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glsl: Add gl_uniform_buffer_variable::IndexName field

glGetUniformIndices requires that the block instance index not be
present in the name of queried uniforms.  However,
gl_uniform_buffer_variable::Name will include the instance index.  The
IndexName field is added to handle this difference.

Note that currently IndexName will always point to the same string as
Name.  This will change soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
tags/mesa-9.1-rc1
Ian Romanick 12 years ago
parent
commit
90b1dd03e5
4 changed files with 22 additions and 2 deletions
  1. 1
    0
      src/glsl/ast_to_hir.cpp
  2. 7
    1
      src/glsl/link_uniforms.cpp
  3. 13
    0
      src/mesa/main/mtypes.h
  4. 1
    1
      src/mesa/main/uniforms.c

+ 1
- 0
src/glsl/ast_to_hir.cpp View File

@@ -4322,6 +4322,7 @@ ast_uniform_block::hir(exec_list *instructions,
&ubo->Uniforms[ubo->NumUniforms++];

ubo_var->Name = ralloc_strdup(state->uniform_blocks, fields[i].name);
ubo_var->IndexName = ubo_var->Name;
ubo_var->Type = fields[i].type;
ubo_var->Offset = 0; /* Assigned at link time. */
ubo_var->RowMajor = fields[i].row_major;

+ 7
- 1
src/glsl/link_uniforms.cpp View File

@@ -510,7 +510,13 @@ link_cross_validate_uniform_block(void *mem_ctx,
struct gl_uniform_buffer_variable *ubo_var =
&linked_block->Uniforms[i];

ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
if (ubo_var->Name == ubo_var->IndexName) {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ubo_var->Name;
} else {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
}
}

return linked_block_index;

+ 13
- 0
src/mesa/main/mtypes.h View File

@@ -2273,6 +2273,19 @@ typedef enum
struct gl_uniform_buffer_variable
{
char *Name;

/**
* Name of the uniform as seen by glGetUniformIndices.
*
* glGetUniformIndices requires that the block instance index \b not be
* present in the name of queried uniforms.
*
* \note
* \c gl_uniform_buffer_variable::IndexName and
* \c gl_uniform_buffer_variable::Name may point to identical storage.
*/
char *IndexName;

const struct glsl_type *Type;
unsigned int Offset;
GLboolean RowMajor;

+ 1
- 1
src/mesa/main/uniforms.c View File

@@ -695,7 +695,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
for (i = 0; i < block->NumUniforms; i++) {
unsigned offset;
params[i] = _mesa_get_uniform_location(ctx, shProg,
block->Uniforms[i].Name,
block->Uniforms[i].IndexName,
&offset);
}
return;

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