFormat | MS3_USE_FENCE_REGS); | |||||
state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | | |||||
MS4_CUBE_FACE_ENA_MASK | | |||||
((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT)); | |||||
state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | | |||||
(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | | |||||
(FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); | |||||
state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | | |||||
(TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | | |||||
(TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | | |||||
(unit << SS3_TEXTUREMAP_INDEX_SHIFT)); | |||||
state[I915_TEXREG_SS4] = 0; | |||||
i915->meta.emitted &= ~I915_UPLOAD_TEX(0); | |||||
return GL_TRUE; | |||||
} | |||||
/** | |||||
* Set the color and depth drawing region for meta ops. | |||||
*/ | |||||
static void | |||||
meta_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_region, | |||||
struct intel_region *depth_region) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
i915_state_draw_region(intel, &i915->meta, color_region, depth_region); | |||||
} | |||||
static void | |||||
set_vertex_format(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
i915->meta.Ctx[I915_CTXREG_LIS2] = | |||||
(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | | |||||
S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | | |||||
S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); | |||||
i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; | |||||
i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ); | |||||
i915->meta.emitted &= ~I915_UPLOAD_CTX; | |||||
} | |||||
/* Operations where the 3D engine is decoupled temporarily from the | |||||
* current GL state and used for other purposes than simply rendering | |||||
* incoming triangles. | |||||
*/ | |||||
static void | |||||
install_meta_state(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
memcpy(&i915->meta, &i915->initial, sizeof(i915->meta)); | |||||
i915->meta.active = ACTIVE; | |||||
i915->meta.emitted = 0; | |||||
SET_STATE(i915, meta); | |||||
set_vertex_format(intel); | |||||
meta_no_texture(intel); | |||||
} | |||||
static void | |||||
leave_meta_state(struct intel_context *intel) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
intel_region_release(&i915->meta.draw_region); | |||||
intel_region_release(&i915->meta.depth_region); | |||||
/* intel_region_release(&i915->meta.tex_region[0]); */ | |||||
SET_STATE(i915, state); | |||||
} | |||||
void | |||||
i915InitMetaFuncs(struct i915_context *i915) | |||||
{ | |||||
i915->intel.vtbl.install_meta_state = install_meta_state; | |||||
i915->intel.vtbl.leave_meta_state = leave_meta_state; | |||||
i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write; | |||||
i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write; | |||||
i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace; | |||||
i915->intel.vtbl.meta_depth_replace = meta_depth_replace; | |||||
i915->intel.vtbl.meta_color_mask = meta_color_mask; | |||||
i915->intel.vtbl.meta_no_texture = meta_no_texture; | |||||
i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; | |||||
i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; | |||||
i915->intel.vtbl.meta_draw_region = meta_draw_region; | |||||
i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; | |||||
} |
I915_GEM_DOMAIN_SAMPLER, 0, | I915_GEM_DOMAIN_SAMPLER, 0, | ||||
state->tex_offset[i]); | state->tex_offset[i]); | ||||
} | } | ||||
else if (state == &i915->meta) { | |||||
assert(i == 0); | |||||
OUT_BATCH(0); | |||||
} | |||||
else { | else { | ||||
OUT_BATCH(state->tex_offset[i]); | OUT_BATCH(state->tex_offset[i]); | ||||
} | } | ||||
intel_region_release(&i915->state.draw_region); | intel_region_release(&i915->state.draw_region); | ||||
intel_region_release(&i915->state.depth_region); | intel_region_release(&i915->state.depth_region); | ||||
intel_region_release(&i915->meta.draw_region); | |||||
intel_region_release(&i915->meta.depth_region); | |||||
intel_region_release(&i915->initial.draw_region); | intel_region_release(&i915->initial.draw_region); | ||||
intel_region_release(&i915->initial.depth_region); | intel_region_release(&i915->initial.depth_region); | ||||
} | } | ||||
} | } | ||||
/** | |||||
* Set the drawing regions for the color and depth/stencil buffers. | |||||
* This involves setting the pitch, cpp and buffer ID/location. | |||||
* Also set pixel format for color and Z rendering | |||||
* Used for setting both regular and meta state. | |||||
*/ | |||||
void | |||||
i915_state_draw_region(struct intel_context *intel, | |||||
struct i915_hw_state *state, | |||||
struct intel_region *color_region, | |||||
struct intel_region *depth_region) | |||||
static void | |||||
i915_set_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_regions[], | |||||
struct intel_region *depth_region, | |||||
GLuint num_regions) | |||||
{ | { | ||||
struct i915_context *i915 = i915_context(&intel->ctx); | struct i915_context *i915 = i915_context(&intel->ctx); | ||||
GLcontext *ctx = &intel->ctx; | GLcontext *ctx = &intel->ctx; | ||||
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; | struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; | ||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb); | struct intel_renderbuffer *irb = intel_renderbuffer(rb); | ||||
GLuint value; | GLuint value; | ||||
struct i915_hw_state *state = &i915->state; | |||||
ASSERT(state == &i915->state || state == &i915->meta); | |||||
if (state->draw_region != color_region) { | |||||
if (state->draw_region != color_regions[0]) { | |||||
intel_region_release(&state->draw_region); | intel_region_release(&state->draw_region); | ||||
intel_region_reference(&state->draw_region, color_region); | |||||
intel_region_reference(&state->draw_region, color_regions[0]); | |||||
} | } | ||||
if (state->depth_region != depth_region) { | if (state->depth_region != depth_region) { | ||||
intel_region_release(&state->depth_region); | intel_region_release(&state->depth_region); | ||||
* Set stride/cpp values | * Set stride/cpp values | ||||
*/ | */ | ||||
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], | i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], | ||||
color_region, BUF_3D_ID_COLOR_BACK); | |||||
color_regions[0], BUF_3D_ID_COLOR_BACK); | |||||
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], | i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], | ||||
depth_region, BUF_3D_ID_DEPTH); | depth_region, BUF_3D_ID_DEPTH); | ||||
} | } | ||||
static void | |||||
i915_set_draw_region(struct intel_context *intel, | |||||
struct intel_region *color_regions[], | |||||
struct intel_region *depth_region, | |||||
GLuint num_regions) | |||||
{ | |||||
struct i915_context *i915 = i915_context(&intel->ctx); | |||||
i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region); | |||||
} | |||||
static void | static void | ||||
i915_new_batch(struct intel_context *intel) | i915_new_batch(struct intel_context *intel) |
void (*invalidate_state) (struct intel_context *intel, | void (*invalidate_state) (struct intel_context *intel, | ||||
GLuint new_state); | GLuint new_state); | ||||
/* Metaops: | |||||
*/ | |||||
void (*install_meta_state) (struct intel_context * intel); | |||||
void (*leave_meta_state) (struct intel_context * intel); | |||||
void (*meta_draw_region) (struct intel_context * intel, | |||||
struct intel_region * draw_region, | |||||
struct intel_region * depth_region); | |||||
void (*meta_color_mask) (struct intel_context * intel, GLboolean); | |||||
void (*meta_stencil_replace) (struct intel_context * intel, | |||||
GLuint mask, GLuint clear); | |||||
void (*meta_depth_replace) (struct intel_context * intel); | |||||
void (*meta_texture_blend_replace) (struct intel_context * intel); | |||||
void (*meta_no_stencil_write) (struct intel_context * intel); | |||||
void (*meta_no_depth_write) (struct intel_context * intel); | |||||
void (*meta_no_texture) (struct intel_context * intel); | |||||
void (*meta_import_pixel_state) (struct intel_context * intel); | |||||
void (*meta_frame_buffer_texture) (struct intel_context *intel, | |||||
GLint xoff, GLint yoff); | |||||
GLboolean(*meta_tex_rect_source) (struct intel_context * intel, | |||||
dri_bo * buffer, | |||||
GLuint offset, | |||||
GLuint pitch, | |||||
GLuint height, | |||||
GLenum format, GLenum type); | |||||
void (*assert_not_dirty) (struct intel_context *intel); | void (*assert_not_dirty) (struct intel_context *intel); | ||||
void (*debug_batch)(struct intel_context *intel); | void (*debug_batch)(struct intel_context *intel); |
* any case. | * any case. | ||||
*/ | */ | ||||
static GLboolean | |||||
do_texture_readpixels(GLcontext * ctx, | |||||
GLint x, GLint y, GLsizei width, GLsizei height, | |||||
GLenum format, GLenum type, | |||||
const struct gl_pixelstore_attrib *pack, | |||||
struct intel_region *dest_region) | |||||
{ | |||||
#if 0 | |||||
struct intel_context *intel = intel_context(ctx); | |||||
intelScreenPrivate *screen = intel->intelScreen; | |||||
GLint pitch = pack->RowLength ? pack->RowLength : width; | |||||
__DRIdrawable *dPriv = intel->driDrawable; | |||||
int textureFormat; | |||||
GLenum glTextureFormat; | |||||
int destFormat, depthFormat, destPitch; | |||||
drm_clip_rect_t tmp; | |||||
if (INTEL_DEBUG & DEBUG_PIXEL) | |||||
fprintf(stderr, "%s\n", __FUNCTION__); | |||||
if (ctx->_ImageTransferState || | |||||
pack->SwapBytes || pack->LsbFirst || !pack->Invert) { | |||||
if (INTEL_DEBUG & DEBUG_PIXEL) | |||||
fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); | |||||
return GL_FALSE; | |||||
} | |||||
intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel)); | |||||
if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) { | |||||
if (INTEL_DEBUG & DEBUG_PIXEL) | |||||
fprintf(stderr, "%s: couldn't set dest %s/%s\n", | |||||
__FUNCTION__, | |||||
_mesa_lookup_enum_by_nr(type), | |||||
_mesa_lookup_enum_by_nr(format)); | |||||
return GL_FALSE; | |||||
} | |||||
if (intel->driDrawable->numClipRects) { | |||||
intel->vtbl.install_meta_state(intel); | |||||
intel->vtbl.meta_no_depth_write(intel); | |||||
intel->vtbl.meta_no_stencil_write(intel); | |||||
if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { | |||||
SET_STATE(i830, state); | |||||
if (INTEL_DEBUG & DEBUG_PIXEL) | |||||
fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); | |||||
return GL_TRUE; | |||||
} | |||||
y = dPriv->h - y - height; | |||||
x += dPriv->x; | |||||
y += dPriv->y; | |||||
/* Set the frontbuffer up as a large rectangular texture. | |||||
*/ | |||||
intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat); | |||||
intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat); | |||||
/* Set the 3d engine to draw into the destination region: | |||||
*/ | |||||
intel->vtbl.meta_draw_region(intel, dest_region); | |||||
intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */ | |||||
/* Draw a single quad, no cliprects: | |||||
*/ | |||||
intel->vtbl.meta_disable_cliprects(intel); | |||||
intel->vtbl.draw_quad(intel, | |||||
0, width, 0, height, | |||||
0x00ff00ff, x, x + width, y, y + height); | |||||
intel->vtbl.leave_meta_state(intel); | |||||
} | |||||
intel_region_wait_fence(ctx, dest_region); /* required by GL */ | |||||
return GL_TRUE; | |||||
#endif | |||||
return GL_FALSE; | |||||
} | |||||
static GLboolean | static GLboolean | ||||
do_blit_readpixels(GLcontext * ctx, | do_blit_readpixels(GLcontext * ctx, | ||||
GLint x, GLint y, GLsizei width, GLsizei height, | GLint x, GLint y, GLsizei width, GLsizei height, | ||||
(ctx, x, y, width, height, format, type, pack, pixels)) | (ctx, x, y, width, height, format, type, pack, pixels)) | ||||
return; | return; | ||||
#ifdef I915 | |||||
if (do_texture_readpixels | |||||
(ctx, x, y, width, height, format, type, pack, pixels)) | |||||
return; | |||||
#else | |||||
(void)do_blit_readpixels; | |||||
(void)do_texture_readpixels; | |||||
#endif | |||||
if (INTEL_DEBUG & DEBUG_PIXEL) | if (INTEL_DEBUG & DEBUG_PIXEL) | ||||
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__); | _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); | ||||