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vc4: Don't forget to make our raster shadow textures non-raster.

Not sure what happened in my testing that made the previous shadow
code fix glxgears swapbuffering, but this also fixes lots of CopyArea
in X (like dragging xlogo around in metacity).
tags/11.0-branchpoint
Eric Anholt vor 11 Jahren
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b0edc19a52
1 geänderte Dateien mit 3 neuen und 0 gelöschten Zeilen
  1. 3
    0
      src/gallium/drivers/vc4/vc4_state.c

+ 3
- 0
src/gallium/drivers/vc4/vc4_state.c Datei anzeigen

@@ -538,6 +538,7 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
struct pipe_resource tmpl = shadow_parent->base.b;
struct vc4_resource *clone;

tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
tmpl.width0 = u_minify(tmpl.width0, so->u.tex.first_level);
tmpl.height0 = u_minify(tmpl.height0, so->u.tex.first_level);
tmpl.last_level = so->u.tex.last_level - so->u.tex.first_level;
@@ -547,6 +548,8 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
clone->shadow_parent = &shadow_parent->base.b;
/* Flag it as needing update of the contents from the parent. */
clone->writes = shadow_parent->writes - 1;

assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
}
so->texture = prsc;
so->reference.count = 1;

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