Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.tags/mesa_3_5
| @@ -1,4 +1,4 @@ | |||
| # $Id: Makefile.X11,v 1.23 2000/09/26 15:27:23 brianp Exp $ | |||
| # $Id: Makefile.X11,v 1.24 2000/09/26 20:53:53 brianp Exp $ | |||
| # Mesa 3-D graphics library | |||
| # Version: 3.5 | |||
| @@ -55,6 +55,7 @@ CORE_SOURCES = \ | |||
| hint.c \ | |||
| image.c \ | |||
| imaging.c \ | |||
| imports.c \ | |||
| light.c \ | |||
| lines.c \ | |||
| logic.c \ | |||
| @@ -248,15 +248,18 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, | |||
| visual->DBFlag = dbFlag; | |||
| visual->Depth = depth; | |||
| visual->GLVisual = gl_create_visual(GL_TRUE, /* rgb mode */ | |||
| GL_TRUE, /* software alpha */ | |||
| dbFlag, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| depthSize, /* depth bits */ | |||
| stencilSize,/* stencil bits */ | |||
| accumSize, /* accum bits */ | |||
| 0, /* index bits */ | |||
| redBits, greenBits, blueBits, 0); | |||
| visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */ | |||
| dbFlag, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| redBits, greenBits, blueBits, 8, | |||
| 0, /* index bits */ | |||
| depthSize, /* depth bits */ | |||
| stencilSize,/* stencil bits */ | |||
| accumSize, /* accum bits */ | |||
| accumSize, /* accum bits */ | |||
| accumSize, /* accum bits */ | |||
| accumSize, /* accum bits */ | |||
| 1 ); | |||
| if (!visual->GLVisual) | |||
| { | |||
| free(visual); | |||
| @@ -269,8 +272,8 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, | |||
| void AMesaDestroyVisual(AMesaVisual visual) | |||
| { | |||
| gl_destroy_visual(visual->GLVisual); | |||
| free(visual); | |||
| _mesa_destroy_visual(visual->GLVisual); | |||
| free(visual); | |||
| } | |||
| @@ -299,7 +302,7 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, | |||
| } | |||
| } | |||
| buffer->GLBuffer = gl_create_framebuffer(visual->GLVisual); | |||
| buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual); | |||
| if (!buffer->GLBuffer) | |||
| { | |||
| if (buffer->Background) destroy_bitmap(buffer->Background); | |||
| @@ -312,12 +315,12 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, | |||
| void AMesaDestroyBuffer(AMesaBuffer buffer) | |||
| { | |||
| if (buffer->Screen) destroy_bitmap(buffer->Screen); | |||
| if (buffer->Background) destroy_bitmap(buffer->Background); | |||
| gl_destroy_framebuffer(buffer->GLBuffer); | |||
| free(buffer); | |||
| } | |||
| { | |||
| if (buffer->Screen) destroy_bitmap(buffer->Screen); | |||
| if (buffer->Background) destroy_bitmap(buffer->Background); | |||
| _mesa_destroy_framebuffer(buffer->GLBuffer); | |||
| free(buffer); | |||
| } | |||
| AMesaContext AMesaCreateContext(AMesaVisual visual, | |||
| @@ -334,7 +337,7 @@ AMesaContext AMesaCreateContext(AMesaVisual visual, | |||
| context->Buffer = NULL; | |||
| context->ClearColor = 0; | |||
| context->CurrentColor = 0; | |||
| context->GLContext = gl_create_context(visual->GLVisual, | |||
| context->GLContext = _mesa_create_context(visual->GLVisual, | |||
| share ? share->GLContext : NULL, | |||
| (void*)context, | |||
| direct); | |||
| @@ -349,47 +352,44 @@ AMesaContext AMesaCreateContext(AMesaVisual visual, | |||
| void AMesaDestroyContext(AMesaContext context) | |||
| { | |||
| gl_destroy_context(context->GLContext); | |||
| free(context); | |||
| } | |||
| { | |||
| _mesa_destroy_context(context->GLContext); | |||
| free(context); | |||
| } | |||
| GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer) | |||
| { | |||
| if (context && buffer) | |||
| { | |||
| set_color_depth(context->Visual->Depth); | |||
| if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0) | |||
| return GL_FALSE; | |||
| context->Buffer = buffer; | |||
| buffer->Screen = screen; | |||
| buffer->Active = buffer->Background ? buffer->Background : screen; | |||
| { | |||
| if (context && buffer) { | |||
| set_color_depth(context->Visual->Depth); | |||
| if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0) | |||
| return GL_FALSE; | |||
| context->Buffer = buffer; | |||
| buffer->Screen = screen; | |||
| buffer->Active = buffer->Background ? buffer->Background : screen; | |||
| setup_dd_pointers(context->GLContext); | |||
| gl_make_current(context->GLContext, buffer->GLBuffer); | |||
| gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height); | |||
| } | |||
| else | |||
| { | |||
| destroy_bitmap(context->Buffer->Screen); | |||
| context->Buffer->Screen = NULL; | |||
| context->Buffer->Active = NULL; | |||
| context->Buffer = NULL; | |||
| gl_make_current(NULL, NULL); | |||
| } | |||
| return GL_TRUE; | |||
| } | |||
| setup_dd_pointers(context->GLContext); | |||
| _mesa_make_current(context->GLContext, buffer->GLBuffer); | |||
| gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height); | |||
| } | |||
| else { | |||
| destroy_bitmap(context->Buffer->Screen); | |||
| context->Buffer->Screen = NULL; | |||
| context->Buffer->Active = NULL; | |||
| context->Buffer = NULL; | |||
| _mesa_make_current(NULL, NULL); | |||
| } | |||
| return GL_TRUE; | |||
| } | |||
| void AMesaSwapBuffers(AMesaBuffer buffer) | |||
| { | |||
| if (buffer->Background) | |||
| { | |||
| blit(buffer->Background, buffer->Screen, | |||
| 0, 0, 0, 0, | |||
| buffer->Width, buffer->Height); | |||
| } | |||
| } | |||
| { | |||
| if (buffer->Background) { | |||
| blit(buffer->Background, buffer->Screen, | |||
| 0, 0, 0, 0, | |||
| buffer->Width, buffer->Height); | |||
| } | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: GLView.cpp,v 1.2 2000/03/19 01:13:13 brianp Exp $ */ | |||
| /* $Id: GLView.cpp,v 1.3 2000/09/26 20:54:09 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.1 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -27,6 +27,13 @@ | |||
| /* | |||
| * $Log: GLView.cpp,v $ | |||
| * Revision 1.3 2000/09/26 20:54:09 brianp | |||
| * First batch of OpenGL SI related changes: | |||
| * Renamed struct gl_context to struct __GLcontextRec. | |||
| * Include glcore.h, setup GL imports/exports. | |||
| * Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. | |||
| * GLcontext's Visual field is no longer a pointer. | |||
| * | |||
| * Revision 1.2 2000/03/19 01:13:13 brianp | |||
| * updated for Mesa 3.3 | |||
| * | |||
| @@ -242,9 +249,9 @@ AuxInfo::AuxInfo() | |||
| AuxInfo::~AuxInfo() | |||
| { | |||
| gl_destroy_visual(mVisual); | |||
| gl_destroy_framebuffer(mBuffer); | |||
| gl_destroy_context(mContext); | |||
| _mesa_destroy_visual(mVisual); | |||
| _mesa_destroy_framebuffer(mBuffer); | |||
| _mesa_destroy_context(mContext); | |||
| } | |||
| @@ -260,7 +267,7 @@ void AuxInfo::Init(BGLView *bglView, GLcontext *c, GLvisual *v, GLframebuffer *b | |||
| void AuxInfo::MakeCurrent() | |||
| { | |||
| UpdateState(mContext); | |||
| gl_make_current(mContext, mBuffer); | |||
| _mesa_make_current(mContext, mBuffer); | |||
| } | |||
| @@ -1008,13 +1015,19 @@ BGLView::BGLView(BRect rect, char *name, | |||
| AuxInfo *aux = new AuxInfo; | |||
| // examine option flags and create gl_context struct | |||
| GLvisual *visual = gl_create_visual( rgbFlag, alphaFlag, | |||
| dblFlag, stereoFlag, | |||
| depth, stencil, accum, index, | |||
| red, green, blue, alpha); | |||
| GLvisual *visual = _mesa__create_visual( rgbFlag, | |||
| dblFlag, | |||
| stereoFlag, | |||
| red, green, blue, alpha, | |||
| index, | |||
| depth, | |||
| stencil, | |||
| accum, accum, accum, accum, | |||
| 1 | |||
| ); | |||
| // create core framebuffer | |||
| GLframebuffer *buffer = gl_create_framebuffer(visual, | |||
| GLframebuffer *buffer = _mesa_create_framebuffer(visual, | |||
| depth > 0 ? GL_TRUE : GL_FALSE, | |||
| stencil > 0 ? GL_TRUE: GL_FALSE, | |||
| accum > 0 ? GL_TRUE : GL_FALSE, | |||
| @@ -1023,7 +1036,7 @@ BGLView::BGLView(BRect rect, char *name, | |||
| // create core context | |||
| const GLboolean direct = GL_TRUE; | |||
| GLcontext *ctx = gl_create_context( visual, NULL, aux, direct ); | |||
| GLcontext *ctx = _mesa_create_context( visual, NULL, aux, direct ); | |||
| aux->Init(this, ctx, visual, buffer ); | |||
| @@ -1051,7 +1064,7 @@ void BGLView::UnlockGL() | |||
| { | |||
| AuxInfo *aux = (AuxInfo *) m_gc; | |||
| assert(aux); | |||
| // Could call gl_make_current(NULL, NULL) but it would just | |||
| // Could call _mesa_make_current(NULL, NULL) but it would just | |||
| // hinder performance | |||
| } | |||
| @@ -147,15 +147,15 @@ static BOOL InitOpenGL( HINSTANCE hInst ) | |||
| /*========================================================================*/ | |||
| /* Do all core Mesa stuff. */ | |||
| /*========================================================================*/ | |||
| pD3DDefault->gl_visual = gl_create_visual( TRUE, | |||
| GL_FALSE, /* software alpha */ | |||
| FALSE, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 8, /* accum_bits */ | |||
| 0, /* index bits */ | |||
| 8,8,8,8 ); /* r, g, b, a bits */ | |||
| pD3DDefault->gl_visual = _mesa_create_visual( TRUE, | |||
| FALSE, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 8,8,8,8, /* r, g, b, a bits */ | |||
| 0, /* index bits */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 8,8,8,8, /* accum_bits */ | |||
| 1 ); | |||
| if ( pD3DDefault->gl_visual == NULL) | |||
| { | |||
| @@ -164,25 +164,25 @@ static BOOL InitOpenGL( HINSTANCE hInst ) | |||
| } | |||
| /* Allocate a new Mesa context */ | |||
| pD3DDefault->gl_ctx = gl_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); | |||
| pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); | |||
| if ( pD3DDefault->gl_ctx == NULL ) | |||
| { | |||
| gl_destroy_visual( pD3DDefault->gl_visual ); | |||
| _mesa_destroy_visual( pD3DDefault->gl_visual ); | |||
| FREE( pD3DDefault ); | |||
| return FALSE; | |||
| } | |||
| /* Allocate a new Mesa frame buffer */ | |||
| pD3DDefault->gl_buffer = gl_create_framebuffer( pD3DDefault->gl_visual ); | |||
| pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual ); | |||
| if ( pD3DDefault->gl_buffer == NULL ) | |||
| { | |||
| gl_destroy_visual( pD3DDefault->gl_visual ); | |||
| gl_destroy_context( pD3DDefault->gl_ctx ); | |||
| _mesa_destroy_visual( pD3DDefault->gl_visual ); | |||
| _mesa_destroy_context( pD3DDefault->gl_ctx ); | |||
| FREE( pD3DDefault ); | |||
| return FALSE; | |||
| } | |||
| SetupDDPointers( pD3DDefault->gl_ctx ); | |||
| gl_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); | |||
| _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); | |||
| return TRUE; | |||
| } | |||
| @@ -214,15 +214,15 @@ HGLRC APIENTRY wglCreateContext( HDC hdc ) | |||
| /*========================================================================*/ | |||
| /* TODO: support more then one visual. */ | |||
| pNewContext->gl_visual = gl_create_visual( TRUE, | |||
| GL_TRUE, /* software alpha */ | |||
| TRUE, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 8, /* accum_bits */ | |||
| 0, /* index bits */ | |||
| 8,8,8,8 ); /* r, g, b, a bits */ | |||
| pNewContext->gl_visual = _mesa_create_visual( TRUE, | |||
| TRUE, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 8,8,8,8, /* r, g, b, a bits */ | |||
| 0, /* index bits */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 16,16,16,16,/* accum_bits */ | |||
| 1 ); | |||
| if ( pNewContext->gl_visual == NULL) | |||
| { | |||
| FREE( pNewContext ); | |||
| @@ -231,21 +231,21 @@ HGLRC APIENTRY wglCreateContext( HDC hdc ) | |||
| } | |||
| /* Allocate a new Mesa context */ | |||
| pNewContext->gl_ctx = gl_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); | |||
| pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); | |||
| if ( pNewContext->gl_ctx == NULL ) | |||
| { | |||
| gl_destroy_visual( pNewContext->gl_visual ); | |||
| _mesa_destroy_visual( pNewContext->gl_visual ); | |||
| FREE( pNewContext ); | |||
| SetLastError( 0 ); | |||
| return (HGLRC)NULL; | |||
| } | |||
| /* Allocate a new Mesa frame buffer */ | |||
| pNewContext->gl_buffer = gl_create_framebuffer( pNewContext->gl_visual ); | |||
| pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual ); | |||
| if ( pNewContext->gl_buffer == NULL ) | |||
| { | |||
| gl_destroy_visual( pNewContext->gl_visual ); | |||
| gl_destroy_context( pNewContext->gl_ctx ); | |||
| _mesa_destroy_visual( pNewContext->gl_visual ); | |||
| _mesa_destroy_context( pNewContext->gl_ctx ); | |||
| FREE( pNewContext ); | |||
| SetLastError( 0 ); | |||
| return (HGLRC)NULL; | |||
| @@ -314,7 +314,7 @@ static BOOL MakeCurrent( D3DMESACONTEXT *pContext ) | |||
| /* Let Mesa-3.0 we have a new context. */ | |||
| /*=====================================*/ | |||
| SetupDDPointers( pContext->gl_ctx ); | |||
| gl_make_current( pContext->gl_ctx, pContext->gl_buffer ); | |||
| _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); | |||
| /* We are done so set the internal current context. */ | |||
| if ( pContext != pD3DDefault ) | |||
| @@ -409,7 +409,7 @@ static BOOL ResizeContext( GLcontext *ctx ) | |||
| /* Update Mesa as we might have changed from SW <-> HW. */ | |||
| SetupDDPointers( pContext->gl_ctx ); | |||
| gl_make_current( pContext->gl_ctx, pContext->gl_buffer ); | |||
| _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); | |||
| /* If we are in HW we need to load the current texture if there is one already. */ | |||
| // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) && | |||
| @@ -1076,17 +1076,17 @@ static void DestroyContext( D3DMESACONTEXT *pContext ) | |||
| /* Free the Mesa stuff. */ | |||
| if ( pContext->gl_visual ) | |||
| { | |||
| gl_destroy_visual( pContext->gl_visual ); | |||
| _mesa_destroy_visual( pContext->gl_visual ); | |||
| pContext->gl_visual = NULL; | |||
| } | |||
| if ( pContext->gl_buffer ) | |||
| { | |||
| gl_destroy_framebuffer( pContext->gl_buffer ); | |||
| _mesa_destroy_framebuffer( pContext->gl_buffer ); | |||
| pContext->gl_buffer = NULL; | |||
| } | |||
| if ( pContext->gl_ctx ) | |||
| { | |||
| gl_destroy_context( pContext->gl_ctx ); | |||
| _mesa_destroy_context( pContext->gl_ctx ); | |||
| pContext->gl_ctx = NULL; | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: dosmesa.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ | |||
| /* $Id: dosmesa.c,v 1.2 2000/09/26 20:54:10 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -23,8 +23,15 @@ | |||
| /* | |||
| * $Log: dosmesa.c,v $ | |||
| * Revision 1.1 1999/08/19 00:55:41 jtg | |||
| * Initial revision | |||
| * Revision 1.2 2000/09/26 20:54:10 brianp | |||
| * First batch of OpenGL SI related changes: | |||
| * Renamed struct gl_context to struct __GLcontextRec. | |||
| * Include glcore.h, setup GL imports/exports. | |||
| * Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. | |||
| * GLcontext's Visual field is no longer a pointer. | |||
| * | |||
| * Revision 1.1.1.1 1999/08/19 00:55:41 jtg | |||
| * Imported sources | |||
| * | |||
| * Revision 1.2 1999/03/28 21:11:57 brianp | |||
| * updated SetBuffer driver function | |||
| @@ -1406,26 +1413,25 @@ DOSMesaContext DOSMesaCreateContext( void ) | |||
| return NULL; | |||
| } | |||
| ctx->gl_vis = gl_create_visual( rgb_flag, | |||
| alpha_flag, | |||
| db_flag, | |||
| 16, /* depth_size */ | |||
| 8, /* stencil_size */ | |||
| 16, /* accum_size */ | |||
| index_bits, | |||
| redscale, | |||
| greenscale, | |||
| bluescale, | |||
| alphascale, | |||
| redbits, greenbits, | |||
| bluebits, alphabits); | |||
| ctx->gl_ctx = gl_create_context( ctx->gl_vis, | |||
| ctx->gl_vis = _mesa_create_visual( rgb_flag, | |||
| db_flag, | |||
| GL_FALSE, /* stereo */ | |||
| redbits, | |||
| greenbits, | |||
| bluebits, | |||
| alphabits, | |||
| index_bits, | |||
| 16, /* depth_size */ | |||
| 8, /* stencil_size */ | |||
| 16, 16, 16, 16, /* accum_size */ | |||
| 1 ); | |||
| ctx->gl_ctx = _mesa_create_context( ctx->gl_vis, | |||
| NULL, /* share list context */ | |||
| (void *) ctx | |||
| ); | |||
| ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis ); | |||
| ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis ); | |||
| ctx->index = 1; | |||
| ctx->red = ctx->green = ctx->blue = 255; | |||
| @@ -1441,9 +1447,9 @@ DOSMesaContext DOSMesaCreateContext( void ) | |||
| void DOSMesaDestroyContext( DOSMesaContext ctx ) | |||
| { | |||
| if (ctx) { | |||
| gl_destroy_visual( ctx->gl_vis ); | |||
| gl_destroy_context( ctx->gl_ctx ); | |||
| gl_destroy_framebuffer( ctx->gl_buffer ); | |||
| _mesa_destroy_visual( ctx->gl_vis ); | |||
| _mesa_destroy_context( ctx->gl_ctx ); | |||
| _mesa_destroy_framebuffer( ctx->gl_buffer ); | |||
| free( ctx ); | |||
| if (ctx==DOSMesa) { | |||
| DOSMesa = NULL; | |||
| @@ -1459,7 +1465,7 @@ void DOSMesaDestroyContext( DOSMesaContext ctx ) | |||
| void DOSMesaMakeCurrent( DOSMesaContext ctx ) | |||
| { | |||
| DOSMesa = ctx; | |||
| gl_make_current( ctx->gl_ctx, ctx->gl_buffer ); | |||
| _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); | |||
| DOSmesa_setup_DD_pointers( ctx->gl_ctx ); | |||
| if (ctx->width==0 || ctx->height==0) { | |||
| @@ -317,7 +317,7 @@ GGIMesaContext GGIMesaCreateContext(void) | |||
| ctx->viewport_init = GL_FALSE; | |||
| ctx->gl_vis->DBflag = GL_FALSE; | |||
| ctx->gl_ctx = gl_create_context(ctx->gl_vis, NULL, (void *)ctx, GL_TRUE); | |||
| ctx->gl_ctx = _mesa_create_context(ctx->gl_vis, NULL, (void *)ctx, GL_TRUE); | |||
| if (!ctx->gl_ctx) | |||
| return NULL; | |||
| @@ -328,9 +328,9 @@ void GGIMesaDestroyContext(GGIMesaContext ctx) | |||
| { | |||
| if (ctx) | |||
| { | |||
| gl_destroy_visual(ctx->gl_vis); | |||
| gl_destroy_context(ctx->gl_ctx); | |||
| gl_destroy_framebuffer(ctx->gl_buffer); | |||
| _mesa_destroy_visual(ctx->gl_vis); | |||
| _mesa_destroy_context(ctx->gl_ctx); | |||
| _mesa_destroy_framebuffer(ctx->gl_buffer); | |||
| if (ctx == GGIMesa) | |||
| GGIMesa = NULL; | |||
| if (ctx->ggi_vis) | |||
| @@ -367,7 +367,7 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis, | |||
| changed(vis, GGI_CHG_APILIST); | |||
| if (ctx->gl_vis) | |||
| gl_destroy_visual(ctx->gl_vis); | |||
| _mesa_destroy_visual(ctx->gl_vis); | |||
| if (ctx->gl_buffer) | |||
| gl_destroy_framebuffer(ctx->gl_buffer); | |||
| @@ -394,23 +394,26 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis, | |||
| if (err) | |||
| return -1; | |||
| ctx->gl_vis = gl_create_visual(info.rgb_flag, | |||
| info.alpha_flag, | |||
| info.db_flag, | |||
| GL_FALSE, | |||
| info.depth_bits, | |||
| info.stencil_bits, | |||
| info.accum_bits, | |||
| info.index_bits, | |||
| info.red_bits, info.green_bits, | |||
| info.blue_bits, info.alpha_bits); | |||
| ctx->gl_vis = _mesa_create_visual(info.rgb_flag, | |||
| info.db_flag, | |||
| GL_FALSE, /*stereo*/ | |||
| info.red_bits, info.green_bits, | |||
| info.blue_bits, info.alpha_bits, | |||
| info.index_bits, | |||
| info.depth_bits, | |||
| info.stencil_bits, | |||
| info.accum_bits, | |||
| info.accum_bits, | |||
| info.accum_bits, | |||
| info.accum_bits, | |||
| 1); | |||
| if (!ctx->gl_vis) | |||
| { | |||
| fprintf(stderr, "Can't create gl_visual!\n"); | |||
| return -1; | |||
| } | |||
| ctx->gl_buffer = gl_create_framebuffer(ctx->gl_vis, | |||
| ctx->gl_buffer = _mesa_create_framebuffer(ctx->gl_vis, | |||
| ctx->gl_vis->DepthBits > 0, | |||
| ctx->gl_vis->StencilBits > 0, | |||
| ctx->gl_vis->AccumRedBits > 0, | |||
| @@ -461,7 +464,7 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis, | |||
| ctx->gl_ctx->Color.DrawBuffer = (db_flag) ? GL_BACK : GL_FRONT; | |||
| if (GGIMesa == ctx) | |||
| gl_make_current(ctx->gl_ctx, ctx->gl_buffer); | |||
| _mesa_make_current(ctx->gl_ctx, ctx->gl_buffer); | |||
| if (rgb_flag && mode.graphtype==GT_8BIT) | |||
| { | |||
| @@ -485,7 +488,7 @@ void GGIMesaMakeCurrent(GGIMesaContext ctx) | |||
| return; | |||
| GGIMesa = ctx; | |||
| gl_make_current(ctx->gl_ctx, ctx->gl_buffer); | |||
| _mesa_make_current(ctx->gl_ctx, ctx->gl_buffer); | |||
| if (!ctx->viewport_init) | |||
| { | |||
| @@ -1061,25 +1061,25 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, | |||
| fprintf(stderr,"Voodoo Glide screen size: %dx%d\n", | |||
| (int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight()); | |||
| fxMesa->glVis=gl_create_visual(GL_TRUE, /* RGB mode */ | |||
| alphaBuffer, | |||
| doubleBuffer, | |||
| GL_FALSE, /* stereo */ | |||
| depthSize, /* depth_size */ | |||
| stencilSize, /* stencil_size */ | |||
| accumSize, /* accum_size */ | |||
| 0, /* index bits */ | |||
| 5,6,5,0); /* RGBA bits */ | |||
| fxMesa->glVis=_mesa_create_visual(GL_TRUE, /* RGB mode */ | |||
| doubleBuffer, | |||
| GL_FALSE, /* stereo */ | |||
| 5,6,5,0, /* RGBA bits */ | |||
| 0, /* index bits */ | |||
| depthSize, /* depth_size */ | |||
| stencilSize, /* stencil_size */ | |||
| accumSize, accumSize, accumSize, accumSize, | |||
| 1 ); | |||
| if (!fxMesa->glVis) { | |||
| errorstr = "gl_create_visual"; | |||
| errorstr = "_mesa_create_visual"; | |||
| goto errorhandler; | |||
| } | |||
| ctx = fxMesa->glCtx=gl_create_context(fxMesa->glVis, | |||
| ctx = fxMesa->glCtx=_mesa_create_context(fxMesa->glVis, | |||
| shareCtx, /* share list context */ | |||
| (void *) fxMesa, GL_TRUE); | |||
| if (!ctx) { | |||
| errorstr = "gl_create_context"; | |||
| errorstr = "_mesa_create_context"; | |||
| goto errorhandler; | |||
| } | |||
| @@ -1090,13 +1090,13 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, | |||
| } | |||
| fxMesa->glBuffer=gl_create_framebuffer(fxMesa->glVis, | |||
| fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis, | |||
| GL_FALSE, /* no software depth */ | |||
| fxMesa->glVis->StencilBits > 0, | |||
| fxMesa->glVis->AccumRedBits > 0, | |||
| fxMesa->glVis->AlphaBits > 0 ); | |||
| if (!fxMesa->glBuffer) { | |||
| errorstr = "gl_create_framebuffer"; | |||
| errorstr = "_mesa_create_framebuffer"; | |||
| goto errorhandler; | |||
| } | |||
| @@ -1134,11 +1134,11 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, | |||
| if (fxMesa->fogTable) | |||
| free(fxMesa->fogTable); | |||
| if (fxMesa->glBuffer) | |||
| gl_destroy_framebuffer(fxMesa->glBuffer); | |||
| _mesa_destroy_framebuffer(fxMesa->glBuffer); | |||
| if (fxMesa->glVis) | |||
| gl_destroy_visual(fxMesa->glVis); | |||
| _mesa_destroy_visual(fxMesa->glVis); | |||
| if (fxMesa->glCtx) | |||
| gl_destroy_context(fxMesa->glCtx); | |||
| _mesa_destroy_context(fxMesa->glCtx); | |||
| free(fxMesa); | |||
| } | |||
| @@ -1169,9 +1169,9 @@ void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa) | |||
| } | |||
| if(fxMesa) { | |||
| gl_destroy_visual(fxMesa->glVis); | |||
| gl_destroy_context(fxMesa->glCtx); | |||
| gl_destroy_framebuffer(fxMesa->glBuffer); | |||
| _mesa_destroy_visual(fxMesa->glVis); | |||
| _mesa_destroy_context(fxMesa->glCtx); | |||
| _mesa_destroy_framebuffer(fxMesa->glBuffer); | |||
| glbTotNumCtx--; | |||
| @@ -1226,7 +1226,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa) | |||
| } | |||
| if(!fxMesa) { | |||
| gl_make_current(NULL,NULL); | |||
| _mesa_make_current(NULL,NULL); | |||
| fxMesaCurrentCtx=NULL; | |||
| if (MESA_VERBOSE&VERBOSE_DRIVER) { | |||
| @@ -1238,7 +1238,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa) | |||
| /* if this context is already the current one, we can return early */ | |||
| if (fxMesaCurrentCtx == fxMesa | |||
| && fxMesaCurrentCtx->glCtx == gl_get_current_context()) { | |||
| && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) { | |||
| if (MESA_VERBOSE&VERBOSE_DRIVER) { | |||
| fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n"); | |||
| } | |||
| @@ -1254,7 +1254,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa) | |||
| grSstSelect(fxMesa->board); | |||
| grGlideSetState((GrState*)fxMesa->state); | |||
| gl_make_current(fxMesa->glCtx,fxMesa->glBuffer); | |||
| _mesa_make_current(fxMesa->glCtx,fxMesa->glBuffer); | |||
| fxSetupDDPointers(fxMesa->glCtx); | |||
| @@ -863,7 +863,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) | |||
| fxMesa->glCtx->NrPipelineStages); | |||
| /* Run the config file */ | |||
| gl_context_initialize( fxMesa->glCtx ); | |||
| _mesa_context_initialize( fxMesa->glCtx ); | |||
| return 1; | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: osmesa.c,v 1.20 2000/09/08 16:41:39 brianp Exp $ */ | |||
| /* $Id: osmesa.c,v 1.21 2000/09/26 20:54:12 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -30,7 +30,7 @@ | |||
| * | |||
| * Note on thread safety: this driver is thread safe. All | |||
| * functions are reentrant. The notion of current context is | |||
| * managed by the core gl_make_current() and gl_get_current_context() | |||
| * managed by the core _mesa_make_current() and _mesa_get_current_context() | |||
| * functions. Those functions are thread-safe. | |||
| */ | |||
| @@ -265,15 +265,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, | |||
| gl_extensions_enable(&(osmesa->gl_ctx), "GL_ARB_texture_cube_map"); | |||
| gl_extensions_enable(&(osmesa->gl_ctx), "GL_EXT_texture_env_combine"); | |||
| osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual, | |||
| osmesa->gl_visual->DepthBits > 0, | |||
| osmesa->gl_visual->StencilBits > 0, | |||
| osmesa->gl_visual->AccumRedBits > 0, | |||
| osmesa->gl_visual->AlphaBits > 0 ); | |||
| osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual, | |||
| osmesa->gl_visual->DepthBits > 0, | |||
| osmesa->gl_visual->StencilBits > 0, | |||
| osmesa->gl_visual->AccumRedBits > 0, | |||
| osmesa->gl_visual->AlphaBits > 0 ); | |||
| if (!osmesa->gl_buffer) { | |||
| gl_destroy_visual( osmesa->gl_visual ); | |||
| gl_free_context_data( &osmesa->gl_ctx ); | |||
| _mesa_destroy_visual( osmesa->gl_visual ); | |||
| _mesa_free_context_data( &osmesa->gl_ctx ); | |||
| FREE(osmesa); | |||
| return NULL; | |||
| } | |||
| @@ -308,9 +308,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, | |||
| void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx ) | |||
| { | |||
| if (ctx) { | |||
| gl_destroy_visual( ctx->gl_visual ); | |||
| gl_destroy_framebuffer( ctx->gl_buffer ); | |||
| gl_free_context_data( &ctx->gl_ctx ); | |||
| _mesa_destroy_visual( ctx->gl_visual ); | |||
| _mesa_destroy_framebuffer( ctx->gl_buffer ); | |||
| _mesa_free_context_data( &ctx->gl_ctx ); | |||
| FREE( ctx ); | |||
| } | |||
| } | |||
| @@ -414,7 +414,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, | |||
| } | |||
| osmesa_update_state( &ctx->gl_ctx ); | |||
| gl_make_current( &ctx->gl_ctx, ctx->gl_buffer ); | |||
| _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer ); | |||
| ctx->buffer = buffer; | |||
| ctx->width = width; | |||
| @@ -441,7 +441,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, | |||
| OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void ) | |||
| { | |||
| GLcontext *ctx = gl_get_current_context(); | |||
| GLcontext *ctx = _mesa_get_current_context(); | |||
| if (ctx) | |||
| return (OSMesaContext) ctx; | |||
| else | |||
| @@ -1404,7 +1404,7 @@ static line_func choose_line_function( GLcontext *ctx ) | |||
| if (ctx->RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { | |||
| switch(osmesa->format) { | |||
| case OSMESA_RGBA: | |||
| case OSMESA_BGRA: | |||
| @@ -1429,7 +1429,7 @@ static line_func choose_line_function( GLcontext *ctx ) | |||
| if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT) | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA | |||
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA | |||
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA | |||
| @@ -1448,7 +1448,7 @@ static line_func choose_line_function( GLcontext *ctx ) | |||
| if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT) | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_FALSE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA | |||
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA | |||
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA | |||
| @@ -1586,7 +1586,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx ) | |||
| if (ctx->RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && osmesa->format!=OSMESA_COLOR_INDEX) { | |||
| if (ctx->Light.ShadeModel==GL_SMOOTH) { | |||
| return smooth_rgba_z_triangle; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: svgamesa.c,v 1.5 2000/03/31 01:07:14 brianp Exp $ */ | |||
| /* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -369,7 +369,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) | |||
| #ifndef DEV | |||
| GLboolean rgb_flag; | |||
| GLfloat redscale, greenscale, bluescale, alphascale; | |||
| GLboolean alpha_flag = GL_FALSE; | |||
| GLint index_bits; | |||
| GLint redbits, greenbits, bluebits, alphabits; | |||
| /* determine if we're in RGB or color index mode */ | |||
| @@ -408,26 +407,27 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) | |||
| return NULL; | |||
| } | |||
| ctx->gl_vis = gl_create_visual( rgb_flag, | |||
| alpha_flag, | |||
| doubleBuffer, | |||
| GL_FALSE, /* stereo */ | |||
| 16, /* depth_size */ | |||
| 8, /* stencil_size */ | |||
| 16, /* accum_size */ | |||
| index_bits, | |||
| redbits, greenbits, | |||
| bluebits, alphabits ); | |||
| ctx->gl_ctx = gl_create_context( ctx->gl_vis, | |||
| NULL, /* share list context */ | |||
| (void *) ctx, GL_TRUE ); | |||
| ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis, | |||
| ctx->gl_vis->DepthBits > 0, | |||
| ctx->gl_vis->StencilBits > 0, | |||
| ctx->gl_vis->AccumRedBits > 0, | |||
| ctx->gl_vis->AlphaBits > 0 ); | |||
| ctx->gl_vis = _mesa_create_visual( rgb_flag, | |||
| doubleBuffer, | |||
| GL_FALSE, /* stereo */ | |||
| redbits, greenbits, | |||
| bluebits, alphabits, | |||
| index_bits, | |||
| 16, /* depth_size */ | |||
| 8, /* stencil_size */ | |||
| 16, 16, 16, 16, /* accum_size */ | |||
| 1 /* samples */ | |||
| ); | |||
| ctx->gl_ctx = _mesa_create_context( ctx->gl_vis, | |||
| NULL, /* share list context */ | |||
| (void *) ctx, GL_TRUE ); | |||
| ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis, | |||
| ctx->gl_vis->DepthBits > 0, | |||
| ctx->gl_vis->StencilBits > 0, | |||
| ctx->gl_vis->AccumRedBits > 0, | |||
| ctx->gl_vis->AlphaBits > 0 ); | |||
| ctx->index = 1; | |||
| ctx->red = ctx->green = ctx->blue = 255; | |||
| @@ -444,9 +444,9 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx ) | |||
| { | |||
| #ifndef DEV | |||
| if (ctx) { | |||
| gl_destroy_visual( ctx->gl_vis ); | |||
| gl_destroy_context( ctx->gl_ctx ); | |||
| gl_destroy_framebuffer( ctx->gl_buffer ); | |||
| _mesa_destroy_visual( ctx->gl_vis ); | |||
| _mesa_destroy_context( ctx->gl_ctx ); | |||
| _mesa_destroy_framebuffer( ctx->gl_buffer ); | |||
| free( ctx ); | |||
| if (ctx==SVGAMesa) { | |||
| SVGAMesa = NULL; | |||
| @@ -463,7 +463,7 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) | |||
| #ifndef DEV | |||
| SVGAMesa = ctx; | |||
| svgamesa_update_state( ctx->gl_ctx ); | |||
| gl_make_current( ctx->gl_ctx, ctx->gl_buffer ); | |||
| _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); | |||
| if (ctx->width==0 || ctx->height==0) { | |||
| /* setup initial viewport */ | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: wmesa.c,v 1.7 2000/09/12 15:46:43 brianp Exp $ */ | |||
| /* $Id: wmesa.c,v 1.8 2000/09/26 20:54:13 brianp Exp $ */ | |||
| /* | |||
| * Windows (Win32) device driver for Mesa 3.4 | |||
| @@ -1280,37 +1280,37 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, | |||
| #endif | |||
| c->gl_visual = gl_create_visual(rgb_flag, | |||
| GL_FALSE, /* software alpha */ | |||
| db_flag, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 8, /* accum_bits */ | |||
| 0, /* index bits */ | |||
| 8,8,8,8 ); /* r, g, b, a bits */ | |||
| c->gl_visual = _mesa_create_visual(rgb_flag, | |||
| db_flag, /* db_flag */ | |||
| GL_FALSE, /* stereo */ | |||
| 8,8,8,8, /* r, g, b, a bits */ | |||
| 0, /* index bits */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 16,16,16,16,/* accum_bits */ | |||
| 1); | |||
| if (!c->gl_visual) { | |||
| return NULL; | |||
| } | |||
| /* allocate a new Mesa context */ | |||
| c->gl_ctx = gl_create_context( c->gl_visual, NULL, c, GL_TRUE); | |||
| c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE); | |||
| if (!c->gl_ctx) { | |||
| gl_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| free(c); | |||
| return NULL; | |||
| } | |||
| c->gl_buffer = gl_create_framebuffer( c->gl_visual, | |||
| c->gl_buffer = _mesa_create_framebuffer( c->gl_visual, | |||
| c->gl_visual->DepthBits > 0, | |||
| c->gl_visual->StencilBits > 0, | |||
| c->gl_visual->AccumRedBits > 0, | |||
| c->gl_visual->AlphaBits > 0 ); | |||
| if (!c->gl_buffer) { | |||
| gl_destroy_visual( c->gl_visual ); | |||
| gl_destroy_context( c->gl_ctx ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_context( c->gl_ctx ); | |||
| free(c); | |||
| return NULL; | |||
| } | |||
| @@ -1329,9 +1329,9 @@ void WMesaDestroyContext( void ) | |||
| WC = c; | |||
| if(c->hPalHalfTone != NULL) | |||
| DeleteObject(c->hPalHalfTone); | |||
| gl_destroy_visual( c->gl_visual ); | |||
| gl_destroy_framebuffer( c->gl_buffer ); | |||
| gl_destroy_context( c->gl_ctx ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_framebuffer( c->gl_buffer ); | |||
| _mesa_destroy_context( c->gl_ctx ); | |||
| if (c->db_flag) | |||
| #ifdef DDRAW | |||
| @@ -1367,7 +1367,7 @@ void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c ) | |||
| return; | |||
| //gl_set_context( c->gl_ctx ); | |||
| gl_make_current(c->gl_ctx, c->gl_buffer); | |||
| _mesa_make_current(c->gl_ctx, c->gl_buffer); | |||
| setup_DD_pointers(c->gl_ctx); | |||
| Current = c; | |||
| if (Current->gl_ctx->Viewport.Width==0) { | |||
| @@ -1181,32 +1181,33 @@ WMesaContext /*APIENTRY*/ WMesaCreateContext( HWND hWnd, HPALETTE Pal, | |||
| c->gl_visual = gl_create_visual(rgb_flag, | |||
| GL_FALSE, /* software alpha */ | |||
| db_flag, /* db_flag */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 8, /* accum_bits */ | |||
| 8, | |||
| 255.0, 255.0, 255.0, 255.0 ); | |||
| c->gl_visual = _mesa_create_visual(rgb_flag, | |||
| db_flag, /* db_flag */ | |||
| GL_TRUE, /* stereo */ | |||
| 8, 8, 8, 8,/* rgba bits */ | |||
| 0, /* index bits */ | |||
| 16, /* depth_bits */ | |||
| 8, /* stencil_bits */ | |||
| 16,16,16,16,/* accum_bits */ | |||
| 1 ); | |||
| if (!c->gl_visual) { | |||
| return NULL; | |||
| } | |||
| /* allocate a new Mesa context */ | |||
| c->gl_ctx = gl_create_context( c->gl_visual, NULL,c); | |||
| c->gl_ctx = _mesa_create_context( c->gl_visual, NULL,c); | |||
| if (!c->gl_ctx) { | |||
| gl_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| free(c); | |||
| return NULL; | |||
| } | |||
| c->gl_buffer = gl_create_framebuffer( c->gl_visual ); | |||
| c->gl_buffer = _mesa_create_framebuffer( c->gl_visual ); | |||
| if (!c->gl_buffer) { | |||
| gl_destroy_visual( c->gl_visual ); | |||
| gl_destroy_context( c->gl_ctx ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_context( c->gl_ctx ); | |||
| free(c); | |||
| return NULL; | |||
| } | |||
| @@ -1223,9 +1224,9 @@ void /*APIENTRY*/ WMesaDestroyContext( void ) | |||
| ReleaseDC(c->Window,c->hDC); | |||
| WC = c; | |||
| gl_destroy_visual( c->gl_visual ); | |||
| gl_destroy_framebuffer( c->gl_buffer ); | |||
| gl_destroy_context( c->gl_ctx ); | |||
| _mesa_destroy_visual( c->gl_visual ); | |||
| _mesa_destroy_framebuffer( c->gl_buffer ); | |||
| _mesa_destroy_context( c->gl_ctx ); | |||
| if (c->db_flag){ | |||
| wmDeleteBackingStore(c); | |||
| @@ -1267,7 +1268,7 @@ void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c ) | |||
| return; | |||
| //gl_set_context( c->gl_ctx ); | |||
| gl_make_current(c->gl_ctx, c->gl_buffer); | |||
| _mesa_make_current(c->gl_ctx, c->gl_buffer); | |||
| Current = c; | |||
| setup_DD_pointers(c->gl_ctx); | |||
| if (Current->gl_ctx->Viewport.Width==0) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_api.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */ | |||
| /* $Id: xm_api.c,v 1.2 2000/09/26 20:54:13 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1629,7 +1629,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) | |||
| return NULL; | |||
| } | |||
| c->gl_ctx = gl_create_context( v->gl_visual, | |||
| c->gl_ctx = _mesa_create_context( v->gl_visual, | |||
| share_list ? share_list->gl_ctx : (GLcontext *) NULL, | |||
| (void *) c, direct ); | |||
| if (!c->gl_ctx) { | |||
| @@ -1660,7 +1660,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) | |||
| #endif | |||
| /* Run the config file */ | |||
| gl_context_initialize( c->gl_ctx ); | |||
| _mesa_context_initialize( c->gl_ctx ); | |||
| return c; | |||
| } | |||
| @@ -1675,7 +1675,7 @@ void XMesaDestroyContext( XMesaContext c ) | |||
| fxMesaDestroyContext(c->xm_buffer->FXctx); | |||
| #endif | |||
| if (c->gl_ctx) | |||
| gl_destroy_context( c->gl_ctx ); | |||
| _mesa_destroy_context( c->gl_ctx ); | |||
| /* Disassociate old buffer with this context */ | |||
| if (c->xm_buffer) | |||
| @@ -1787,11 +1787,11 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, | |||
| b->db_state = 0; | |||
| } | |||
| b->gl_buffer = gl_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| if (!b->gl_buffer) { | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| @@ -1799,7 +1799,7 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, | |||
| if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag, | |||
| (XMesaDrawable)w, b->cmap )) { | |||
| gl_destroy_framebuffer( b->gl_buffer ); | |||
| _mesa_destroy_framebuffer( b->gl_buffer ); | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| } | |||
| @@ -1929,13 +1929,13 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, | |||
| b->db_state = 0; | |||
| } | |||
| b->gl_buffer = gl_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits + | |||
| v->gl_visual->AccumGreenBits + | |||
| v->gl_visual->AccumBlueBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits + | |||
| v->gl_visual->AccumGreenBits + | |||
| v->gl_visual->AccumBlueBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| if (!b->gl_buffer) { | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| @@ -1943,7 +1943,7 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, | |||
| if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag, | |||
| (XMesaDrawable)p, cmap)) { | |||
| gl_destroy_framebuffer( b->gl_buffer ); | |||
| _mesa_destroy_framebuffer( b->gl_buffer ); | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| } | |||
| @@ -2001,7 +2001,7 @@ void XMesaDestroyBuffer( XMesaBuffer b ) | |||
| if (b->xm_context) | |||
| b->xm_context->xm_buffer = NULL; | |||
| gl_destroy_framebuffer( b->gl_buffer ); | |||
| _mesa_destroy_framebuffer( b->gl_buffer ); | |||
| free_xmesa_buffer(client, b); | |||
| } | |||
| @@ -2044,7 +2044,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, | |||
| return GL_TRUE; | |||
| } | |||
| #endif | |||
| if (c->gl_ctx == gl_get_current_context() | |||
| if (c->gl_ctx == _mesa_get_current_context() | |||
| && c->xm_buffer == drawBuffer | |||
| && c->xm_read_buffer == readBuffer | |||
| && c->xm_buffer->wasCurrent) { | |||
| @@ -2061,7 +2061,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, | |||
| c->xm_read_buffer = readBuffer; | |||
| c->use_read_buffer = (drawBuffer != readBuffer); | |||
| gl_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer); | |||
| _mesa_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer); | |||
| if (c->gl_ctx->Viewport.Width == 0) { | |||
| /* initialize viewport to window size */ | |||
| @@ -2092,7 +2092,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, | |||
| } | |||
| else { | |||
| /* Detach */ | |||
| gl_make_current2( NULL, NULL, NULL ); | |||
| _mesa_make_current2( NULL, NULL, NULL ); | |||
| } | |||
| return GL_TRUE; | |||
| } | |||
| @@ -2151,12 +2151,12 @@ XMesaBuffer XMesaGetCurrentReadBuffer( void ) | |||
| GLboolean XMesaForceCurrent(XMesaContext c) | |||
| { | |||
| if (c) { | |||
| if (c->gl_ctx != gl_get_current_context()) { | |||
| gl_make_current(c->gl_ctx, c->xm_buffer->gl_buffer); | |||
| if (c->gl_ctx != _mesa_get_current_context()) { | |||
| _mesa_make_current(c->gl_ctx, c->xm_buffer->gl_buffer); | |||
| } | |||
| } | |||
| else { | |||
| gl_make_current(NULL, NULL); | |||
| _mesa_make_current(NULL, NULL); | |||
| } | |||
| return GL_TRUE; | |||
| } | |||
| @@ -2165,7 +2165,7 @@ GLboolean XMesaForceCurrent(XMesaContext c) | |||
| GLboolean XMesaLoseCurrent(XMesaContext c) | |||
| { | |||
| (void) c; | |||
| gl_make_current(NULL, NULL); | |||
| _mesa_make_current(NULL, NULL); | |||
| return GL_TRUE; | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_line.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */ | |||
| /* $Id: xm_line.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -683,7 +683,7 @@ line_func xmesa_get_line_func( GLcontext *ctx ) | |||
| && ctx->RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Line.Width==1.0F) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_tri.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */ | |||
| /* $Id: xm_tri.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1548,7 +1548,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) | |||
| && ctx->RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| @@ -1580,7 +1580,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) | |||
| && ctx->RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xmesaP.h,v 1.12 2000/09/07 15:42:38 brianp Exp $ */ | |||
| /* $Id: xmesaP.h,v 1.13 2000/09/26 20:54:13 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -127,7 +127,7 @@ struct xmesa_visual { | |||
| /* | |||
| * "Derived" from gl_context. Basically corresponds to a GLXContext. | |||
| * "Derived" from __GLcontextRec. Basically corresponds to a GLXContext. | |||
| */ | |||
| struct xmesa_context { | |||
| GLcontext *gl_ctx; /* the core library context */ | |||
| @@ -1,4 +1,4 @@ | |||
| # $Id: Makefile.X11,v 1.23 2000/09/26 15:27:23 brianp Exp $ | |||
| # $Id: Makefile.X11,v 1.24 2000/09/26 20:53:53 brianp Exp $ | |||
| # Mesa 3-D graphics library | |||
| # Version: 3.5 | |||
| @@ -55,6 +55,7 @@ CORE_SOURCES = \ | |||
| hint.c \ | |||
| image.c \ | |||
| imaging.c \ | |||
| imports.c \ | |||
| light.c \ | |||
| lines.c \ | |||
| logic.c \ | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: accum.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */ | |||
| /* $Id: accum.c,v 1.26 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -146,13 +146,13 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum"); | |||
| if (ctx->Visual->AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) { | |||
| if (ctx->Visual.AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) { | |||
| gl_error(ctx, GL_INVALID_OPERATION, "glAccum"); | |||
| return; | |||
| } | |||
| if (!ctx->DrawBuffer->Accum) { | |||
| gl_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)"); | |||
| _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)"); | |||
| return; | |||
| } | |||
| @@ -430,7 +430,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx ) | |||
| GLuint buffersize; | |||
| GLfloat acc_scale; | |||
| if (ctx->Visual->AccumRedBits==0) { | |||
| if (ctx->Visual.AccumRedBits==0) { | |||
| /* No accumulation buffer! */ | |||
| return; | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: attrib.c,v 1.26 2000/08/21 14:22:24 brianp Exp $ */ | |||
| /* $Id: attrib.c,v 1.27 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -445,7 +445,7 @@ _mesa_PopAttrib(void) | |||
| ctx->Driver.LogicOpcode) { | |||
| ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); | |||
| } | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | |||
| GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | |||
| GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: buffers.c,v 1.11 2000/09/08 21:28:04 brianp Exp $ */ | |||
| /* $Id: buffers.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -51,7 +51,7 @@ _mesa_ClearIndex( GLfloat c ) | |||
| GET_CURRENT_CONTEXT(ctx); | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex"); | |||
| ctx->Color.ClearIndex = (GLuint) c; | |||
| if (!ctx->Visual->RGBAflag) { | |||
| if (!ctx->Visual.RGBAflag) { | |||
| /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ | |||
| (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); | |||
| } | |||
| @@ -71,7 +71,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green, | |||
| ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F ); | |||
| ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F ); | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | |||
| GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | |||
| GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); | |||
| @@ -94,7 +94,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) | |||
| const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; | |||
| const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| /* RGBA mode */ | |||
| const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | |||
| const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | |||
| @@ -145,7 +145,7 @@ clear_color_buffer(GLcontext *ctx) | |||
| const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; | |||
| const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| /* RGBA mode */ | |||
| const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | |||
| const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | |||
| @@ -170,7 +170,7 @@ clear_color_buffer(GLcontext *ctx) | |||
| else { | |||
| /* Color index mode */ | |||
| ASSERT(ctx->Color.IndexMask == ~0); | |||
| if (ctx->Visual->IndexBits == 8) { | |||
| if (ctx->Visual.IndexBits == 8) { | |||
| /* 8-bit clear */ | |||
| GLubyte span[MAX_WIDTH]; | |||
| GLint i; | |||
| @@ -331,64 +331,63 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| case GL_RIGHT: | |||
| if (!ctx->Visual->StereoFlag) { | |||
| if (!ctx->Visual.StereoFlag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (ctx->Visual->DBflag) | |||
| return;} | |||
| if (ctx->Visual.DBflag) | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | |||
| break; | |||
| case GL_FRONT_RIGHT: | |||
| if (!ctx->Visual->StereoFlag) { | |||
| if (!ctx->Visual.StereoFlag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | |||
| break; | |||
| case GL_BACK_RIGHT: | |||
| if (!ctx->Visual->StereoFlag) { | |||
| if (!ctx->Visual.StereoFlag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (!ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = BACK_RIGHT_BIT; | |||
| break; | |||
| case GL_BACK_LEFT: | |||
| if (!ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT; | |||
| break; | |||
| case GL_FRONT_AND_BACK: | |||
| if (!ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (ctx->Visual->StereoFlag) | |||
| if (ctx->Visual.StereoFlag) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT | |||
| | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | |||
| break; | |||
| case GL_BACK: | |||
| if (!ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (ctx->Visual->StereoFlag) | |||
| if (ctx->Visual.StereoFlag) | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT; | |||
| break; | |||
| case GL_LEFT: | |||
| /* never an error */ | |||
| if (ctx->Visual->DBflag) | |||
| if (ctx->Visual.DBflag) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | |||
| @@ -399,7 +398,7 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| break; | |||
| case GL_FRONT: | |||
| /* never an error */ | |||
| if (ctx->Visual->StereoFlag) | |||
| if (ctx->Visual.StereoFlag) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | |||
| @@ -416,13 +415,13 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| /* | |||
| * Make the dest buffer mode more precise if possible | |||
| */ | |||
| if (mode == GL_LEFT && !ctx->Visual->DBflag) | |||
| if (mode == GL_LEFT && !ctx->Visual.DBflag) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | |||
| else if (mode == GL_RIGHT && !ctx->Visual->DBflag) | |||
| else if (mode == GL_RIGHT && !ctx->Visual.DBflag) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT; | |||
| else if (mode == GL_FRONT && !ctx->Visual->StereoFlag) | |||
| else if (mode == GL_FRONT && !ctx->Visual.StereoFlag) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | |||
| else if (mode == GL_BACK && !ctx->Visual->StereoFlag) | |||
| else if (mode == GL_BACK && !ctx->Visual.StereoFlag) | |||
| ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; | |||
| else | |||
| ctx->Color.DriverDrawBuffer = mode; | |||
| @@ -492,7 +491,7 @@ _mesa_ReadBuffer( GLenum mode ) | |||
| case GL_BACK: | |||
| case GL_BACK_LEFT: | |||
| /* Back-Left buffer, requires double buffering */ | |||
| if (!ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| @@ -500,14 +499,14 @@ _mesa_ReadBuffer( GLenum mode ) | |||
| break; | |||
| case GL_FRONT_RIGHT: | |||
| case GL_RIGHT: | |||
| if (!ctx->Visual->StereoFlag) { | |||
| if (!ctx->Visual.StereoFlag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT; | |||
| break; | |||
| case GL_BACK_RIGHT: | |||
| if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) { | |||
| if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| @@ -529,7 +528,7 @@ _mesa_ReadBuffer( GLenum mode ) | |||
| void | |||
| _mesa_ResizeBuffersMESA( void ) | |||
| { | |||
| GLcontext *ctx = gl_get_current_context(); | |||
| GLcontext *ctx = _mesa_get_current_context(); | |||
| GLuint buf_width, buf_height; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: clip.c,v 1.8 2000/04/17 18:18:00 keithw Exp $ */ | |||
| /* $Id: clip.c,v 1.9 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -375,7 +375,7 @@ void gl_update_clipmask( GLcontext *ctx ) | |||
| { | |||
| GLuint mask = 0; | |||
| if (ctx->Visual->RGBAflag) | |||
| if (ctx->Visual.RGBAflag) | |||
| { | |||
| mask |= CLIP_RGBA0; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: config.h,v 1.16 2000/08/21 14:24:53 brianp Exp $ */ | |||
| /* $Id: config.h,v 1.17 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -140,7 +140,7 @@ | |||
| /* | |||
| * Bits per depth buffer value: 16 or 32 (GLushort or GLuint) | |||
| * gl_create_visual() can select any depth in [0, 32]. | |||
| * _mesa_create_visual() can specify any depth in [0, 32]. | |||
| */ | |||
| #define DEFAULT_SOFTWARE_DEPTH_BITS 16 | |||
| #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort | |||
| @@ -194,13 +194,13 @@ | |||
| #define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) | |||
| typedef struct gl_context GLcontext; | |||
| typedef struct __GLcontextRec GLcontext; | |||
| extern void | |||
| gl_read_config_file( struct gl_context *ctx ); | |||
| gl_read_config_file(GLcontext *ctx); | |||
| extern void | |||
| gl_register_config_var(const char *name, void (*notify)( const char *, int )); | |||
| #endif | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: context.c,v 1.89 2000/09/26 15:27:22 brianp Exp $ */ | |||
| /* $Id: context.c,v 1.90 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -29,23 +29,21 @@ | |||
| #include "all.h" | |||
| #else | |||
| #include "glheader.h" | |||
| #include "accum.h" | |||
| #include "alphabuf.h" | |||
| #include "buffers.h" | |||
| #include "clip.h" | |||
| #include "colortab.h" | |||
| #include "context.h" | |||
| #include "cva.h" | |||
| #include "depth.h" | |||
| #include "dlist.h" | |||
| #include "eval.h" | |||
| #include "enums.h" | |||
| #include "extensions.h" | |||
| #include "fog.h" | |||
| #include "get.h" | |||
| #include "glapi.h" | |||
| #include "glapinoop.h" | |||
| #include "glthread.h" | |||
| #include "hash.h" | |||
| #include "imports.h" | |||
| #include "light.h" | |||
| #include "macros.h" | |||
| #include "matrix.h" | |||
| @@ -55,31 +53,94 @@ | |||
| #include "pipeline.h" | |||
| #include "shade.h" | |||
| #include "simple_list.h" | |||
| #include "stencil.h" | |||
| #include "stages.h" | |||
| #include "state.h" | |||
| #include "translate.h" | |||
| #include "teximage.h" | |||
| #include "texobj.h" | |||
| #include "texstate.h" | |||
| #include "texture.h" | |||
| #include "types.h" | |||
| #include "varray.h" | |||
| #include "vb.h" | |||
| #include "vbcull.h" | |||
| #include "vbrender.h" | |||
| #include "vbxform.h" | |||
| #include "vertices.h" | |||
| #include "xform.h" | |||
| #endif | |||
| #if defined(MESA_TRACE) | |||
| #include "Trace/tr_context.h" | |||
| #include "Trace/tr_wrapper.h" | |||
| #endif | |||
| /**********************************************************************/ | |||
| /***** OpenGL SI-style interface (new in Mesa 3.5) *****/ | |||
| /**********************************************************************/ | |||
| static GLboolean | |||
| _mesa_DestroyContext(__GLcontext *gc) | |||
| { | |||
| if (gc) { | |||
| _mesa_free_context_data(gc); | |||
| (*gc->imports.free)(gc, gc); | |||
| } | |||
| return GL_TRUE; | |||
| } | |||
| /* exported OpenGL SI interface */ | |||
| __GLcontext * | |||
| __glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) | |||
| { | |||
| GLcontext *ctx; | |||
| ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext)); | |||
| if (ctx == NULL) { | |||
| return NULL; | |||
| } | |||
| ctx->imports = *imports; | |||
| _mesa_initialize_visual(&ctx->Visual, | |||
| modes->rgbMode, | |||
| modes->doubleBufferMode, | |||
| modes->stereoMode, | |||
| modes->redBits, | |||
| modes->greenBits, | |||
| modes->blueBits, | |||
| modes->alphaBits, | |||
| modes->indexBits, | |||
| modes->depthBits, | |||
| modes->stencilBits, | |||
| modes->accumRedBits, | |||
| modes->accumGreenBits, | |||
| modes->accumBlueBits, | |||
| modes->accumAlphaBits, | |||
| 0); | |||
| _mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE); | |||
| ctx->exports.destroyContext = _mesa_DestroyContext; | |||
| return ctx; | |||
| } | |||
| /* exported OpenGL SI interface */ | |||
| void | |||
| __glCoreNopDispatch(void) | |||
| { | |||
| #if 0 | |||
| /* SI */ | |||
| __gl_dispatch = __glNopDispatchState; | |||
| #else | |||
| /* Mesa */ | |||
| _glapi_set_dispatch(NULL); | |||
| #endif | |||
| } | |||
| /**********************************************************************/ | |||
| /***** Context and Thread management *****/ | |||
| /**********************************************************************/ | |||
| @@ -138,7 +199,7 @@ _mesa_create_visual( GLboolean rgbFlag, | |||
| indexBits, depthBits, stencilBits, | |||
| accumRedBits, accumGreenBits, | |||
| accumBlueBits, accumAlphaBits, | |||
| numSamples )) { | |||
| numSamples)) { | |||
| FREE(vis); | |||
| return NULL; | |||
| } | |||
| @@ -238,29 +299,6 @@ _mesa_initialize_visual( GLvisual *vis, | |||
| } | |||
| /* This function should no longer be used. Use _mesa_create_visual() instead */ | |||
| GLvisual * | |||
| gl_create_visual( GLboolean rgbFlag, | |||
| GLboolean alphaFlag, | |||
| GLboolean dbFlag, | |||
| GLboolean stereoFlag, | |||
| GLint depthBits, | |||
| GLint stencilBits, | |||
| GLint accumBits, | |||
| GLint indexBits, | |||
| GLint redBits, | |||
| GLint greenBits, | |||
| GLint blueBits, | |||
| GLint alphaBits ) | |||
| { | |||
| (void) alphaFlag; | |||
| return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag, | |||
| redBits, greenBits, blueBits, alphaBits, | |||
| indexBits, depthBits, stencilBits, | |||
| accumBits, accumBits, accumBits, accumBits, 0); | |||
| } | |||
| void | |||
| _mesa_destroy_visual( GLvisual *vis ) | |||
| { | |||
| @@ -268,15 +306,6 @@ _mesa_destroy_visual( GLvisual *vis ) | |||
| } | |||
| /* obsolete */ | |||
| void | |||
| gl_destroy_visual( GLvisual *vis ) | |||
| { | |||
| _mesa_destroy_visual(vis); | |||
| } | |||
| /**********************************************************************/ | |||
| /***** GL Framebuffer allocation/destruction *****/ | |||
| /**********************************************************************/ | |||
| @@ -295,11 +324,11 @@ gl_destroy_visual( GLvisual *vis ) | |||
| * Return: pointer to new GLframebuffer struct or NULL if error. | |||
| */ | |||
| GLframebuffer * | |||
| gl_create_framebuffer( GLvisual *visual, | |||
| GLboolean softwareDepth, | |||
| GLboolean softwareStencil, | |||
| GLboolean softwareAccum, | |||
| GLboolean softwareAlpha ) | |||
| _mesa_create_framebuffer( GLvisual *visual, | |||
| GLboolean softwareDepth, | |||
| GLboolean softwareStencil, | |||
| GLboolean softwareAccum, | |||
| GLboolean softwareAlpha ) | |||
| { | |||
| GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer); | |||
| assert(visual); | |||
| @@ -314,7 +343,7 @@ gl_create_framebuffer( GLvisual *visual, | |||
| /* | |||
| * Initialize a GLframebuffer object. | |||
| * Input: See gl_create_framebuffer() above. | |||
| * Input: See _mesa_create_framebuffer() above. | |||
| */ | |||
| void | |||
| _mesa_initialize_framebuffer( GLframebuffer *buffer, | |||
| @@ -357,7 +386,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer, | |||
| * Free a framebuffer struct and its buffers. | |||
| */ | |||
| void | |||
| gl_destroy_framebuffer( GLframebuffer *buffer ) | |||
| _mesa_destroy_framebuffer( GLframebuffer *buffer ) | |||
| { | |||
| if (buffer) { | |||
| if (buffer->DepthBuffer) { | |||
| @@ -969,8 +998,6 @@ init_attrib_groups( GLcontext *ctx ) | |||
| ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000; | |||
| ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000; | |||
| /* Pipeline */ | |||
| gl_pipeline_init( ctx ); | |||
| gl_cva_init( ctx ); | |||
| @@ -1179,8 +1206,8 @@ init_attrib_groups( GLcontext *ctx ) | |||
| #define Sz 10 | |||
| #define Tz 14 | |||
| ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF; | |||
| #undef Sz | |||
| #undef Tz | |||
| @@ -1379,7 +1406,6 @@ alloc_proxy_textures( GLcontext *ctx ) | |||
| } | |||
| /* | |||
| * Initialize a GLcontext struct. This includes allocating all the | |||
| * other structs and arrays which hang off of the context by pointers. | |||
| @@ -1398,8 +1424,16 @@ _mesa_initialize_context( GLcontext *ctx, | |||
| /* misc one-time initializations */ | |||
| one_time_init(); | |||
| /** | |||
| ** OpenGL SI stuff | |||
| **/ | |||
| if (!ctx->imports.malloc) { | |||
| _mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL); | |||
| } | |||
| /* exports are setup by the device driver */ | |||
| ctx->DriverCtx = driver_ctx; | |||
| ctx->Visual = visual; | |||
| ctx->Visual = *visual; | |||
| ctx->DrawBuffer = NULL; | |||
| ctx->ReadBuffer = NULL; | |||
| @@ -1533,13 +1567,13 @@ _mesa_initialize_context( GLcontext *ctx, | |||
| * Input: visual - a GLvisual pointer | |||
| * sharelist - another context to share display lists with or NULL | |||
| * driver_ctx - pointer to device driver's context state struct | |||
| * Return: pointer to a new gl_context struct or NULL if error. | |||
| * Return: pointer to a new __GLcontextRec or NULL if error. | |||
| */ | |||
| GLcontext * | |||
| gl_create_context( GLvisual *visual, | |||
| GLcontext *share_list, | |||
| void *driver_ctx, | |||
| GLboolean direct ) | |||
| _mesa_create_context( GLvisual *visual, | |||
| GLcontext *share_list, | |||
| void *driver_ctx, | |||
| GLboolean direct ) | |||
| { | |||
| GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) ); | |||
| if (!ctx) { | |||
| @@ -1562,14 +1596,14 @@ gl_create_context( GLvisual *visual, | |||
| * But don't free() the GLcontext struct itself! | |||
| */ | |||
| void | |||
| gl_free_context_data( GLcontext *ctx ) | |||
| _mesa_free_context_data( GLcontext *ctx ) | |||
| { | |||
| struct gl_shine_tab *s, *tmps; | |||
| GLuint i, j; | |||
| /* if we're destroying the current context, unbind it first */ | |||
| if (ctx == gl_get_current_context()) { | |||
| gl_make_current(NULL, NULL); | |||
| if (ctx == _mesa_get_current_context()) { | |||
| _mesa_make_current(NULL, NULL); | |||
| } | |||
| gl_matrix_dtr( &ctx->ModelView ); | |||
| @@ -1675,10 +1709,10 @@ gl_free_context_data( GLcontext *ctx ) | |||
| * Destroy a GLcontext structure. | |||
| */ | |||
| void | |||
| gl_destroy_context( GLcontext *ctx ) | |||
| _mesa_destroy_context( GLcontext *ctx ) | |||
| { | |||
| if (ctx) { | |||
| gl_free_context_data(ctx); | |||
| _mesa_free_context_data(ctx); | |||
| FREE( (void *) ctx ); | |||
| } | |||
| } | |||
| @@ -1690,7 +1724,7 @@ gl_destroy_context( GLcontext *ctx ) | |||
| * initialized. Currently just reads the config file. | |||
| */ | |||
| void | |||
| gl_context_initialize( GLcontext *ctx ) | |||
| _mesa_context_initialize( GLcontext *ctx ) | |||
| { | |||
| gl_read_config_file( ctx ); | |||
| } | |||
| @@ -1704,7 +1738,7 @@ gl_context_initialize( GLcontext *ctx ) | |||
| * mask - bitwise OR of GL_*_BIT flags | |||
| */ | |||
| void | |||
| gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) | |||
| _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) | |||
| { | |||
| if (mask & GL_ACCUM_BUFFER_BIT) { | |||
| MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) ); | |||
| @@ -1779,9 +1813,10 @@ gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) | |||
| /* | |||
| * Set the current context, binding the given frame buffer to the context. | |||
| */ | |||
| void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
| void | |||
| _mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
| { | |||
| gl_make_current2( newCtx, buffer, buffer ); | |||
| _mesa_make_current2( newCtx, buffer, buffer ); | |||
| } | |||
| @@ -1789,8 +1824,9 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
| * Bind the given context to the given draw-buffer and read-buffer | |||
| * and make it the current context for this thread. | |||
| */ | |||
| void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| GLframebuffer *readBuffer ) | |||
| void | |||
| _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| GLframebuffer *readBuffer ) | |||
| { | |||
| #if 0 | |||
| GLcontext *oldCtx = gl_get_context(); | |||
| @@ -1798,7 +1834,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| /* Flush the old context | |||
| */ | |||
| if (oldCtx) { | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current"); | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current"); | |||
| /* unbind frame buffers from context */ | |||
| if (oldCtx->DrawBuffer) { | |||
| @@ -1816,7 +1852,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| _glapi_check_multithread(); | |||
| _glapi_set_context((void *) newCtx); | |||
| ASSERT(gl_get_current_context() == newCtx); | |||
| ASSERT(_mesa_get_current_context() == newCtx); | |||
| if (newCtx) { | |||
| SET_IMMEDIATE(newCtx, newCtx->input); | |||
| _glapi_set_dispatch(newCtx->CurrentDispatch); | |||
| @@ -1825,7 +1861,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| _glapi_set_dispatch(NULL); /* none current */ | |||
| } | |||
| if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n"); | |||
| if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n"); | |||
| if (newCtx && drawBuffer && readBuffer) { | |||
| /* TODO: check if newCtx and buffer's visual match??? */ | |||
| @@ -1868,7 +1904,8 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
| * This isn't the fastest way to get the current context. | |||
| * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h | |||
| */ | |||
| GLcontext *gl_get_current_context( void ) | |||
| GLcontext * | |||
| _mesa_get_current_context( void ) | |||
| { | |||
| return (GLcontext *) _glapi_get_context(); | |||
| } | |||
| @@ -1923,23 +1960,10 @@ void gl_problem( const GLcontext *ctx, const char *s ) | |||
| * something illogical or if there's likely a bug in their program | |||
| * (like enabled depth testing without a depth buffer). | |||
| */ | |||
| void gl_warning( const GLcontext *ctx, const char *s ) | |||
| void | |||
| _mesa_warning( const GLcontext *ctx, const char *s ) | |||
| { | |||
| GLboolean debug; | |||
| #ifdef DEBUG | |||
| debug = GL_TRUE; | |||
| #else | |||
| if (getenv("MESA_DEBUG")) { | |||
| debug = GL_TRUE; | |||
| } | |||
| else { | |||
| debug = GL_FALSE; | |||
| } | |||
| #endif | |||
| if (debug) { | |||
| fprintf( stderr, "Mesa warning: %s\n", s ); | |||
| } | |||
| (void) ctx; | |||
| (*ctx->imports.warning)((__GLcontext *) ctx, (char *) s); | |||
| } | |||
| @@ -1947,7 +1971,8 @@ void gl_warning( const GLcontext *ctx, const char *s ) | |||
| /* | |||
| * Compile an error into current display list. | |||
| */ | |||
| void gl_compile_error( GLcontext *ctx, GLenum error, const char *s ) | |||
| void | |||
| _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ) | |||
| { | |||
| if (ctx->CompileFlag) | |||
| gl_save_error( ctx, error, s ); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: context.h,v 1.18 2000/05/24 15:04:45 brianp Exp $ */ | |||
| /* $Id: context.h,v 1.19 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -92,27 +92,9 @@ _mesa_initialize_visual( GLvisual *v, | |||
| GLint accumAlphaBits, | |||
| GLint numSamples ); | |||
| /* this function is obsolete */ | |||
| extern GLvisual * | |||
| gl_create_visual( GLboolean rgbFlag, | |||
| GLboolean alphaFlag, | |||
| GLboolean dbFlag, | |||
| GLboolean stereoFlag, | |||
| GLint depthBits, | |||
| GLint stencilBits, | |||
| GLint accumBits, | |||
| GLint indexBits, | |||
| GLint redBits, | |||
| GLint greenBits, | |||
| GLint blueBits, | |||
| GLint alphaBits ); | |||
| extern void | |||
| _mesa_destroy_visual( GLvisual *vis ); | |||
| /*obsolete */ extern void gl_destroy_visual( GLvisual *vis ); | |||
| /* | |||
| @@ -121,11 +103,11 @@ _mesa_destroy_visual( GLvisual *vis ); | |||
| * single entity. | |||
| */ | |||
| extern GLframebuffer * | |||
| gl_create_framebuffer( GLvisual *visual, | |||
| GLboolean softwareDepth, | |||
| GLboolean softwareStencil, | |||
| GLboolean softwareAccum, | |||
| GLboolean softwareAlpha ); | |||
| _mesa_create_framebuffer( GLvisual *visual, | |||
| GLboolean softwareDepth, | |||
| GLboolean softwareStencil, | |||
| GLboolean softwareAccum, | |||
| GLboolean softwareAlpha ); | |||
| extern void | |||
| _mesa_initialize_framebuffer( GLframebuffer *fb, | |||
| @@ -136,7 +118,7 @@ _mesa_initialize_framebuffer( GLframebuffer *fb, | |||
| GLboolean softwareAlpha ); | |||
| extern void | |||
| gl_destroy_framebuffer( GLframebuffer *buffer ); | |||
| _mesa_destroy_framebuffer( GLframebuffer *buffer ); | |||
| @@ -145,10 +127,10 @@ gl_destroy_framebuffer( GLframebuffer *buffer ); | |||
| * contains the rendering state. | |||
| */ | |||
| extern GLcontext * | |||
| gl_create_context( GLvisual *visual, | |||
| GLcontext *share_list, | |||
| void *driver_ctx, | |||
| GLboolean direct); | |||
| _mesa_create_context( GLvisual *visual, | |||
| GLcontext *share_list, | |||
| void *driver_ctx, | |||
| GLboolean direct); | |||
| extern GLboolean | |||
| _mesa_initialize_context( GLcontext *ctx, | |||
| @@ -158,31 +140,31 @@ _mesa_initialize_context( GLcontext *ctx, | |||
| GLboolean direct ); | |||
| extern void | |||
| gl_free_context_data( GLcontext *ctx ); | |||
| _mesa_free_context_data( GLcontext *ctx ); | |||
| extern void | |||
| gl_destroy_context( GLcontext *ctx ); | |||
| _mesa_destroy_context( GLcontext *ctx ); | |||
| extern void | |||
| gl_context_initialize( GLcontext *ctx ); | |||
| _mesa_context_initialize( GLcontext *ctx ); | |||
| extern void | |||
| gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); | |||
| _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); | |||
| extern void | |||
| gl_make_current( GLcontext *ctx, GLframebuffer *buffer ); | |||
| _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer ); | |||
| extern void | |||
| gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer, | |||
| _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer, | |||
| GLframebuffer *readBuffer ); | |||
| extern GLcontext * | |||
| gl_get_current_context(void); | |||
| _mesa_get_current_context(void); | |||
| @@ -235,13 +217,13 @@ extern void | |||
| gl_problem( const GLcontext *ctx, const char *s ); | |||
| extern void | |||
| gl_warning( const GLcontext *ctx, const char *s ); | |||
| _mesa_warning( const GLcontext *ctx, const char *s ); | |||
| extern void | |||
| gl_error( GLcontext *ctx, GLenum error, const char *s ); | |||
| extern void | |||
| gl_compile_error( GLcontext *ctx, GLenum error, const char *s ); | |||
| _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: depth.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */ | |||
| /* $Id: depth.c,v 1.19 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -134,7 +134,7 @@ _mesa_DepthMask( GLboolean flag ) | |||
| GLvoid * | |||
| _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y) | |||
| { | |||
| if (ctx->Visual->DepthBits <= 16) | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; | |||
| else | |||
| return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; | |||
| @@ -641,7 +641,7 @@ _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
| } | |||
| else { | |||
| /* software depth buffer */ | |||
| if (ctx->Visual->DepthBits <= 16) { | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y); | |||
| GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask); | |||
| return passed; | |||
| @@ -1401,7 +1401,7 @@ _mesa_depth_test_pixels( GLcontext *ctx, | |||
| } | |||
| else { | |||
| /* software depth testing */ | |||
| if (ctx->Visual->DepthBits <= 16) | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| software_depth_test_pixels16(ctx, n, x, y, z, mask); | |||
| else | |||
| software_depth_test_pixels32(ctx, n, x, y, z, mask); | |||
| @@ -1456,7 +1456,7 @@ _mesa_read_depth_span( GLcontext *ctx, | |||
| if (ctx->DrawBuffer->DepthBuffer) { | |||
| /* read from software depth buffer */ | |||
| if (ctx->Visual->DepthBits <= 16) { | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| @@ -1496,7 +1496,7 @@ void | |||
| _mesa_read_depth_span_float( GLcontext *ctx, | |||
| GLint n, GLint x, GLint y, GLfloat depth[] ) | |||
| { | |||
| const GLfloat scale = 1.0F / ctx->Visual->DepthMaxF; | |||
| const GLfloat scale = 1.0F / ctx->Visual.DepthMaxF; | |||
| if (y < 0 || y >= ctx->DrawBuffer->Height || | |||
| x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) { | |||
| @@ -1528,7 +1528,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, | |||
| if (ctx->DrawBuffer->DepthBuffer) { | |||
| /* read from software depth buffer */ | |||
| if (ctx->Visual->DepthBits <= 16) { | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| @@ -1585,7 +1585,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| /* allocate new depth buffer, but don't initialize it */ | |||
| if (ctx->Visual->DepthBits <= 16) | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| bytesPerValue = sizeof(GLushort); | |||
| else | |||
| bytesPerValue = sizeof(GLuint); | |||
| @@ -1614,7 +1614,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) | |||
| void | |||
| _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| { | |||
| if (ctx->Visual->DepthBits == 0 | |||
| if (ctx->Visual.DepthBits == 0 | |||
| || !ctx->DrawBuffer->DepthBuffer | |||
| || !ctx->Depth.Mask) { | |||
| /* no depth buffer, or writing to it is disabled */ | |||
| @@ -1627,8 +1627,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| if (ctx->Scissor.Enabled) { | |||
| /* only clear scissor region */ | |||
| if (ctx->Visual->DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax); | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; | |||
| const GLint width = ctx->DrawBuffer->Width; | |||
| GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer | |||
| @@ -1642,7 +1642,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| } | |||
| else { | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax); | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; | |||
| const GLint width = ctx->DrawBuffer->Width; | |||
| GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer | |||
| @@ -1658,8 +1658,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| else { | |||
| /* clear whole buffer */ | |||
| if (ctx->Visual->DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax); | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| if ((clearValue & 0xff) == (clearValue >> 8)) { | |||
| if (clearValue == 0) { | |||
| BZERO(ctx->DrawBuffer->DepthBuffer, | |||
| @@ -1694,7 +1694,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| else { | |||
| /* >16 bit depth buffer */ | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax); | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| if (clearValue == 0) { | |||
| BZERO(ctx->DrawBuffer->DepthBuffer, | |||
| ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint)); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: dlist.c,v 1.45 2000/08/23 14:33:04 brianp Exp $ */ | |||
| /* $Id: dlist.c,v 1.46 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -2552,7 +2552,7 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units ) | |||
| static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) | |||
| { | |||
| GET_CURRENT_CONTEXT(ctx); | |||
| save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias); | |||
| save_PolygonOffset(factor, ctx->Visual.DepthMaxF * bias); | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: drawpix.c,v 1.34 2000/09/12 21:09:24 brianp Exp $ */ | |||
| /* $Id: drawpix.c,v 1.35 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -202,7 +202,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else { | |||
| /* setup array of fragment Z value to pass to zoom function */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLint i; | |||
| ASSERT(drawWidth < MAX_WIDTH); | |||
| for (i=0; i<drawWidth; i++) | |||
| @@ -222,7 +222,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| */ | |||
| if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) { | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte *src = (GLubyte *) pixels | |||
| + (skipRows * rowLength + skipPixels) * 4; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -259,7 +259,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| return GL_TRUE; | |||
| } | |||
| else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) { | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte *src = (GLubyte *) pixels | |||
| + (skipRows * rowLength + skipPixels) * 3; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -295,7 +295,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| return GL_TRUE; | |||
| } | |||
| else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) { | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte *src = (GLubyte *) pixels | |||
| + (skipRows * rowLength + skipPixels); | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -353,7 +353,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| return GL_TRUE; | |||
| } | |||
| else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) { | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLubyte *src = (GLubyte *) pixels | |||
| + (skipRows * rowLength + skipPixels)*2; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -418,7 +418,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { | |||
| GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| /* convert CI data to RGBA */ | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| /* no zooming */ | |||
| @@ -510,7 +510,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| /* Fragment depth values */ | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); | |||
| GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLint i; | |||
| for (i = 0; i < drawWidth; i++) { | |||
| zspan[i] = zval; | |||
| @@ -620,7 +620,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| /* Colors or indexes */ | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); | |||
| GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); | |||
| GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); | |||
| @@ -641,7 +641,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) | |||
| && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { | |||
| && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { | |||
| /* Special case: directly write 16-bit depth values */ | |||
| GLint row; | |||
| for (row = 0; row < height; row++, y++) { | |||
| @@ -654,8 +654,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); | |||
| } | |||
| } | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32 | |||
| && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32 | |||
| && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { | |||
| /* Special case: directly write 32-bit depth values */ | |||
| GLint row; | |||
| for (row = 0; row < height; row++, y++) { | |||
| @@ -673,7 +673,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); | |||
| _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src, | |||
| &ctx->Unpack, ctx->ImageTransferState ); | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (zoom) { | |||
| gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, | |||
| (const GLubyte (*)[4])rgba, desty); | |||
| @@ -725,7 +725,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| /* Fragment depth values */ | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| /* fill in array of z values */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLint i; | |||
| for (i=0;i<width;i++) { | |||
| zspan[i] = z; | |||
| @@ -892,7 +892,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, | |||
| draw_depth_pixels( ctx, x, y, width, height, type, pixels ); | |||
| break; | |||
| case GL_COLOR_INDEX: | |||
| if (ctx->Visual->RGBAflag) | |||
| if (ctx->Visual.RGBAflag) | |||
| draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels); | |||
| else | |||
| draw_index_pixels(ctx, x, y, width, height, type, pixels); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: enable.c,v 1.23 2000/08/30 18:21:06 brianp Exp $ */ | |||
| /* $Id: enable.c,v 1.24 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -128,8 +128,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| } | |||
| break; | |||
| case GL_DEPTH_TEST: | |||
| if (state && ctx->Visual->DepthBits==0) { | |||
| gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); | |||
| if (state && ctx->Visual.DepthBits==0) { | |||
| _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); | |||
| return; | |||
| } | |||
| if (ctx->Depth.Test!=state) { | |||
| @@ -342,8 +342,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| ctx->Texture.SharedPalette = state; | |||
| break; | |||
| case GL_STENCIL_TEST: | |||
| if (state && ctx->Visual->StencilBits==0) { | |||
| gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); | |||
| if (state && ctx->Visual.StencilBits==0) { | |||
| _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); | |||
| return; | |||
| } | |||
| if (ctx->Stencil.Enabled!=state) { | |||
| @@ -353,7 +353,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| } | |||
| break; | |||
| case GL_TEXTURE_1D: | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| const GLuint curr = ctx->Texture.CurrentUnit; | |||
| const GLuint flag = TEXTURE0_1D << (curr * 4); | |||
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; | |||
| @@ -369,7 +369,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| } | |||
| break; | |||
| case GL_TEXTURE_2D: | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| const GLuint curr = ctx->Texture.CurrentUnit; | |||
| const GLuint flag = TEXTURE0_2D << (curr * 4); | |||
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; | |||
| @@ -385,7 +385,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| } | |||
| break; | |||
| case GL_TEXTURE_3D: | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| const GLuint curr = ctx->Texture.CurrentUnit; | |||
| const GLuint flag = TEXTURE0_3D << (curr * 4); | |||
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; | |||
| @@ -524,7 +524,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| /* GL_ARB_texture_cube_map */ | |||
| case GL_TEXTURE_CUBE_MAP_ARB: | |||
| if (ctx->Extensions.HaveTextureCubeMap) { | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| const GLuint curr = ctx->Texture.CurrentUnit; | |||
| const GLuint flag = TEXTURE0_CUBE << (curr * 4); | |||
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: feedback.c,v 1.10 2000/05/09 23:54:09 brianp Exp $ */ | |||
| /* $Id: feedback.c,v 1.11 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -80,18 +80,18 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) | |||
| break; | |||
| case GL_3D_COLOR: | |||
| ctx->Feedback.Mask = FB_3D | |||
| | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); | |||
| | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX); | |||
| ctx->Feedback.Type = type; | |||
| break; | |||
| case GL_3D_COLOR_TEXTURE: | |||
| ctx->Feedback.Mask = FB_3D | |||
| | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) | |||
| | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | |||
| | FB_TEXTURE; | |||
| ctx->Feedback.Type = type; | |||
| break; | |||
| case GL_4D_COLOR_TEXTURE: | |||
| ctx->Feedback.Mask = FB_3D | FB_4D | |||
| | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) | |||
| | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | |||
| | FB_TEXTURE; | |||
| ctx->Feedback.Type = type; | |||
| break; | |||
| @@ -168,7 +168,7 @@ static void feedback_vertex( GLcontext *ctx, GLuint v, GLuint pv ) | |||
| win[0] = VB->Win.data[v][0]; | |||
| win[1] = VB->Win.data[v][1]; | |||
| win[2] = VB->Win.data[v][2] / ctx->Visual->DepthMaxF; | |||
| win[2] = VB->Win.data[v][2] / ctx->Visual.DepthMaxF; | |||
| win[3] = 1.0 / VB->Win.data[v][3]; | |||
| if (ctx->Light.ShadeModel == GL_SMOOTH) | |||
| @@ -302,7 +302,7 @@ void gl_select_triangle( GLcontext *ctx, | |||
| const struct vertex_buffer *VB = ctx->VB; | |||
| if (gl_cull_triangle( ctx, v0, v1, v2, 0 )) { | |||
| const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); | |||
| gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); | |||
| gl_update_hitflag( ctx, VB->Win.data[v2][2] * zs ); | |||
| @@ -314,7 +314,7 @@ void gl_select_line( GLcontext *ctx, | |||
| GLuint v0, GLuint v1, GLuint pv ) | |||
| { | |||
| const struct vertex_buffer *VB = ctx->VB; | |||
| const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); | |||
| gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); | |||
| } | |||
| @@ -323,7 +323,7 @@ void gl_select_line( GLcontext *ctx, | |||
| void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ) | |||
| { | |||
| struct vertex_buffer *VB = ctx->VB; | |||
| const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| GLuint i; | |||
| for (i=first;i<=last;i++) { | |||
| @@ -479,7 +479,7 @@ _mesa_RenderMode( GLenum mode ) | |||
| if (ctx->Select.BufferCount > ctx->Select.BufferSize) { | |||
| /* overflow */ | |||
| #ifdef DEBUG | |||
| gl_warning(ctx, "Feedback buffer overflow"); | |||
| _mesa_warning(ctx, "Feedback buffer overflow"); | |||
| #endif | |||
| result = -1; | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: fog.c,v 1.19 2000/07/07 15:10:35 keithw Exp $ */ | |||
| /* $Id: fog.c,v 1.20 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -183,7 +183,7 @@ _mesa_fog_vertices( struct vertex_buffer *VB ) | |||
| GLcontext *ctx = VB->ctx; | |||
| GLuint i = VB->CullMode & 1; | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| /* Fog RGB colors */ | |||
| if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { | |||
| fog_rgba_tab[i]( VB, 0, VERT_FACE_FRONT ); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: get.c,v 1.33 2000/09/15 19:57:51 brianp Exp $ */ | |||
| /* $Id: get.c,v 1.34 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -104,16 +104,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->AccumRedBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumRedBits); | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->AccumGreenBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumGreenBits); | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->AccumBlueBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumBlueBits); | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->AccumAlphaBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumAlphaBits); | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]); | |||
| @@ -125,7 +125,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias); | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->AlphaBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.AlphaBits); | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale); | |||
| @@ -182,7 +182,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias); | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual->BlueBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.BlueBits ); | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale); | |||
| @@ -276,7 +276,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias); | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->DepthBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.DepthBits); | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = FLOAT_TO_BOOL(ctx->Depth.Clear); | |||
| @@ -301,7 +301,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = ctx->Visual->DBflag; | |||
| *params = ctx->Visual.DBflag; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer); | |||
| @@ -349,7 +349,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias); | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual->GreenBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.GreenBits ); | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale); | |||
| @@ -364,13 +364,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual->IndexBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.IndexBits ); | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = INT_TO_BOOL(ctx->Color.ClearIndex); | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE; | |||
| *params = ctx->Visual.RGBAflag ? GL_FALSE : GL_TRUE; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = INT_TO_BOOL(ctx->Pixel.IndexOffset); | |||
| @@ -729,7 +729,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias); | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual->RedBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.RedBits ); | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale); | |||
| @@ -738,7 +738,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ENUM_TO_BOOL(ctx->RenderMode); | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = ctx->Visual->RGBAflag; | |||
| *params = ctx->Visual.RGBAflag; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = INT_TO_BOOL(ctx->Scissor.X); | |||
| @@ -759,7 +759,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual->StencilBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.StencilBits); | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = INT_TO_BOOL(ctx->Stencil.Clear); | |||
| @@ -789,7 +789,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = INT_TO_BOOL(ctx->Stencil.WriteMask); | |||
| break; | |||
| case GL_STEREO: | |||
| *params = ctx->Visual->StereoFlag; | |||
| *params = ctx->Visual.StereoFlag; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = INT_TO_BOOL(ctx->Const.SubPixelBits); | |||
| @@ -1259,16 +1259,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLdouble) ctx->Visual->AccumRedBits; | |||
| *params = (GLdouble) ctx->Visual.AccumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLdouble) ctx->Visual->AccumGreenBits; | |||
| *params = (GLdouble) ctx->Visual.AccumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLdouble) ctx->Visual->AccumBlueBits; | |||
| *params = (GLdouble) ctx->Visual.AccumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLdouble) ctx->Visual->AccumAlphaBits; | |||
| *params = (GLdouble) ctx->Visual.AccumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = (GLdouble) ctx->Accum.ClearColor[0]; | |||
| @@ -1280,7 +1280,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = (GLdouble) ctx->Visual->AlphaBits; | |||
| *params = (GLdouble) ctx->Visual.AlphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.AlphaScale; | |||
| @@ -1337,7 +1337,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLdouble) ctx->Visual->BlueBits; | |||
| *params = (GLdouble) ctx->Visual.BlueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.BlueScale; | |||
| @@ -1431,7 +1431,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = (GLdouble) ctx->Visual->DepthBits; | |||
| *params = (GLdouble) ctx->Visual.DepthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Depth.Clear; | |||
| @@ -1456,7 +1456,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLdouble) ctx->Visual->DBflag; | |||
| *params = (GLdouble) ctx->Visual.DBflag; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer); | |||
| @@ -1504,7 +1504,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLdouble) ctx->Visual->GreenBits; | |||
| *params = (GLdouble) ctx->Visual.GreenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.GreenScale; | |||
| @@ -1519,13 +1519,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLdouble) ctx->Visual->IndexBits; | |||
| *params = (GLdouble) ctx->Visual.IndexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual->RGBAflag ? 0.0 : 1.0; | |||
| *params = ctx->Visual.RGBAflag ? 0.0 : 1.0; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = (GLdouble) ctx->Pixel.IndexOffset; | |||
| @@ -1884,7 +1884,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLdouble) ctx->Visual->RedBits; | |||
| *params = (GLdouble) ctx->Visual.RedBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.RedScale; | |||
| @@ -1893,7 +1893,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = ENUM_TO_DOUBLE(ctx->RenderMode); | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLdouble) ctx->Visual->RGBAflag; | |||
| *params = (GLdouble) ctx->Visual.RGBAflag; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLdouble) ctx->Scissor.X; | |||
| @@ -1914,7 +1914,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = (GLdouble) ctx->Visual->StencilBits; | |||
| *params = (GLdouble) ctx->Visual.StencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Stencil.Clear; | |||
| @@ -1944,7 +1944,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLdouble) ctx->Visual->StereoFlag; | |||
| *params = (GLdouble) ctx->Visual.StereoFlag; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = (GLdouble) ctx->Const.SubPixelBits; | |||
| @@ -2414,16 +2414,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLfloat) ctx->Visual->AccumRedBits; | |||
| *params = (GLfloat) ctx->Visual.AccumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLfloat) ctx->Visual->AccumGreenBits; | |||
| *params = (GLfloat) ctx->Visual.AccumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLfloat) ctx->Visual->AccumBlueBits; | |||
| *params = (GLfloat) ctx->Visual.AccumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLfloat) ctx->Visual->AccumAlphaBits; | |||
| *params = (GLfloat) ctx->Visual.AccumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = ctx->Accum.ClearColor[0]; | |||
| @@ -2435,7 +2435,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = (GLfloat) ctx->Visual->AlphaBits; | |||
| *params = (GLfloat) ctx->Visual.AlphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = ctx->Pixel.AlphaScale; | |||
| @@ -2492,7 +2492,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLfloat) ctx->Visual->BlueBits; | |||
| *params = (GLfloat) ctx->Visual.BlueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = ctx->Pixel.BlueScale; | |||
| @@ -2583,7 +2583,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = (GLfloat) ctx->Visual->DepthBits; | |||
| *params = (GLfloat) ctx->Visual.DepthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Depth.Clear; | |||
| @@ -2608,7 +2608,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLfloat) ctx->Visual->DBflag; | |||
| *params = (GLfloat) ctx->Visual.DBflag; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer); | |||
| @@ -2656,7 +2656,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLfloat) ctx->Visual->GreenBits; | |||
| *params = (GLfloat) ctx->Visual.GreenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLfloat) ctx->Pixel.GreenScale; | |||
| @@ -2671,13 +2671,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLfloat) ctx->Visual->IndexBits; | |||
| *params = (GLfloat) ctx->Visual.IndexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual->RGBAflag ? 0.0F : 1.0F; | |||
| *params = ctx->Visual.RGBAflag ? 0.0F : 1.0F; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = (GLfloat) ctx->Pixel.IndexOffset; | |||
| @@ -3038,7 +3038,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLfloat) ctx->Visual->RedBits; | |||
| *params = (GLfloat) ctx->Visual.RedBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = ctx->Pixel.RedScale; | |||
| @@ -3047,7 +3047,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ENUM_TO_FLOAT(ctx->RenderMode); | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLfloat) ctx->Visual->RGBAflag; | |||
| *params = (GLfloat) ctx->Visual.RGBAflag; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLfloat) ctx->Scissor.X; | |||
| @@ -3068,7 +3068,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = (GLfloat) ctx->Visual->StencilBits; | |||
| *params = (GLfloat) ctx->Visual.StencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Stencil.Clear; | |||
| @@ -3098,7 +3098,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLfloat) ctx->Visual->StereoFlag; | |||
| *params = (GLfloat) ctx->Visual.StereoFlag; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = (GLfloat) ctx->Const.SubPixelBits; | |||
| @@ -3541,16 +3541,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLint) ctx->Visual->AccumRedBits; | |||
| *params = (GLint) ctx->Visual.AccumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLint) ctx->Visual->AccumGreenBits; | |||
| *params = (GLint) ctx->Visual.AccumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLint) ctx->Visual->AccumBlueBits; | |||
| *params = (GLint) ctx->Visual.AccumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLint) ctx->Visual->AccumAlphaBits; | |||
| *params = (GLint) ctx->Visual.AccumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] ); | |||
| @@ -3562,7 +3562,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = ctx->Visual->AlphaBits; | |||
| *params = ctx->Visual.AlphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = (GLint) ctx->Pixel.AlphaScale; | |||
| @@ -3619,7 +3619,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLint) ctx->Visual->BlueBits; | |||
| *params = (GLint) ctx->Visual.BlueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = (GLint) ctx->Pixel.BlueScale; | |||
| @@ -3714,7 +3714,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = ctx->Visual->DepthBits; | |||
| *params = ctx->Visual.DepthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Depth.Clear; | |||
| @@ -3739,7 +3739,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLint) ctx->Visual->DBflag; | |||
| *params = (GLint) ctx->Visual.DBflag; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = (GLint) ctx->Color.DrawBuffer; | |||
| @@ -3787,7 +3787,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLint) ctx->Visual->GreenBits; | |||
| *params = (GLint) ctx->Visual.GreenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLint) ctx->Pixel.GreenScale; | |||
| @@ -3802,13 +3802,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLint) ctx->Visual->IndexBits; | |||
| *params = (GLint) ctx->Visual.IndexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual->RGBAflag ? 0 : 1; | |||
| *params = ctx->Visual.RGBAflag ? 0 : 1; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = ctx->Pixel.IndexOffset; | |||
| @@ -4167,7 +4167,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLint) ctx->Visual->RedBits; | |||
| *params = (GLint) ctx->Visual.RedBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = (GLint) ctx->Pixel.RedScale; | |||
| @@ -4176,7 +4176,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->RenderMode; | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLint) ctx->Visual->RGBAflag; | |||
| *params = (GLint) ctx->Visual.RGBAflag; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLint) ctx->Scissor.X; | |||
| @@ -4197,7 +4197,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = ctx->Visual->StencilBits; | |||
| *params = ctx->Visual.StencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Stencil.Clear; | |||
| @@ -4227,7 +4227,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLint) ctx->Visual->StereoFlag; | |||
| *params = (GLint) ctx->Visual.StereoFlag; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = ctx->Const.SubPixelBits; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: glheader.h,v 1.14 2000/09/15 15:42:45 brianp Exp $ */ | |||
| /* $Id: glheader.h,v 1.15 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -174,6 +174,12 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC | |||
| #include "GL/glext.h" | |||
| #ifndef CAPI | |||
| #define CAPI | |||
| #endif | |||
| #include "glcore.h" | |||
| /* Disable unreachable code warnings for Watcom C++ */ | |||
| #ifdef __WATCOMC__ | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: image.c,v 1.41 2000/09/14 23:13:51 brianp Exp $ */ | |||
| /* $Id: image.c,v 1.42 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -2301,7 +2301,7 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, | |||
| srcType == GL_UNSIGNED_INT_2_10_10_10_REV); | |||
| /* this is intended for RGBA mode only */ | |||
| assert(ctx->Visual->RGBAflag); | |||
| assert(ctx->Visual.RGBAflag); | |||
| /* Try simple cases first */ | |||
| if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE) { | |||
| @@ -2608,7 +2608,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx, | |||
| srcType == GL_UNSIGNED_INT_2_10_10_10_REV); | |||
| /* this is intended for RGBA mode only */ | |||
| assert(ctx->Visual->RGBAflag); | |||
| assert(ctx->Visual.RGBAflag); | |||
| /* general solution, no special cases, yet */ | |||
| { | |||
| @@ -3103,7 +3103,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest, | |||
| /* clamp depth values to [0,1] and convert from floats to integers */ | |||
| { | |||
| const GLfloat zs = ctx->Visual->DepthMaxF; | |||
| const GLfloat zs = ctx->Visual.DepthMaxF; | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * zs); | |||
| @@ -0,0 +1,163 @@ | |||
| /* $Id: imports.c,v 1.1 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| * to deal in the Software without restriction, including without limitation | |||
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
| * and/or sell copies of the Software, and to permit persons to whom the | |||
| * Software is furnished to do so, subject to the following conditions: | |||
| * | |||
| * The above copyright notice and this permission notice shall be included | |||
| * in all copies or substantial portions of the Software. | |||
| * | |||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |||
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |||
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
| */ | |||
| /* | |||
| * Imports are functions which the device driver or window system or | |||
| * operating system provides to the core renderer. The core renderer (Mesa) | |||
| * will call these functions in order to do memory allocation, simple I/O, | |||
| * etc. | |||
| * | |||
| * Some drivers will need to implement these functions themselves but | |||
| * many (most?) Mesa drivers will be fine using these. | |||
| * | |||
| * A server-side GL renderer will likely not use these functions since | |||
| * the renderer should use the XFree86-wrapped system calls. | |||
| */ | |||
| #include "glheader.h" | |||
| #include "imports.h" | |||
| #include "mem.h" | |||
| static void * | |||
| _mesa_Malloc(__GLcontext *gc, size_t size) | |||
| { | |||
| return MALLOC(size); | |||
| } | |||
| static void * | |||
| _mesa_Calloc(__GLcontext *gc, size_t numElem, size_t elemSize) | |||
| { | |||
| return CALLOC(numElem * elemSize); | |||
| } | |||
| static void * | |||
| _mesa_Realloc(__GLcontext *gc, void *oldAddr, size_t newSize) | |||
| { | |||
| return realloc(oldAddr, newSize); | |||
| } | |||
| static void | |||
| _mesa_Free(__GLcontext *gc, void *addr) | |||
| { | |||
| FREE(addr); | |||
| } | |||
| static void | |||
| _mesa_warning(__GLcontext *gc, char *str) | |||
| { | |||
| GLboolean debug; | |||
| #ifdef DEBUG | |||
| debug = GL_TRUE; | |||
| #else | |||
| if (gc->imports.getenv("MESA_DEBUG")) { | |||
| debug = GL_TRUE; | |||
| } | |||
| else { | |||
| debug = GL_FALSE; | |||
| } | |||
| #endif | |||
| if (debug) { | |||
| fprintf(stderr, "Mesa warning: %s\n", str); | |||
| } | |||
| } | |||
| static void | |||
| _mesa_fatal(__GLcontext *gc, char *str) | |||
| { | |||
| fprintf(stderr, "%s\n", str); | |||
| abort(); | |||
| } | |||
| static char * | |||
| _mesa_getenv(__GLcontext *gc, const char *var) | |||
| { | |||
| (void) gc; | |||
| return getenv(var); | |||
| } | |||
| static int | |||
| _mesa_atoi(__GLcontext *gc, const char *str) | |||
| { | |||
| (void) gc; | |||
| return atoi(str); | |||
| } | |||
| static int | |||
| _mesa_sprintf(__GLcontext *gc, char *str, const char *fmt, ...) | |||
| { | |||
| /* XXX fix this */ | |||
| return sprintf(str, fmt); | |||
| } | |||
| static void * | |||
| _mesa_fopen(__GLcontext *gc, const char *path, const char *mode) | |||
| { | |||
| return fopen(path, mode); | |||
| } | |||
| static int | |||
| _mesa_fclose(__GLcontext *gc, void *stream) | |||
| { | |||
| return fclose(stream); | |||
| } | |||
| static int | |||
| _mesa_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...) | |||
| { | |||
| /* XXX fix this */ | |||
| return fprintf(stream, fmt); | |||
| } | |||
| /* XXX this really is driver-specific and can't be here */ | |||
| static __GLdrawablePrivate * | |||
| _mesa_GetDrawablePrivate(__GLcontext *gc) | |||
| { | |||
| return NULL; | |||
| } | |||
| void | |||
| _mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other) | |||
| { | |||
| imports->malloc = _mesa_Malloc; | |||
| imports->calloc = _mesa_Calloc; | |||
| imports->realloc = _mesa_Realloc; | |||
| imports->free = _mesa_Free; | |||
| imports->warning = _mesa_warning; | |||
| imports->fatal = _mesa_fatal; | |||
| imports->getenv = _mesa_getenv; | |||
| imports->atoi = _mesa_atoi; | |||
| imports->sprintf = _mesa_sprintf; | |||
| imports->fopen = _mesa_fopen; | |||
| imports->fclose = _mesa_fclose; | |||
| imports->fprintf = _mesa_fprintf; | |||
| imports->getDrawablePrivate = _mesa_GetDrawablePrivate; | |||
| imports->wscx = driverCtx; | |||
| imports->other = other; | |||
| } | |||
| @@ -0,0 +1,39 @@ | |||
| /* $Id: imports.h,v 1.1 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| * to deal in the Software without restriction, including without limitation | |||
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
| * and/or sell copies of the Software, and to permit persons to whom the | |||
| * Software is furnished to do so, subject to the following conditions: | |||
| * | |||
| * The above copyright notice and this permission notice shall be included | |||
| * in all copies or substantial portions of the Software. | |||
| * | |||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |||
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |||
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
| */ | |||
| #ifndef IMPORTS_H | |||
| #define IMPORTS_H | |||
| #include "glheader.h" | |||
| extern void | |||
| _mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other); | |||
| #endif | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: light.c,v 1.16 2000/07/18 16:55:56 brianp Exp $ */ | |||
| /* $Id: light.c,v 1.17 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1268,7 +1268,7 @@ gl_update_lighting( GLcontext *ctx ) | |||
| /* Precompute some shading values. | |||
| */ | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| GLuint sides = ((ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) ? 2 : 1); | |||
| GLuint side; | |||
| for (side=0; side < sides; side++) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: lines.c,v 1.12 2000/07/14 14:04:07 brianp Exp $ */ | |||
| /* $Id: lines.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1070,7 +1070,7 @@ _mesa_print_line_function(GLcontext *ctx) | |||
| */ | |||
| void gl_set_line_function( GLcontext *ctx ) | |||
| { | |||
| GLboolean rgbmode = ctx->Visual->RGBAflag; | |||
| GLboolean rgbmode = ctx->Visual.RGBAflag; | |||
| /* TODO: antialiased lines */ | |||
| if (ctx->RenderMode==GL_RENDER) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: matrix.c,v 1.20 2000/09/17 21:56:07 brianp Exp $ */ | |||
| /* $Id: matrix.c,v 1.21 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1559,8 +1559,8 @@ gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) | |||
| ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x; | |||
| ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; | |||
| ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y; | |||
| ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual->DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual->DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; | |||
| ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT; | |||
| @@ -1617,8 +1617,8 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval ) | |||
| ctx->Viewport.Near = n; | |||
| ctx->Viewport.Far = f; | |||
| ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0); | |||
| ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0 + n); | |||
| ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0); | |||
| ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0 + n); | |||
| ctx->ModelProjectWinMatrixUptodate = GL_FALSE; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: points.c,v 1.12 2000/08/16 17:26:06 brianp Exp $ */ | |||
| /* $Id: points.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1332,7 +1332,7 @@ _mesa_print_points_function(GLcontext *ctx) | |||
| */ | |||
| void gl_set_point_function( GLcontext *ctx ) | |||
| { | |||
| GLboolean rgbmode = ctx->Visual->RGBAflag; | |||
| GLboolean rgbmode = ctx->Visual.RGBAflag; | |||
| if (ctx->RenderMode==GL_RENDER) { | |||
| if (ctx->NoRaster) { | |||
| @@ -1,8 +1,8 @@ | |||
| /* $Id: polygon.c,v 1.11 2000/03/13 18:32:37 brianp Exp $ */ | |||
| /* $Id: polygon.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| @@ -187,5 +187,5 @@ _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) | |||
| { | |||
| GET_CURRENT_CONTEXT(ctx); | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffsetEXT"); | |||
| _mesa_PolygonOffset(factor, bias * ctx->Visual->DepthMaxF ); | |||
| _mesa_PolygonOffset(factor, bias * ctx->Visual.DepthMaxF ); | |||
| } | |||
| @@ -1,8 +1,8 @@ | |||
| /* $Id: rastpos.c,v 1.6 2000/03/03 17:47:39 brianp Exp $ */ | |||
| /* $Id: rastpos.c,v 1.7 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| @@ -90,7 +90,7 @@ static void raster_pos4f( GLcontext *ctx, | |||
| } | |||
| else { | |||
| /* use current color or index */ | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, | |||
| ctx->Current.ByteColor); | |||
| } | |||
| @@ -132,7 +132,7 @@ static void raster_pos4f( GLcontext *ctx, | |||
| ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] + | |||
| ctx->Viewport.WindowMap.m[MAT_TY]); | |||
| ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] + | |||
| ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual->DepthMaxF; | |||
| ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual.DepthMaxF; | |||
| ctx->Current.RasterPos[3] = clip[3]; | |||
| ctx->Current.RasterPosValid = GL_TRUE; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: state.c,v 1.27 2000/09/08 22:07:29 brianp Exp $ */ | |||
| /* $Id: state.c,v 1.28 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -705,7 +705,7 @@ static void update_rasterflags( GLcontext *ctx ) | |||
| if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT; | |||
| if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT; | |||
| if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT; | |||
| if (ctx->Visual->RGBAflag) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); | |||
| if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT; | |||
| if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT; | |||
| @@ -746,12 +746,12 @@ static void update_rasterflags( GLcontext *ctx ) | |||
| ctx->RasterMask |= MULTI_DRAW_BIT; | |||
| ctx->TriangleCaps |= DD_MULTIDRAW; | |||
| } | |||
| else if (ctx->Visual->RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { | |||
| else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { | |||
| /* all RGBA channels disabled */ | |||
| ctx->RasterMask |= MULTI_DRAW_BIT; | |||
| ctx->TriangleCaps |= DD_MULTIDRAW; | |||
| } | |||
| else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { | |||
| else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) { | |||
| /* all color index bits disabled */ | |||
| ctx->RasterMask |= MULTI_DRAW_BIT; | |||
| ctx->TriangleCaps |= DD_MULTIDRAW; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: stencil.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */ | |||
| /* $Id: stencil.c,v 1.19 2000/09/26 20:53:53 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1268,7 +1268,7 @@ _mesa_alloc_stencil_buffer( GLcontext *ctx ) | |||
| static void | |||
| clear_software_stencil_buffer( GLcontext *ctx ) | |||
| { | |||
| if (ctx->Visual->StencilBits==0 || !ctx->DrawBuffer->Stencil) { | |||
| if (ctx->Visual.StencilBits==0 || !ctx->DrawBuffer->Stencil) { | |||
| /* no stencil buffer */ | |||
| return; | |||
| } | |||