@@ -45,7 +45,6 @@ void main() | |||
distance[2] = dot(p, HalfSpace2); | |||
distance[3] = dot(p, HalfSpace3); | |||
#if 1 | |||
distance = smoothstep(-FWidth, FWidth, distance); | |||
inorout += dot(distance, vec4(1.0)); | |||
@@ -73,7 +72,4 @@ void main() | |||
surfColor += SpecularColor * intensity; | |||
gl_FragColor = surfColor; | |||
#else | |||
gl_FragColor = distance; | |||
#endif | |||
} |