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- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- #pragma once
- #ifndef GLSL_PARSER_EXTRAS_H
- #define GLSL_PARSER_EXTRAS_H
-
- /*
- * Most of the definitions here only apply to C++
- */
- #ifdef __cplusplus
-
-
- #include <stdlib.h>
- #include "glsl_symbol_table.h"
-
- struct gl_context;
-
- struct glsl_switch_state {
- /** Temporary variables needed for switch statement. */
- ir_variable *test_var;
- ir_variable *is_fallthru_var;
- class ast_switch_statement *switch_nesting_ast;
-
- /** Used to detect if 'continue' was called inside a switch. */
- ir_variable *continue_inside;
-
- /** Used to set condition if 'default' label should be chosen. */
- ir_variable *run_default;
-
- /** Table of constant values already used in case labels */
- struct hash_table *labels_ht;
- class ast_case_label *previous_default;
-
- bool is_switch_innermost; // if switch stmt is closest to break, ...
- };
-
- const char *
- glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
-
- typedef struct YYLTYPE {
- int first_line;
- int first_column;
- int last_line;
- int last_column;
- unsigned source;
- } YYLTYPE;
- # define YYLTYPE_IS_DECLARED 1
- # define YYLTYPE_IS_TRIVIAL 1
-
- extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
-
- struct _mesa_glsl_parse_state {
- _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
- void *mem_ctx);
-
- DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
-
- /**
- * Generate a string representing the GLSL version currently being compiled
- * (useful for error messages).
- */
- const char *get_version_string()
- {
- return glsl_compute_version_string(this, this->es_shader,
- this->language_version);
- }
-
- /**
- * Determine whether the current GLSL version is sufficiently high to
- * support a certain feature.
- *
- * \param required_glsl_version is the desktop GLSL version that is
- * required to support the feature, or 0 if no version of desktop GLSL
- * supports the feature.
- *
- * \param required_glsl_es_version is the GLSL ES version that is required
- * to support the feature, or 0 if no version of GLSL ES suports the
- * feature.
- */
- bool is_version(unsigned required_glsl_version,
- unsigned required_glsl_es_version) const
- {
- unsigned required_version = this->es_shader ?
- required_glsl_es_version : required_glsl_version;
- return required_version != 0
- && this->language_version >= required_version;
- }
-
- bool check_version(unsigned required_glsl_version,
- unsigned required_glsl_es_version,
- YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
-
- bool check_precision_qualifiers_allowed(YYLTYPE *locp)
- {
- return check_version(130, 100, locp,
- "precision qualifiers are forbidden");
- }
-
- bool check_bitwise_operations_allowed(YYLTYPE *locp)
- {
- return check_version(130, 300, locp, "bit-wise operations are forbidden");
- }
-
- bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
- {
- if (!this->has_explicit_attrib_stream()) {
- const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
-
- _mesa_glsl_error(locp, this, "explicit stream requires %s",
- requirement);
- return false;
- }
-
- return true;
- }
-
- bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
- const ir_variable *var)
- {
- if (!this->has_explicit_attrib_location()) {
- const char *const requirement = this->es_shader
- ? "GLSL ES 300"
- : "GL_ARB_explicit_attrib_location extension or GLSL 330";
-
- _mesa_glsl_error(locp, this, "%s explicit location requires %s",
- mode_string(var), requirement);
- return false;
- }
-
- return true;
- }
-
- bool check_separate_shader_objects_allowed(YYLTYPE *locp,
- const ir_variable *var)
- {
- if (!this->has_separate_shader_objects()) {
- const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects extension"
- : "GL_ARB_separate_shader_objects extension or GLSL 420";
-
- _mesa_glsl_error(locp, this, "%s explicit location requires %s",
- mode_string(var), requirement);
- return false;
- }
-
- return true;
- }
-
- bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
- const ir_variable *)
- {
- if (!this->has_explicit_attrib_location() ||
- !this->ARB_explicit_uniform_location_enable) {
- _mesa_glsl_error(locp, this,
- "uniform explicit location requires "
- "GL_ARB_explicit_uniform_location and either "
- "GL_ARB_explicit_attrib_location or GLSL 330.");
- return false;
- }
-
- return true;
- }
-
- bool has_explicit_attrib_stream() const
- {
- return ARB_gpu_shader5_enable || is_version(400, 0);
- }
-
- bool has_explicit_attrib_location() const
- {
- return ARB_explicit_attrib_location_enable || is_version(330, 300);
- }
-
- bool has_uniform_buffer_objects() const
- {
- return ARB_uniform_buffer_object_enable || is_version(140, 300);
- }
-
- bool has_separate_shader_objects() const
- {
- return ARB_separate_shader_objects_enable || is_version(410, 0)
- || EXT_separate_shader_objects_enable;
- }
-
- void process_version_directive(YYLTYPE *locp, int version,
- const char *ident);
-
- struct gl_context *const ctx;
- void *scanner;
- exec_list translation_unit;
- glsl_symbol_table *symbols;
-
- unsigned num_supported_versions;
- struct {
- unsigned ver;
- bool es;
- } supported_versions[14];
-
- bool es_shader;
- unsigned language_version;
- gl_shader_stage stage;
-
- /**
- * Number of nested struct_specifier levels
- *
- * Outside a struct_specifier, this is zero.
- */
- unsigned struct_specifier_depth;
-
- /**
- * Default uniform layout qualifiers tracked during parsing.
- * Currently affects uniform blocks and uniform buffer variables in
- * those blocks.
- */
- struct ast_type_qualifier *default_uniform_qualifier;
-
- /**
- * Variables to track different cases if a fragment shader redeclares
- * built-in variable gl_FragCoord.
- *
- * Note: These values are computed at ast_to_hir time rather than at parse
- * time.
- */
- bool fs_redeclares_gl_fragcoord;
- bool fs_origin_upper_left;
- bool fs_pixel_center_integer;
- bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
-
- /**
- * True if a geometry shader input primitive type was specified using a
- * layout directive.
- *
- * Note: this value is computed at ast_to_hir time rather than at parse
- * time.
- */
- bool gs_input_prim_type_specified;
-
- /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
- struct ast_type_qualifier *in_qualifier;
-
- /**
- * True if a compute shader input local size was specified using a layout
- * directive.
- *
- * Note: this value is computed at ast_to_hir time rather than at parse
- * time.
- */
- bool cs_input_local_size_specified;
-
- /**
- * If cs_input_local_size_specified is true, the local size that was
- * specified. Otherwise ignored.
- */
- unsigned cs_input_local_size[3];
-
- /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
- struct ast_type_qualifier *out_qualifier;
-
- /**
- * Printable list of GLSL versions supported by the current context
- *
- * \note
- * This string should probably be generated per-context instead of per
- * invokation of the compiler. This should be changed when the method of
- * tracking supported GLSL versions changes.
- */
- const char *supported_version_string;
-
- /**
- * Implementation defined limits that affect built-in variables, etc.
- *
- * \sa struct gl_constants (in mtypes.h)
- */
- struct {
- /* 1.10 */
- unsigned MaxLights;
- unsigned MaxClipPlanes;
- unsigned MaxTextureUnits;
- unsigned MaxTextureCoords;
- unsigned MaxVertexAttribs;
- unsigned MaxVertexUniformComponents;
- unsigned MaxVertexTextureImageUnits;
- unsigned MaxCombinedTextureImageUnits;
- unsigned MaxTextureImageUnits;
- unsigned MaxFragmentUniformComponents;
-
- /* ARB_draw_buffers */
- unsigned MaxDrawBuffers;
-
- /* 3.00 ES */
- int MinProgramTexelOffset;
- int MaxProgramTexelOffset;
-
- /* 1.50 */
- unsigned MaxVertexOutputComponents;
- unsigned MaxGeometryInputComponents;
- unsigned MaxGeometryOutputComponents;
- unsigned MaxFragmentInputComponents;
- unsigned MaxGeometryTextureImageUnits;
- unsigned MaxGeometryOutputVertices;
- unsigned MaxGeometryTotalOutputComponents;
- unsigned MaxGeometryUniformComponents;
-
- /* ARB_shader_atomic_counters */
- unsigned MaxVertexAtomicCounters;
- unsigned MaxGeometryAtomicCounters;
- unsigned MaxFragmentAtomicCounters;
- unsigned MaxCombinedAtomicCounters;
- unsigned MaxAtomicBufferBindings;
-
- /* ARB_compute_shader */
- unsigned MaxComputeWorkGroupCount[3];
- unsigned MaxComputeWorkGroupSize[3];
-
- /* ARB_shader_image_load_store */
- unsigned MaxImageUnits;
- unsigned MaxCombinedImageUnitsAndFragmentOutputs;
- unsigned MaxImageSamples;
- unsigned MaxVertexImageUniforms;
- unsigned MaxGeometryImageUniforms;
- unsigned MaxFragmentImageUniforms;
- unsigned MaxCombinedImageUniforms;
- } Const;
-
- /**
- * During AST to IR conversion, pointer to current IR function
- *
- * Will be \c NULL whenever the AST to IR conversion is not inside a
- * function definition.
- */
- class ir_function_signature *current_function;
-
- /**
- * During AST to IR conversion, pointer to the toplevel IR
- * instruction list being generated.
- */
- exec_list *toplevel_ir;
-
- /** Have we found a return statement in this function? */
- bool found_return;
-
- /** Was there an error during compilation? */
- bool error;
-
- /**
- * Are all shader inputs / outputs invariant?
- *
- * This is set when the 'STDGL invariant(all)' pragma is used.
- */
- bool all_invariant;
-
- /** Loop or switch statement containing the current instructions. */
- class ast_iteration_statement *loop_nesting_ast;
-
- struct glsl_switch_state switch_state;
-
- /** List of structures defined in user code. */
- const glsl_type **user_structures;
- unsigned num_user_structures;
-
- char *info_log;
-
- /**
- * \name Enable bits for GLSL extensions
- */
- /*@{*/
- /* ARB extensions go here, sorted alphabetically.
- */
- bool ARB_arrays_of_arrays_enable;
- bool ARB_arrays_of_arrays_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool ARB_derivative_control_enable;
- bool ARB_derivative_control_warn;
- bool ARB_draw_buffers_enable;
- bool ARB_draw_buffers_warn;
- bool ARB_draw_instanced_enable;
- bool ARB_draw_instanced_warn;
- bool ARB_explicit_attrib_location_enable;
- bool ARB_explicit_attrib_location_warn;
- bool ARB_explicit_uniform_location_enable;
- bool ARB_explicit_uniform_location_warn;
- bool ARB_fragment_coord_conventions_enable;
- bool ARB_fragment_coord_conventions_warn;
- bool ARB_fragment_layer_viewport_enable;
- bool ARB_fragment_layer_viewport_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
- bool ARB_separate_shader_objects_enable;
- bool ARB_separate_shader_objects_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool ARB_shader_bit_encoding_enable;
- bool ARB_shader_bit_encoding_warn;
- bool ARB_shader_image_load_store_enable;
- bool ARB_shader_image_load_store_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_shading_language_packing_enable;
- bool ARB_shading_language_packing_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool ARB_texture_multisample_enable;
- bool ARB_texture_multisample_warn;
- bool ARB_texture_query_levels_enable;
- bool ARB_texture_query_levels_warn;
- bool ARB_texture_query_lod_enable;
- bool ARB_texture_query_lod_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
-
- /* KHR extensions go here, sorted alphabetically.
- */
-
- /* OES extensions go here, sorted alphabetically.
- */
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
-
- /* All other extensions go here, sorted alphabetically.
- */
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool AMD_vertex_shader_layer_enable;
- bool AMD_vertex_shader_layer_warn;
- bool AMD_vertex_shader_viewport_index_enable;
- bool AMD_vertex_shader_viewport_index_warn;
- bool EXT_separate_shader_objects_enable;
- bool EXT_separate_shader_objects_warn;
- bool EXT_shader_integer_mix_enable;
- bool EXT_shader_integer_mix_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
- /*@}*/
-
- /** Extensions supported by the OpenGL implementation. */
- const struct gl_extensions *extensions;
-
- bool uses_builtin_functions;
- bool fs_uses_gl_fragcoord;
-
- /**
- * For geometry shaders, size of the most recently seen input declaration
- * that was a sized array, or 0 if no sized input array declarations have
- * been seen.
- *
- * Unused for other shader types.
- */
- unsigned gs_input_size;
-
- bool early_fragment_tests;
-
- /** Atomic counter offsets by binding */
- unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
-
- bool allow_extension_directive_midshader;
- };
-
- # define YYLLOC_DEFAULT(Current, Rhs, N) \
- do { \
- if (N) \
- { \
- (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
- (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
- } \
- else \
- { \
- (Current).first_line = (Current).last_line = \
- YYRHSLOC(Rhs, 0).last_line; \
- (Current).first_column = (Current).last_column = \
- YYRHSLOC(Rhs, 0).last_column; \
- } \
- (Current).source = 0; \
- } while (0)
-
- /**
- * Emit a warning to the shader log
- *
- * \sa _mesa_glsl_error
- */
- extern void _mesa_glsl_warning(const YYLTYPE *locp,
- _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
- extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
- const char *string);
-
- extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
-
- union YYSTYPE;
- extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
- void *scanner);
-
- extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
-
- /**
- * Process elements of the #extension directive
- *
- * \return
- * If \c name and \c behavior are valid, \c true is returned. Otherwise
- * \c false is returned.
- */
- extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
- const char *behavior,
- YYLTYPE *behavior_locp,
- _mesa_glsl_parse_state *state);
-
- #endif /* __cplusplus */
-
-
- /*
- * These definitions apply to C and C++
- */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Get the textual name of the specified shader stage (which is a
- * gl_shader_stage).
- */
- extern const char *
- _mesa_shader_stage_to_string(unsigned stage);
-
- extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
- const struct gl_extensions *extensions, struct gl_context *gl_ctx);
-
- extern void _mesa_destroy_shader_compiler(void);
- extern void _mesa_destroy_shader_compiler_caches(void);
-
- #ifdef __cplusplus
- }
- #endif
-
-
- #endif /* GLSL_PARSER_EXTRAS_H */
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