@@ -138,7 +138,7 @@ ClearUnorderedAccessViewUint (D3D11 only) | |||
- Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders) | |||
CreateBlendState (extended in D3D10.1) -> create_blend_state | |||
# D3D10 does not support per-RT blending, only D3D10.1 does | |||
# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does | |||
- Gallium lacks alpha-to-coverage | |||
+ Gallium supports logic ops | |||
+ Gallium supports dithering |
@@ -81,8 +81,8 @@ point_quad_rasterization | |||
Determines if points should be rasterized as quads or points. Certain APIs, | |||
like Direct3D, always use quad rasterization for points, regardless of | |||
whether point sprites are enabled or not. If this state is enabled, point | |||
smoothing and antialiasing are disabled, and sprite coordinates are not | |||
generated. | |||
smoothing and antialiasing are disabled. If it is disabled, point sprite | |||
coordinates are not generated. | |||
.. note:: | |||