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- /*
- * Copyright © 2014 Broadcom
- * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
- #include "pipe/p_state.h"
- #include "util/u_inlines.h"
- #include "util/u_math.h"
- #include "util/u_memory.h"
- #include "util/u_helpers.h"
-
- #include "vc4_context.h"
-
- static void *
- vc4_generic_cso_state_create(const void *src, uint32_t size)
- {
- void *dst = calloc(1, size);
- if (!dst)
- return NULL;
- memcpy(dst, src, size);
- return dst;
- }
-
- static void
- vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
- {
- free(hwcso);
- }
-
- static void
- vc4_set_blend_color(struct pipe_context *pctx,
- const struct pipe_blend_color *blend_color)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->blend_color = *blend_color;
- vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
- }
-
- static void
- vc4_set_stencil_ref(struct pipe_context *pctx,
- const struct pipe_stencil_ref *stencil_ref)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->stencil_ref =* stencil_ref;
- vc4->dirty |= VC4_DIRTY_STENCIL_REF;
- }
-
- static void
- vc4_set_clip_state(struct pipe_context *pctx,
- const struct pipe_clip_state *clip)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->clip = *clip;
- vc4->dirty |= VC4_DIRTY_CLIP;
- }
-
- static void
- vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->sample_mask = (uint16_t)sample_mask;
- vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
- }
-
- static uint16_t
- float_to_187_half(float f)
- {
- return fui(f) >> 16;
- }
-
- static void *
- vc4_create_rasterizer_state(struct pipe_context *pctx,
- const struct pipe_rasterizer_state *cso)
- {
- struct vc4_rasterizer_state *so;
-
- so = CALLOC_STRUCT(vc4_rasterizer_state);
- if (!so)
- return NULL;
-
- so->base = *cso;
-
- if (!(cso->cull_face & PIPE_FACE_FRONT))
- so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
- if (!(cso->cull_face & PIPE_FACE_BACK))
- so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
-
- /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
- * BCM21553).
- */
- so->point_size = MAX2(cso->point_size, .125);
-
- if (cso->front_ccw)
- so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
-
- if (cso->offset_tri) {
- so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
-
- so->offset_units = float_to_187_half(cso->offset_units);
- so->offset_factor = float_to_187_half(cso->offset_scale);
- }
-
- return so;
- }
-
- /* Blend state is baked into shaders. */
- static void *
- vc4_create_blend_state(struct pipe_context *pctx,
- const struct pipe_blend_state *cso)
- {
- return vc4_generic_cso_state_create(cso, sizeof(*cso));
- }
-
- /**
- * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
- * values, so you don't have to do a separate writemask setup.
- */
- static uint8_t
- tlb_stencil_setup_writemask(uint8_t mask)
- {
- switch (mask) {
- case 0x1: return 0;
- case 0x3: return 1;
- case 0xf: return 2;
- case 0xff: return 3;
- default: return 0xff;
- }
- }
-
- static uint32_t
- tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
- uint8_t writemask_bits)
- {
- static const uint8_t op_map[] = {
- [PIPE_STENCIL_OP_ZERO] = 0,
- [PIPE_STENCIL_OP_KEEP] = 1,
- [PIPE_STENCIL_OP_REPLACE] = 2,
- [PIPE_STENCIL_OP_INCR] = 3,
- [PIPE_STENCIL_OP_DECR] = 4,
- [PIPE_STENCIL_OP_INVERT] = 5,
- [PIPE_STENCIL_OP_INCR_WRAP] = 6,
- [PIPE_STENCIL_OP_DECR_WRAP] = 7,
- };
- uint32_t bits = 0;
-
- if (writemask_bits != 0xff)
- bits |= writemask_bits << 28;
- bits |= op_map[state->zfail_op] << 25;
- bits |= op_map[state->zpass_op] << 22;
- bits |= op_map[state->fail_op] << 19;
- bits |= state->func << 16;
- /* Ref is filled in at uniform upload time */
- bits |= state->valuemask << 0;
-
- return bits;
- }
-
- static void *
- vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
- const struct pipe_depth_stencil_alpha_state *cso)
- {
- struct vc4_depth_stencil_alpha_state *so;
-
- so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
- if (!so)
- return NULL;
-
- so->base = *cso;
-
- /* We always keep the early Z state correct, since a later state using
- * early Z may want it.
- */
- so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
-
- if (cso->depth.enabled) {
- if (cso->depth.writemask) {
- so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
- }
- so->config_bits[1] |= (cso->depth.func <<
- VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
-
- /* We only handle early Z in the < direction because otherwise
- * we'd have to runtime guess which direction to set in the
- * render config.
- */
- if ((cso->depth.func == PIPE_FUNC_LESS ||
- cso->depth.func == PIPE_FUNC_LEQUAL) &&
- (!cso->stencil[0].enabled ||
- (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
- (!cso->stencil[1].enabled ||
- cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
- so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
- }
- } else {
- so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
- VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
- }
-
- if (cso->stencil[0].enabled) {
- const struct pipe_stencil_state *front = &cso->stencil[0];
- const struct pipe_stencil_state *back = &cso->stencil[1];
-
- uint8_t front_writemask_bits =
- tlb_stencil_setup_writemask(front->writemask);
- uint8_t back_writemask = front->writemask;
- uint8_t back_writemask_bits = front_writemask_bits;
-
- so->stencil_uniforms[0] =
- tlb_stencil_setup_bits(front, front_writemask_bits);
- if (back->enabled) {
- back_writemask = back->writemask;
- back_writemask_bits =
- tlb_stencil_setup_writemask(back->writemask);
-
- so->stencil_uniforms[0] |= (1 << 30);
- so->stencil_uniforms[1] =
- tlb_stencil_setup_bits(back, back_writemask_bits);
- so->stencil_uniforms[1] |= (2 << 30);
- } else {
- so->stencil_uniforms[0] |= (3 << 30);
- }
-
- if (front_writemask_bits == 0xff ||
- back_writemask_bits == 0xff) {
- so->stencil_uniforms[2] = (front->writemask |
- (back_writemask << 8));
- }
- }
-
- return so;
- }
-
- static void
- vc4_set_polygon_stipple(struct pipe_context *pctx,
- const struct pipe_poly_stipple *stipple)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->stipple = *stipple;
- vc4->dirty |= VC4_DIRTY_STIPPLE;
- }
-
- static void
- vc4_set_scissor_states(struct pipe_context *pctx,
- unsigned start_slot,
- unsigned num_scissors,
- const struct pipe_scissor_state *scissor)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
-
- vc4->scissor = *scissor;
- vc4->dirty |= VC4_DIRTY_SCISSOR;
- }
-
- static void
- vc4_set_viewport_states(struct pipe_context *pctx,
- unsigned start_slot,
- unsigned num_viewports,
- const struct pipe_viewport_state *viewport)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->viewport = *viewport;
- vc4->dirty |= VC4_DIRTY_VIEWPORT;
- }
-
- static void
- vc4_set_vertex_buffers(struct pipe_context *pctx,
- unsigned start_slot, unsigned count,
- const struct pipe_vertex_buffer *vb)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
-
- util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
- start_slot, count);
- so->count = util_last_bit(so->enabled_mask);
-
- vc4->dirty |= VC4_DIRTY_VTXBUF;
- }
-
- static void
- vc4_set_index_buffer(struct pipe_context *pctx,
- const struct pipe_index_buffer *ib)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
-
- if (ib) {
- assert(!ib->user_buffer);
-
- if (ib->index_size == 4) {
- struct pipe_resource tmpl = *ib->buffer;
- assert(tmpl.format == PIPE_FORMAT_R8_UNORM);
- assert(tmpl.height0 == 1);
- tmpl.width0 = (tmpl.width0 - ib->offset) / 2;
- struct pipe_resource *pshadow =
- vc4_resource_create(&vc4->screen->base, &tmpl);
- struct vc4_resource *shadow = vc4_resource(pshadow);
- pipe_resource_reference(&shadow->shadow_parent, ib->buffer);
-
- pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
- vc4->indexbuf.buffer = pshadow;
- vc4->indexbuf.index_size = 2;
- } else {
- pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer);
- vc4->indexbuf.index_size = ib->index_size;
- }
- vc4->indexbuf.offset = ib->offset;
- } else {
- pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
- }
-
- vc4->dirty |= VC4_DIRTY_INDEXBUF;
- }
-
- static void
- vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->blend = hwcso;
- vc4->dirty |= VC4_DIRTY_BLEND;
- }
-
- static void
- vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct vc4_rasterizer_state *rast = hwcso;
-
- if (vc4->rasterizer && rast &&
- vc4->rasterizer->base.flatshade != rast->base.flatshade) {
- vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
- }
-
- vc4->rasterizer = hwcso;
- vc4->dirty |= VC4_DIRTY_RASTERIZER;
- }
-
- static void
- vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->zsa = hwcso;
- vc4->dirty |= VC4_DIRTY_ZSA;
- }
-
- static void *
- vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
- const struct pipe_vertex_element *elements)
- {
- struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
-
- if (!so)
- return NULL;
-
- memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
- so->num_elements = num_elements;
-
- return so;
- }
-
- static void
- vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- vc4->vtx = hwcso;
- vc4->dirty |= VC4_DIRTY_VTXSTATE;
- }
-
- static void
- vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
- struct pipe_constant_buffer *cb)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
-
- assert(index == 0);
-
- /* Note that the state tracker can unbind constant buffers by
- * passing NULL here.
- */
- if (unlikely(!cb)) {
- so->enabled_mask &= ~(1 << index);
- so->dirty_mask &= ~(1 << index);
- return;
- }
-
- assert(!cb->buffer);
- so->cb[index].buffer_offset = cb->buffer_offset;
- so->cb[index].buffer_size = cb->buffer_size;
- so->cb[index].user_buffer = cb->user_buffer;
-
- so->enabled_mask |= 1 << index;
- so->dirty_mask |= 1 << index;
- vc4->dirty |= VC4_DIRTY_CONSTBUF;
- }
-
- static void
- vc4_set_framebuffer_state(struct pipe_context *pctx,
- const struct pipe_framebuffer_state *framebuffer)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct pipe_framebuffer_state *cso = &vc4->framebuffer;
- unsigned i;
-
- vc4_flush(pctx);
-
- for (i = 0; i < framebuffer->nr_cbufs; i++)
- pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
- for (; i < vc4->framebuffer.nr_cbufs; i++)
- pipe_surface_reference(&cso->cbufs[i], NULL);
-
- cso->nr_cbufs = framebuffer->nr_cbufs;
-
- pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
-
- cso->width = framebuffer->width;
- cso->height = framebuffer->height;
-
- /* Nonzero texture mipmap levels are laid out as if they were in
- * power-of-two-sized spaces. The renderbuffer config infers its
- * stride from the width parameter, so we need to configure our
- * framebuffer. Note that if the z/color buffers were mismatched
- * sizes, we wouldn't be able to do this.
- */
- if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
- struct vc4_resource *rsc =
- vc4_resource(cso->cbufs[0]->texture);
- cso->width =
- (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
- rsc->cpp);
- } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
- struct vc4_resource *rsc =
- vc4_resource(cso->zsbuf->texture);
- cso->width =
- (rsc->slices[cso->zsbuf->u.tex.level].stride /
- rsc->cpp);
- }
-
- vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
- }
-
- static struct vc4_texture_stateobj *
- vc4_get_stage_tex(struct vc4_context *vc4, unsigned shader)
- {
- vc4->dirty |= VC4_DIRTY_TEXSTATE;
-
- switch (shader) {
- case PIPE_SHADER_FRAGMENT:
- vc4->dirty |= VC4_DIRTY_FRAGTEX;
- return &vc4->fragtex;
- break;
- case PIPE_SHADER_VERTEX:
- vc4->dirty |= VC4_DIRTY_VERTTEX;
- return &vc4->verttex;
- break;
- default:
- fprintf(stderr, "Unknown shader target %d\n", shader);
- abort();
- }
- }
-
- static void *
- vc4_create_sampler_state(struct pipe_context *pctx,
- const struct pipe_sampler_state *cso)
- {
- return vc4_generic_cso_state_create(cso, sizeof(*cso));
- }
-
- static void
- vc4_sampler_states_bind(struct pipe_context *pctx,
- unsigned shader, unsigned start,
- unsigned nr, void **hwcso)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
-
- assert(start == 0);
- unsigned i;
- unsigned new_nr = 0;
-
- for (i = 0; i < nr; i++) {
- if (hwcso[i])
- new_nr = i + 1;
- stage_tex->samplers[i] = hwcso[i];
- stage_tex->dirty_samplers |= (1 << i);
- }
-
- for (; i < stage_tex->num_samplers; i++) {
- stage_tex->samplers[i] = NULL;
- stage_tex->dirty_samplers |= (1 << i);
- }
-
- stage_tex->num_samplers = new_nr;
- }
-
- static struct pipe_sampler_view *
- vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
- const struct pipe_sampler_view *cso)
- {
- struct pipe_sampler_view *so = malloc(sizeof(*so));
- struct vc4_resource *rsc = vc4_resource(prsc);
-
- if (!so)
- return NULL;
-
- *so = *cso;
-
- pipe_reference(NULL, &prsc->reference);
-
- /* There is no hardware level clamping, and the start address of a
- * texture may be misaligned, so in that case we have to copy to a
- * temporary.
- *
- * Also, Raspberry Pi doesn't support sampling from raster textures,
- * so we also have to copy to a temporary then.
- */
- if (so->u.tex.first_level ||
- rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
- struct vc4_resource *shadow_parent = vc4_resource(prsc);
- struct pipe_resource tmpl = shadow_parent->base.b;
- struct vc4_resource *clone;
-
- tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
- tmpl.width0 = u_minify(tmpl.width0, so->u.tex.first_level);
- tmpl.height0 = u_minify(tmpl.height0, so->u.tex.first_level);
- tmpl.last_level = so->u.tex.last_level - so->u.tex.first_level;
-
- prsc = vc4_resource_create(pctx->screen, &tmpl);
- clone = vc4_resource(prsc);
- clone->shadow_parent = &shadow_parent->base.b;
- /* Flag it as needing update of the contents from the parent. */
- clone->writes = shadow_parent->writes - 1;
-
- assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
- }
- so->texture = prsc;
- so->reference.count = 1;
- so->context = pctx;
-
- return so;
- }
-
- static void
- vc4_sampler_view_destroy(struct pipe_context *pctx,
- struct pipe_sampler_view *view)
- {
- pipe_resource_reference(&view->texture, NULL);
- free(view);
- }
-
- static void
- vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
- unsigned start, unsigned nr,
- struct pipe_sampler_view **views)
- {
- struct vc4_context *vc4 = vc4_context(pctx);
- struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
- unsigned i;
- unsigned new_nr = 0;
-
- assert(start == 0);
-
- vc4->dirty |= VC4_DIRTY_TEXSTATE;
-
- for (i = 0; i < nr; i++) {
- if (views[i])
- new_nr = i + 1;
- pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
- stage_tex->dirty_samplers |= (1 << i);
- }
-
- for (; i < stage_tex->num_textures; i++) {
- pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
- stage_tex->dirty_samplers |= (1 << i);
- }
-
- stage_tex->num_textures = new_nr;
- }
-
- void
- vc4_state_init(struct pipe_context *pctx)
- {
- pctx->set_blend_color = vc4_set_blend_color;
- pctx->set_stencil_ref = vc4_set_stencil_ref;
- pctx->set_clip_state = vc4_set_clip_state;
- pctx->set_sample_mask = vc4_set_sample_mask;
- pctx->set_constant_buffer = vc4_set_constant_buffer;
- pctx->set_framebuffer_state = vc4_set_framebuffer_state;
- pctx->set_polygon_stipple = vc4_set_polygon_stipple;
- pctx->set_scissor_states = vc4_set_scissor_states;
- pctx->set_viewport_states = vc4_set_viewport_states;
-
- pctx->set_vertex_buffers = vc4_set_vertex_buffers;
- pctx->set_index_buffer = vc4_set_index_buffer;
-
- pctx->create_blend_state = vc4_create_blend_state;
- pctx->bind_blend_state = vc4_blend_state_bind;
- pctx->delete_blend_state = vc4_generic_cso_state_delete;
-
- pctx->create_rasterizer_state = vc4_create_rasterizer_state;
- pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
- pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
-
- pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
- pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
- pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
-
- pctx->create_vertex_elements_state = vc4_vertex_state_create;
- pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
- pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
-
- pctx->create_sampler_state = vc4_create_sampler_state;
- pctx->delete_sampler_state = vc4_generic_cso_state_delete;
- pctx->bind_sampler_states = vc4_sampler_states_bind;
-
- pctx->create_sampler_view = vc4_create_sampler_view;
- pctx->sampler_view_destroy = vc4_sampler_view_destroy;
- pctx->set_sampler_views = vc4_set_sampler_views;
- }
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