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added blurb about NVIDIA extensions

tags/R300_DRIVER_0
Brian Paul před 22 roky
rodič
revize
ae7666385d

+ 8
- 0
src/mesa/main/get.c Zobrazit soubor

@@ -27,6 +27,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

/*
* Regarding GL_NV_light_max_exponent:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "colormac.h"

+ 11
- 2
src/mesa/main/nvfragparse.c Zobrazit soubor

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +28,15 @@
* \author Brian Paul
*/

/*
* Regarding GL_NV_fragment_program:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "context.h"
#include "hash.h"

+ 10
- 2
src/mesa/main/nvprogram.c Zobrazit soubor

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +28,14 @@
* \author Brian Paul
*/

/*
* Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "context.h"

+ 8
- 0
src/mesa/main/nvvertparse.c Zobrazit soubor

@@ -28,6 +28,14 @@
* \author Brian Paul
*/

/*
* Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "context.h"

+ 10
- 2
src/mesa/swrast/s_blend.c Zobrazit soubor

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,6 +22,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

/*
* Regarding GL_NV_blend_square:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/


#include "glheader.h"

+ 10
- 2
src/mesa/swrast/s_nvfragprog.c Zobrazit soubor

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,6 +22,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

/*
* Regarding GL_NV_fragment_program:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "colormac.h"

+ 11
- 3
src/mesa/swrast/s_pointtemp.h Zobrazit soubor

@@ -1,9 +1,8 @@

/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,6 +22,15 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

/*
* Regarding GL_NV_point_sprite:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/


/*
* Point rendering template code.

+ 10
- 2
src/mesa/tnl/t_vb_texgen.c Zobrazit soubor

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,6 +26,14 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/

/*
* Regarding GL_NV_texgen_reflection:
*
* Portions of this software may use or implement intellectual
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
* any and all warranties with respect to such intellectual property,
* including any use thereof or modifications thereto.
*/

#include "glheader.h"
#include "colormac.h"

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