| @@ -516,7 +516,7 @@ static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) | |||
| nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); | |||
| BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); | |||
| OUT_RING_CACHE((w << 16) | x); | |||
| OUT_RING_CACHE((y << 16) | y); | |||
| OUT_RING_CACHE((h << 16) | y); | |||
| } | |||
| /** Select flat or smooth shading */ | |||