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/* |
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* Copyright © 2018 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "tgsi/tgsi_from_mesa.h" |
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#include "st_glsl_types.h" |
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#include "st_nir.h" |
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#include "nir_builder.h" |
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struct pipe_shader_state * |
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st_nir_finish_builtin_shader(struct st_context *st, |
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nir_shader *nir, |
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const char *name) |
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{ |
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struct pipe_context *pipe = st->pipe; |
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struct pipe_screen *screen = pipe->screen; |
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enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(nir->info.stage); |
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bool is_scalar = |
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screen->get_shader_param(screen, p_stage, PIPE_SHADER_CAP_SCALAR_ISA); |
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nir->info.name = ralloc_strdup(nir, name); |
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nir->info.separate_shader = true; |
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if (nir->info.stage == MESA_SHADER_FRAGMENT) |
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nir->info.fs.untyped_color_outputs = true; |
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NIR_PASS_V(nir, nir_lower_global_vars_to_local); |
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NIR_PASS_V(nir, nir_split_var_copies); |
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NIR_PASS_V(nir, nir_lower_var_copies); |
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NIR_PASS_V(nir, nir_lower_system_values); |
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if (is_scalar) { |
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nir_variable_mode mask = |
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(nir->info.stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) | |
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(nir->info.stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); |
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NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); |
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} |
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st_nir_opts(nir, is_scalar); |
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
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st_nir_assign_varying_locations(st, nir); |
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if (st->ctx->Const.PackedDriverUniformStorage) { |
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NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size, |
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(nir_lower_io_options)0); |
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NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo); |
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} |
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struct pipe_shader_state state = { |
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.type = PIPE_SHADER_IR_NIR, |
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.ir.nir = nir, |
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}; |
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switch (nir->info.stage) { |
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case MESA_SHADER_VERTEX: |
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return pipe->create_vs_state(pipe, &state); |
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case MESA_SHADER_TESS_CTRL: |
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return pipe->create_tcs_state(pipe, &state); |
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case MESA_SHADER_TESS_EVAL: |
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return pipe->create_tes_state(pipe, &state); |
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case MESA_SHADER_GEOMETRY: |
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return pipe->create_gs_state(pipe, &state); |
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case MESA_SHADER_FRAGMENT: |
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return pipe->create_fs_state(pipe, &state); |
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default: |
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unreachable("unsupported shader stage"); |
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return NULL; |
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} |
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} |
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/** |
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* Make a simple shader that copies inputs to corresponding outputs. |
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*/ |
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struct pipe_shader_state * |
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st_nir_make_passthrough_shader(struct st_context *st, |
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const char *shader_name, |
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gl_shader_stage stage, |
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unsigned num_vars, |
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unsigned *input_locations, |
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unsigned *output_locations, |
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unsigned *interpolation_modes, |
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unsigned sysval_mask) |
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{ |
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struct nir_builder b; |
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const struct glsl_type *vec4 = glsl_vec4_type(); |
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const nir_shader_compiler_options *options = |
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st->ctx->Const.ShaderCompilerOptions[stage].NirOptions; |
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nir_builder_init_simple_shader(&b, NULL, stage, options); |
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char var_name[15]; |
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for (unsigned i = 0; i < num_vars; i++) { |
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nir_variable *in; |
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if (sysval_mask & (1 << i)) { |
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snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]); |
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in = nir_variable_create(b.shader, nir_var_system_value, |
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glsl_int_type(), var_name); |
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in->data.interpolation = INTERP_MODE_FLAT; |
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} else { |
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snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]); |
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in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); |
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} |
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in->data.location = input_locations[i]; |
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if (interpolation_modes) |
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in->data.interpolation = interpolation_modes[i]; |
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snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]); |
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nir_variable *out = |
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nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name); |
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out->data.location = output_locations[i]; |
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out->data.interpolation = in->data.interpolation; |
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nir_copy_var(&b, out, in); |
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} |
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return st_nir_finish_builtin_shader(st, b.shader, shader_name); |
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} |