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gallium/docs: minor fixes

tags/mesa-7.9-rc1
Roland Scheidegger 15 年前
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共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 1
    1
      src/gallium/docs/d3d11ddi.txt
  2. 2
    2
      src/gallium/docs/source/cso/rasterizer.rst

+ 1
- 1
src/gallium/docs/d3d11ddi.txt 查看文件

@@ -138,7 +138,7 @@ ClearUnorderedAccessViewUint (D3D11 only)
- Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders)

CreateBlendState (extended in D3D10.1) -> create_blend_state
# D3D10 does not support per-RT blending, only D3D10.1 does
# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
- Gallium lacks alpha-to-coverage
+ Gallium supports logic ops
+ Gallium supports dithering

+ 2
- 2
src/gallium/docs/source/cso/rasterizer.rst 查看文件

@@ -81,8 +81,8 @@ point_quad_rasterization
Determines if points should be rasterized as quads or points. Certain APIs,
like Direct3D, always use quad rasterization for points, regardless of
whether point sprites are enabled or not. If this state is enabled, point
smoothing and antialiasing are disabled, and sprite coordinates are not
generated.
smoothing and antialiasing are disabled. If it is disabled, point sprite
coordinates are not generated.

.. note::


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