| @@ -45,7 +45,6 @@ void main() | |||
| distance[2] = dot(p, HalfSpace2); | |||
| distance[3] = dot(p, HalfSpace3); | |||
| #if 1 | |||
| distance = smoothstep(-FWidth, FWidth, distance); | |||
| inorout += dot(distance, vec4(1.0)); | |||
| @@ -73,7 +72,4 @@ void main() | |||
| surfColor += SpecularColor * intensity; | |||
| gl_FragColor = surfColor; | |||
| #else | |||
| gl_FragColor = distance; | |||
| #endif | |||
| } | |||