|
|
@@ -0,0 +1,238 @@ |
|
|
|
/* |
|
|
|
* Test vertex arrays and multitexture. |
|
|
|
* Press 'a' to toggle vertex arrays on/off. |
|
|
|
* When you run this program you should see a square with four colors: |
|
|
|
* |
|
|
|
* +------+------+ |
|
|
|
* |yellow| pink | |
|
|
|
* +------+------+ |
|
|
|
* |green | blue | |
|
|
|
* +------+------+ |
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
|
|
#include <assert.h> |
|
|
|
#include <math.h> |
|
|
|
#include <stdlib.h> |
|
|
|
#include <stdio.h> |
|
|
|
#include <string.h> |
|
|
|
#include "GL/glut.h" |
|
|
|
|
|
|
|
static GLuint Window = 0; |
|
|
|
|
|
|
|
static GLuint TexObj[2]; |
|
|
|
static GLfloat Angle = 0.0f; |
|
|
|
static GLboolean UseArrays = 1, Anim = 0; |
|
|
|
|
|
|
|
static GLfloat VertArray[4][2] = { |
|
|
|
{-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2} |
|
|
|
}; |
|
|
|
|
|
|
|
static GLfloat Tex0Array[4][2] = { |
|
|
|
{0, 0}, {1, 0}, {1, 1}, {0, 1} |
|
|
|
}; |
|
|
|
|
|
|
|
static GLfloat Tex1Array[4][2] = { |
|
|
|
{0, 0}, {1, 0}, {1, 1}, {0, 1} |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
static void init_arrays(void) |
|
|
|
{ |
|
|
|
glVertexPointer(2, GL_FLOAT, 0, VertArray); |
|
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
|
|
|
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE0_ARB); |
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array); |
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE1_ARB); |
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array); |
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void draw( void ) |
|
|
|
{ |
|
|
|
glClear( GL_COLOR_BUFFER_BIT ); |
|
|
|
|
|
|
|
glColor3f( 0.0, 0.0, 0.0 ); |
|
|
|
|
|
|
|
/* draw first polygon */ |
|
|
|
glPushMatrix(); |
|
|
|
glRotatef( Angle, 0.0, 0.0, 1.0 ); |
|
|
|
|
|
|
|
if (UseArrays) { |
|
|
|
glDrawArrays(GL_POLYGON, 0, 4); |
|
|
|
} |
|
|
|
else { |
|
|
|
glBegin( GL_POLYGON ); |
|
|
|
glTexCoord2f( 0.0, 0.0 ); |
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); |
|
|
|
glVertex2f( -1.0, -1.0 ); |
|
|
|
|
|
|
|
glTexCoord2f( 1.0, 0.0 ); |
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); |
|
|
|
glVertex2f( 1.0, -1.0 ); |
|
|
|
|
|
|
|
glTexCoord2f( 1.0, 1.0 ); |
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); |
|
|
|
glVertex2f( 1.0, 1.0 ); |
|
|
|
|
|
|
|
glTexCoord2f( 0.0, 1.0 ); |
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); |
|
|
|
glVertex2f( -1.0, 1.0 ); |
|
|
|
glEnd(); |
|
|
|
} |
|
|
|
|
|
|
|
glPopMatrix(); |
|
|
|
|
|
|
|
glutSwapBuffers(); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void idle( void ) |
|
|
|
{ |
|
|
|
Angle += 2.0; |
|
|
|
glutPostRedisplay(); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* change view Angle, exit upon ESC */ |
|
|
|
static void key(unsigned char k, int x, int y) |
|
|
|
{ |
|
|
|
(void) x; |
|
|
|
(void) y; |
|
|
|
switch (k) { |
|
|
|
case 'a': |
|
|
|
UseArrays = !UseArrays; |
|
|
|
printf("UseArrays: %d\n", UseArrays); |
|
|
|
break; |
|
|
|
case ' ': |
|
|
|
Anim = !Anim; |
|
|
|
if (Anim) |
|
|
|
glutIdleFunc(idle); |
|
|
|
else |
|
|
|
glutIdleFunc(NULL); |
|
|
|
break; |
|
|
|
case 27: |
|
|
|
glDeleteTextures( 2, TexObj ); |
|
|
|
glutDestroyWindow(Window); |
|
|
|
exit(0); |
|
|
|
} |
|
|
|
glutPostRedisplay(); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* new window size or exposure */ |
|
|
|
static void reshape( int width, int height ) |
|
|
|
{ |
|
|
|
glViewport(0, 0, (GLint)width, (GLint)height); |
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
glLoadIdentity(); |
|
|
|
/* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ |
|
|
|
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); |
|
|
|
glMatrixMode(GL_MODELVIEW); |
|
|
|
glLoadIdentity(); |
|
|
|
glTranslatef( 0.0, 0.0, -8.0 ); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void init( void ) |
|
|
|
{ |
|
|
|
static int width=8, height=8; |
|
|
|
GLubyte tex[64][3]; |
|
|
|
GLint i, j; |
|
|
|
|
|
|
|
/* generate texture object IDs */ |
|
|
|
glGenTextures( 2, TexObj ); |
|
|
|
|
|
|
|
/* |
|
|
|
* setup first texture object |
|
|
|
*/ |
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB); |
|
|
|
glEnable( GL_TEXTURE_2D ); |
|
|
|
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); |
|
|
|
|
|
|
|
glBindTexture( GL_TEXTURE_2D, TexObj[0] ); |
|
|
|
assert(glIsTexture(TexObj[0])); |
|
|
|
|
|
|
|
/* red over black */ |
|
|
|
for (i=0;i<height;i++) { |
|
|
|
for (j=0;j<width;j++) { |
|
|
|
int p = i*width+j; |
|
|
|
if (i < height / 2) { |
|
|
|
tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0; |
|
|
|
} |
|
|
|
else { |
|
|
|
tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
|
|
|
GL_RGB, GL_UNSIGNED_BYTE, tex ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
|
|
|
|
|
|
|
|
|
|
|
/* |
|
|
|
* setup second texture object |
|
|
|
*/ |
|
|
|
glActiveTextureARB(GL_TEXTURE1_ARB); |
|
|
|
glEnable( GL_TEXTURE_2D ); |
|
|
|
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); |
|
|
|
|
|
|
|
glBindTexture( GL_TEXTURE_2D, TexObj[1] ); |
|
|
|
assert(glIsTexture(TexObj[1])); |
|
|
|
|
|
|
|
/* left=green, right = blue */ |
|
|
|
for (i=0;i<height;i++) { |
|
|
|
for (j=0;j<width;j++) { |
|
|
|
int p = i*width+j; |
|
|
|
if (j < width / 2) { |
|
|
|
tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; |
|
|
|
} |
|
|
|
else { |
|
|
|
tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
|
|
|
GL_RGB, GL_UNSIGNED_BYTE, tex ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int main( int argc, char *argv[] ) |
|
|
|
{ |
|
|
|
glutInit(&argc, argv); |
|
|
|
glutInitWindowPosition(0, 0); |
|
|
|
glutInitWindowSize(300, 300); |
|
|
|
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
|
|
|
|
|
|
|
Window = glutCreateWindow("Texture Objects"); |
|
|
|
if (!Window) { |
|
|
|
exit(1); |
|
|
|
} |
|
|
|
|
|
|
|
init(); |
|
|
|
init_arrays(); |
|
|
|
|
|
|
|
glutReshapeFunc( reshape ); |
|
|
|
glutKeyboardFunc( key ); |
|
|
|
if (Anim) |
|
|
|
glutIdleFunc( idle ); |
|
|
|
glutDisplayFunc( draw ); |
|
|
|
glutMainLoop(); |
|
|
|
return 0; |
|
|
|
} |