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@@ -51,7 +51,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) |
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static const unsigned known_desktop_glsl_versions[] = |
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{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; |
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{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 }; |
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, |
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@@ -142,6 +142,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, |
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this->user_structures = NULL; |
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this->num_user_structures = 0; |
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/* supported_versions should be large enough to support the known desktop |
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* GLSL versions plus 2 GLES versions (ES2 & ES3) |
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*/ |
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STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) == |
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ARRAY_SIZE(this->supported_versions)); |
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/* Populate the list of supported GLSL versions */ |
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/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or |
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* the OpenGL 3.2 Core context is supported, this logic will need |
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@@ -169,8 +175,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, |
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this->supported_versions[this->num_supported_versions].es = true; |
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this->num_supported_versions++; |
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} |
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assert(this->num_supported_versions |
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<= ARRAY_SIZE(this->supported_versions)); |
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/* Create a string for use in error messages to tell the user which GLSL |
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* versions are supported. |