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glsl: Add gl_uniform_buffer_variable::IndexName field

glGetUniformIndices requires that the block instance index not be
present in the name of queried uniforms.  However,
gl_uniform_buffer_variable::Name will include the instance index.  The
IndexName field is added to handle this difference.

Note that currently IndexName will always point to the same string as
Name.  This will change soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
tags/mesa-9.1-rc1
Ian Romanick před 12 roky
rodič
revize
90b1dd03e5

+ 1
- 0
src/glsl/ast_to_hir.cpp Zobrazit soubor

@@ -4322,6 +4322,7 @@ ast_uniform_block::hir(exec_list *instructions,
&ubo->Uniforms[ubo->NumUniforms++];

ubo_var->Name = ralloc_strdup(state->uniform_blocks, fields[i].name);
ubo_var->IndexName = ubo_var->Name;
ubo_var->Type = fields[i].type;
ubo_var->Offset = 0; /* Assigned at link time. */
ubo_var->RowMajor = fields[i].row_major;

+ 7
- 1
src/glsl/link_uniforms.cpp Zobrazit soubor

@@ -510,7 +510,13 @@ link_cross_validate_uniform_block(void *mem_ctx,
struct gl_uniform_buffer_variable *ubo_var =
&linked_block->Uniforms[i];

ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
if (ubo_var->Name == ubo_var->IndexName) {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ubo_var->Name;
} else {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
}
}

return linked_block_index;

+ 13
- 0
src/mesa/main/mtypes.h Zobrazit soubor

@@ -2273,6 +2273,19 @@ typedef enum
struct gl_uniform_buffer_variable
{
char *Name;

/**
* Name of the uniform as seen by glGetUniformIndices.
*
* glGetUniformIndices requires that the block instance index \b not be
* present in the name of queried uniforms.
*
* \note
* \c gl_uniform_buffer_variable::IndexName and
* \c gl_uniform_buffer_variable::Name may point to identical storage.
*/
char *IndexName;

const struct glsl_type *Type;
unsigned int Offset;
GLboolean RowMajor;

+ 1
- 1
src/mesa/main/uniforms.c Zobrazit soubor

@@ -695,7 +695,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
for (i = 0; i < block->NumUniforms; i++) {
unsigned offset;
params[i] = _mesa_get_uniform_location(ctx, shProg,
block->Uniforms[i].Name,
block->Uniforms[i].IndexName,
&offset);
}
return;

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