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GLfloat/GLchan updates

tags/mesa_4_1
Brian Paul 23 years ago
parent
commit
f42d366bb6
1 changed files with 22 additions and 18 deletions
  1. 22
    18
      src/mesa/drivers/osmesa/osmesa.c

+ 22
- 18
src/mesa/drivers/osmesa/osmesa.c View File

/* $Id: osmesa.c,v 1.88 2002/09/27 02:45:39 brianp Exp $ */
/* $Id: osmesa.c,v 1.89 2002/10/05 03:02:01 brianp Exp $ */


/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
} }
} }
else if (osmesa->format == OSMESA_RGB) { else if (osmesa->format == OSMESA_RGB) {
const GLchan r = ctx->Color.ClearColor[0];
const GLchan g = ctx->Color.ClearColor[1];
const GLchan b = ctx->Color.ClearColor[2];
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) { if (all) {
/* Clear whole RGB buffer */ /* Clear whole RGB buffer */
GLuint n = osmesa->rowlength * osmesa->height; GLuint n = osmesa->rowlength * osmesa->height;
} }
} }
else if (osmesa->format == OSMESA_BGR) { else if (osmesa->format == OSMESA_BGR) {
const GLchan r = ctx->Color.ClearColor[0];
const GLchan g = ctx->Color.ClearColor[1];
const GLchan b = ctx->Color.ClearColor[2];
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) { if (all) {
/* Clear whole RGB buffer */ /* Clear whole RGB buffer */
const GLint n = osmesa->rowlength * osmesa->height; const GLint n = osmesa->rowlength * osmesa->height;
} }
} }
else if (osmesa->format == OSMESA_RGB_565) { else if (osmesa->format == OSMESA_RGB_565) {
const GLchan r = ctx->Color.ClearColor[0];
const GLchan g = ctx->Color.ClearColor[1];
const GLchan b = ctx->Color.ClearColor[2];
GLushort clearPixel; GLushort clearPixel;
GLchan r, g, b;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
PACK_RGB_565(clearPixel, r, g, b); PACK_RGB_565(clearPixel, r, g, b);
if (all) { if (all) {
/* Clear whole RGB buffer */ /* Clear whole RGB buffer */
/* 4-byte pixel value */ /* 4-byte pixel value */
GLuint clearPixel; GLuint clearPixel;
GLchan *clr = (GLchan *) &clearPixel; GLchan *clr = (GLchan *) &clearPixel;
clr[osmesa->rInd] = ctx->Color.ClearColor[0];
clr[osmesa->gInd] = ctx->Color.ClearColor[1];
clr[osmesa->bInd] = ctx->Color.ClearColor[2];
clr[osmesa->aInd] = ctx->Color.ClearColor[3];
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->rInd], ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->gInd], ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->bInd], ctx->Color.ClearColor[2]);
CLAMPED_FLOAT_TO_CHAN(clr[osmesa->aInd], ctx->Color.ClearColor[3]);
if (all) { if (all) {
/* Clear whole RGBA buffer */ /* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height; const GLuint n = osmesa->rowlength * osmesa->height;
} }
} }
#else #else
const GLchan r = ctx->Color.ClearColor[0];
const GLchan g = ctx->Color.ClearColor[1];
const GLchan b = ctx->Color.ClearColor[2];
const GLchan a = ctx->Color.ClearColor[3];
GLchan r, g, b, a;
CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
CLAMPED_FLOAT_TO_CHAN(a, ctx->Color.ClearColor[3]);
if (all) { if (all) {
/* Clear whole RGBA buffer */ /* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height; const GLuint n = osmesa->rowlength * osmesa->height;

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