| @@ -1,4 +1,4 @@ | |||
| /* $Id: osmesa.c,v 1.88 2002/09/27 02:45:39 brianp Exp $ */ | |||
| /* $Id: osmesa.c,v 1.89 2002/10/05 03:02:01 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -767,9 +767,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, | |||
| } | |||
| } | |||
| else if (osmesa->format == OSMESA_RGB) { | |||
| const GLchan r = ctx->Color.ClearColor[0]; | |||
| const GLchan g = ctx->Color.ClearColor[1]; | |||
| const GLchan b = ctx->Color.ClearColor[2]; | |||
| GLchan r, g, b; | |||
| CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]); | |||
| CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]); | |||
| CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]); | |||
| if (all) { | |||
| /* Clear whole RGB buffer */ | |||
| GLuint n = osmesa->rowlength * osmesa->height; | |||
| @@ -793,9 +794,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, | |||
| } | |||
| } | |||
| else if (osmesa->format == OSMESA_BGR) { | |||
| const GLchan r = ctx->Color.ClearColor[0]; | |||
| const GLchan g = ctx->Color.ClearColor[1]; | |||
| const GLchan b = ctx->Color.ClearColor[2]; | |||
| GLchan r, g, b; | |||
| CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]); | |||
| CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]); | |||
| CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]); | |||
| if (all) { | |||
| /* Clear whole RGB buffer */ | |||
| const GLint n = osmesa->rowlength * osmesa->height; | |||
| @@ -819,10 +821,11 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, | |||
| } | |||
| } | |||
| else if (osmesa->format == OSMESA_RGB_565) { | |||
| const GLchan r = ctx->Color.ClearColor[0]; | |||
| const GLchan g = ctx->Color.ClearColor[1]; | |||
| const GLchan b = ctx->Color.ClearColor[2]; | |||
| GLushort clearPixel; | |||
| GLchan r, g, b; | |||
| CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]); | |||
| CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]); | |||
| CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]); | |||
| PACK_RGB_565(clearPixel, r, g, b); | |||
| if (all) { | |||
| /* Clear whole RGB buffer */ | |||
| @@ -851,10 +854,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, | |||
| /* 4-byte pixel value */ | |||
| GLuint clearPixel; | |||
| GLchan *clr = (GLchan *) &clearPixel; | |||
| clr[osmesa->rInd] = ctx->Color.ClearColor[0]; | |||
| clr[osmesa->gInd] = ctx->Color.ClearColor[1]; | |||
| clr[osmesa->bInd] = ctx->Color.ClearColor[2]; | |||
| clr[osmesa->aInd] = ctx->Color.ClearColor[3]; | |||
| CLAMPED_FLOAT_TO_CHAN(clr[osmesa->rInd], ctx->Color.ClearColor[0]); | |||
| CLAMPED_FLOAT_TO_CHAN(clr[osmesa->gInd], ctx->Color.ClearColor[1]); | |||
| CLAMPED_FLOAT_TO_CHAN(clr[osmesa->bInd], ctx->Color.ClearColor[2]); | |||
| CLAMPED_FLOAT_TO_CHAN(clr[osmesa->aInd], ctx->Color.ClearColor[3]); | |||
| if (all) { | |||
| /* Clear whole RGBA buffer */ | |||
| const GLuint n = osmesa->rowlength * osmesa->height; | |||
| @@ -880,10 +883,11 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all, | |||
| } | |||
| } | |||
| #else | |||
| const GLchan r = ctx->Color.ClearColor[0]; | |||
| const GLchan g = ctx->Color.ClearColor[1]; | |||
| const GLchan b = ctx->Color.ClearColor[2]; | |||
| const GLchan a = ctx->Color.ClearColor[3]; | |||
| GLchan r, g, b, a; | |||
| CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]); | |||
| CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]); | |||
| CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]); | |||
| CLAMPED_FLOAT_TO_CHAN(a, ctx->Color.ClearColor[3]); | |||
| if (all) { | |||
| /* Clear whole RGBA buffer */ | |||
| const GLuint n = osmesa->rowlength * osmesa->height; | |||