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@@ -1,4 +1,4 @@ |
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/* $Id: texobj.c,v 1.5 2000/07/19 23:57:24 brianp Exp $ */ |
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/* $Id: texobj.c,v 1.6 2002/01/04 21:05:57 brianp Exp $ */ |
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/* |
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* Example of using the 1.1 texture object functions. |
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@@ -7,6 +7,7 @@ |
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* Brian Paul June 1996 This file is in the public domain. |
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*/ |
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#include <assert.h> |
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#include <math.h> |
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#include <stdlib.h> |
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#include <string.h> |
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@@ -173,6 +174,7 @@ static void init( void ) |
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if (UseObj) { |
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#ifdef TEXTURE_OBJECT |
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glBindTexture( GL_TEXTURE_2D, TexObj[0] ); |
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assert(glIsTexture(TexObj[0])); |
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#endif |
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} |
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else { |
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@@ -206,7 +208,9 @@ static void init( void ) |
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if (UseObj) { |
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#ifdef TEXTURE_OBJECT |
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glBindTexture( GL_TEXTURE_2D, TexObj[1] ); |
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assert(glIsTexture(TexObj[1])); |
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#endif |
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assert(!glIsTexture(TexObj[1] + 999)); |
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} |
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else { |
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glNewList( TexObj[1], GL_COMPILE ); |