The script to generate it was longer and more obfuscated than the output.tags/mesa-7.9-rc1
@@ -14,7 +14,6 @@ stamp-h1 | |||
Makefile | |||
*.o | |||
*~ | |||
builtin_types.h | |||
glsl_lexer.cpp | |||
glsl_parser.output | |||
glsl_parser.cpp |
@@ -23,7 +23,9 @@ | |||
AUTOMAKE_OPTIONS = foreign | |||
bin_PROGRAMS = glsl | |||
glsl_SOURCES = symbol_table.c hash_table.c glsl_types.cpp \ | |||
glsl_SOURCES = \ | |||
builtin_types.h \ | |||
symbol_table.c hash_table.c glsl_types.cpp \ | |||
glsl_parser.ypp glsl_lexer.lpp glsl_parser_extras.cpp \ | |||
ast_expr.cpp ast_to_hir.cpp ast_function.cpp ast_type.cpp \ | |||
ir.cpp hir_field_selection.cpp builtin_function.cpp \ | |||
@@ -35,13 +37,10 @@ glsl_SOURCES = symbol_table.c hash_table.c glsl_types.cpp \ | |||
ir_function_inlining.cpp \ | |||
ir_if_simplification.cpp | |||
BUILT_SOURCES = glsl_parser.h builtin_types.h glsl_parser.cpp glsl_lexer.cpp | |||
BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp | |||
CLEANFILES = $(BUILT_SOURCES) | |||
glsl_parser.h: glsl_parser.cpp | |||
.lpp.cpp: | |||
$(LEXCOMPILE) --outfile="$@" $< | |||
builtin_types.h: builtin_types.sh | |||
bash ./builtin_types.sh > builtin_types.h |
@@ -0,0 +1,251 @@ | |||
/* | |||
* Copyright © 2009 Intel Corporation | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
* to deal in the Software without restriction, including without limitation | |||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
* and/or sell copies of the Software, and to permit persons to whom the | |||
* Software is furnished to do so, subject to the following conditions: | |||
* | |||
* The above copyright notice and this permission notice (including the next | |||
* paragraph) shall be included in all copies or substantial portions of the | |||
* Software. | |||
* | |||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |||
* DEALINGS IN THE SOFTWARE. | |||
*/ | |||
#ifndef Elements | |||
#define Elements(x) (sizeof(x)/sizeof(*(x))) | |||
#endif | |||
static const struct glsl_type _error_type = | |||
glsl_type(GLSL_TYPE_ERROR, 0, 0, ""); | |||
static const struct glsl_type void_type = | |||
glsl_type(GLSL_TYPE_VOID, 0, 0, "void"); | |||
const glsl_type *const glsl_type::error_type = & _error_type; | |||
/** \name Core built-in types | |||
* | |||
* These types exist in all versions of GLSL. | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_type builtin_core_types[] = { | |||
glsl_type( GLSL_TYPE_BOOL, 1, 1, "bool"), | |||
glsl_type( GLSL_TYPE_BOOL, 2, 1, "bvec2"), | |||
glsl_type( GLSL_TYPE_BOOL, 3, 1, "bvec3"), | |||
glsl_type( GLSL_TYPE_BOOL, 4, 1, "bvec4"), | |||
glsl_type( GLSL_TYPE_INT, 1, 1, "int"), | |||
glsl_type( GLSL_TYPE_INT, 2, 1, "ivec2"), | |||
glsl_type( GLSL_TYPE_INT, 3, 1, "ivec3"), | |||
glsl_type( GLSL_TYPE_INT, 4, 1, "ivec4"), | |||
glsl_type( GLSL_TYPE_FLOAT, 1, 1, "float"), | |||
glsl_type( GLSL_TYPE_FLOAT, 2, 1, "vec2"), | |||
glsl_type( GLSL_TYPE_FLOAT, 3, 1, "vec3"), | |||
glsl_type( GLSL_TYPE_FLOAT, 4, 1, "vec4"), | |||
glsl_type( GLSL_TYPE_FLOAT, 2, 2, "mat2"), | |||
glsl_type( GLSL_TYPE_FLOAT, 3, 3, "mat3"), | |||
glsl_type( GLSL_TYPE_FLOAT, 4, 4, "mat4"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, "sampler1D"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, "sampler1DShadow"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, "sampler2D"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, "sampler2DShadow"), | |||
glsl_type( GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, "sampler3D"), | |||
glsl_type(GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, "samplerCube"), | |||
}; | |||
const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; | |||
const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; | |||
const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; | |||
const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12]; | |||
const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13]; | |||
const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14]; | |||
/*@}*/ | |||
/** \name GLSL structures that have not been deprecated. | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { | |||
{ & builtin_core_types[ 8], "near" }, | |||
{ & builtin_core_types[ 8], "far" }, | |||
{ & builtin_core_types[ 8], "diff" }, | |||
}; | |||
static const struct glsl_type builtin_structure_types[] = { | |||
glsl_type(gl_DepthRangeParameters_fields, | |||
Elements(gl_DepthRangeParameters_fields), | |||
"gl_DepthRangeParameters"), | |||
}; | |||
/*@}*/ | |||
/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30 | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_struct_field gl_PointParameters_fields[] = { | |||
{ & builtin_core_types[ 8], "size" }, | |||
{ & builtin_core_types[ 8], "sizeMin" }, | |||
{ & builtin_core_types[ 8], "sizeMax" }, | |||
{ & builtin_core_types[ 8], "fadeThresholdSize" }, | |||
{ & builtin_core_types[ 8], "distanceConstantAttenuation" }, | |||
{ & builtin_core_types[ 8], "distanceLinearAttenuation" }, | |||
{ & builtin_core_types[ 8], "distanceQuadraticAttenuation" }, | |||
}; | |||
static const struct glsl_struct_field gl_MaterialParameters_fields[] = { | |||
{ & builtin_core_types[11], "emission" }, | |||
{ & builtin_core_types[11], "ambient" }, | |||
{ & builtin_core_types[11], "diffuse" }, | |||
{ & builtin_core_types[11], "specular" }, | |||
{ & builtin_core_types[ 8], "shininess" }, | |||
}; | |||
static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { | |||
{ & builtin_core_types[11], "ambient" }, | |||
{ & builtin_core_types[11], "diffuse" }, | |||
{ & builtin_core_types[11], "specular" }, | |||
{ & builtin_core_types[11], "position" }, | |||
{ & builtin_core_types[11], "halfVector" }, | |||
{ & builtin_core_types[10], "spotDirection" }, | |||
{ & builtin_core_types[ 8], "spotExponent" }, | |||
{ & builtin_core_types[ 8], "spotCutoff" }, | |||
{ & builtin_core_types[ 8], "spotCosCutoff" }, | |||
{ & builtin_core_types[ 8], "constantAttenuation" }, | |||
{ & builtin_core_types[ 8], "linearAttenuation" }, | |||
{ & builtin_core_types[ 8], "quadraticAttenuation" }, | |||
}; | |||
static const struct glsl_struct_field gl_LightModelParameters_fields[] = { | |||
{ & builtin_core_types[11], "ambient" }, | |||
}; | |||
static const struct glsl_struct_field gl_LightModelProducts_fields[] = { | |||
{ & builtin_core_types[11], "sceneColor" }, | |||
}; | |||
static const struct glsl_struct_field gl_LightProducts_fields[] = { | |||
{ & builtin_core_types[11], "ambient" }, | |||
{ & builtin_core_types[11], "diffuse" }, | |||
{ & builtin_core_types[11], "specular" }, | |||
}; | |||
static const struct glsl_struct_field gl_FogParameters_fields[] = { | |||
{ & builtin_core_types[11], "color" }, | |||
{ & builtin_core_types[ 8], "density" }, | |||
{ & builtin_core_types[ 8], "start" }, | |||
{ & builtin_core_types[ 8], "end" }, | |||
{ & builtin_core_types[ 8], "scale" }, | |||
}; | |||
static const struct glsl_type builtin_110_deprecated_structure_types[] = { | |||
glsl_type(gl_PointParameters_fields, | |||
Elements(gl_PointParameters_fields), | |||
"gl_PointParameters"), | |||
glsl_type(gl_MaterialParameters_fields, | |||
Elements(gl_MaterialParameters_fields), | |||
"gl_MaterialParameters"), | |||
glsl_type(gl_LightSourceParameters_fields, | |||
Elements(gl_LightSourceParameters_fields), | |||
"gl_LightSourceParameters"), | |||
glsl_type(gl_LightModelParameters_fields, | |||
Elements(gl_LightModelParameters_fields), | |||
"gl_LightModelParameters"), | |||
glsl_type(gl_LightModelProducts_fields, | |||
Elements(gl_LightModelProducts_fields), | |||
"gl_LightModelProducts"), | |||
glsl_type(gl_LightProducts_fields, | |||
Elements(gl_LightProducts_fields), | |||
"gl_LightProducts"), | |||
glsl_type(gl_FogParameters_fields, | |||
Elements(gl_FogParameters_fields), | |||
"gl_FogParameters"), | |||
}; | |||
/*@}*/ | |||
/** \name Types added in GLSL 1.20 | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_type builtin_120_types[] = { | |||
glsl_type( GLSL_TYPE_FLOAT, 3, 2, "mat2x3"), | |||
glsl_type( GLSL_TYPE_FLOAT, 4, 2, "mat2x4"), | |||
glsl_type( GLSL_TYPE_FLOAT, 2, 3, "mat3x2"), | |||
glsl_type( GLSL_TYPE_FLOAT, 4, 3, "mat3x4"), | |||
glsl_type( GLSL_TYPE_FLOAT, 2, 4, "mat4x2"), | |||
glsl_type( GLSL_TYPE_FLOAT, 3, 4, "mat4x3"), | |||
}; | |||
const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0]; | |||
const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1]; | |||
const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2]; | |||
const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3]; | |||
const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4]; | |||
const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5]; | |||
/*@}*/ | |||
/** \name Types added in GLSL 1.30 | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_type builtin_130_types[] = { | |||
glsl_type( GLSL_TYPE_UINT, 1, 1, "uint"), | |||
glsl_type( GLSL_TYPE_UINT, 2, 1, "uvec2"), | |||
glsl_type( GLSL_TYPE_UINT, 3, 1, "uvec3"), | |||
glsl_type( GLSL_TYPE_UINT, 4, 1, "uvec4"), | |||
/* 1D and 2D texture arrays */ | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), | |||
/* cube shadow samplers */ | |||
glsl_type(GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"), | |||
/* signed and unsigned integer samplers */ | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), | |||
glsl_type( GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), | |||
glsl_type( GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"), | |||
glsl_type( GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), | |||
glsl_type( GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"), | |||
glsl_type(GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"), | |||
glsl_type(GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"), | |||
}; | |||
const glsl_type *const glsl_type::uint_type = & builtin_130_types[0]; | |||
/*@}*/ | |||
/** \name Sampler types added by GL_ARB_texture_rectangle | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_type builtin_ARB_texture_rectangle_types[] = { | |||
glsl_type(GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"), | |||
glsl_type(GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"), | |||
}; | |||
/*@}*/ | |||
/** \name Sampler types added by GL_EXT_texture_buffer_object | |||
*/ | |||
/*@{*/ | |||
static const struct glsl_type builtin_EXT_texture_buffer_object_types[] = { | |||
glsl_type( GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"), | |||
glsl_type( GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"), | |||
glsl_type( GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"), | |||
}; | |||
/*@}*/ |
@@ -1,348 +0,0 @@ | |||
#!/bin/sh | |||
# | |||
# Copyright © 2009 Intel Corporation | |||
# | |||
# Permission is hereby granted, free of charge, to any person obtaining a | |||
# copy of this software and associated documentation files (the "Software"), | |||
# to deal in the Software without restriction, including without limitation | |||
# the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
# and/or sell copies of the Software, and to permit persons to whom the | |||
# Software is furnished to do so, subject to the following conditions: | |||
# | |||
# The above copyright notice and this permission notice (including the next | |||
# paragraph) shall be included in all copies or substantial portions of the | |||
# Software. | |||
# | |||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |||
# DEALINGS IN THE SOFTWARE. | |||
# gen_integral_type <name> <base_type> <vector elements> <matrix rows> | |||
function gen_integral_type | |||
{ | |||
printf ' glsl_type( %17s, %u, %u, "%s"),\n' $2 $3 $4 $1 | |||
index=$((index + 1)) | |||
} | |||
# gen_struct_type <name> | |||
function gen_struct_type | |||
{ | |||
elements=$(printf "%s_fields" $1) | |||
printf ' glsl_type(%s,\n Elements(%s),\n "%s"),\n' \ | |||
$elements $elements $1 | |||
} | |||
# gen_sampler_type <name> <dimensions> <shadow> <array> <type> | |||
function gen_sampler_type | |||
{ | |||
name=$(printf "sampler%s" $1) | |||
if [ $4 -eq 1 ]; then | |||
name=$(printf "%sArray" $name) | |||
fi | |||
if [ $3 -eq 1 ]; then | |||
name=$(printf "%sShadow" $name) | |||
fi | |||
if [ $5 == GLSL_TYPE_INT ]; then | |||
name=$(printf "i%s" $name) | |||
elif [ $5 == GLSL_TYPE_UINT ]; then | |||
name=$(printf "u%s" $name) | |||
fi | |||
printf ' glsl_type(%21s, %u, %u, %15s, "%s"),\n' \ | |||
$2 $3 $4 $5 $name | |||
} | |||
function gen_header | |||
{ | |||
if [ x$1 == x ]; then | |||
name="builtin_types" | |||
else | |||
name="builtin_${1}_types" | |||
fi | |||
printf "\nstatic const struct glsl_type %s[] = {\n" $name | |||
} | |||
function gen_footer | |||
{ | |||
printf "};\n" | |||
} | |||
function gen_struct_field_header | |||
{ | |||
printf "\nstatic const struct glsl_struct_field %s_fields[] = {\n" $1 | |||
} | |||
function gen_struct_field_footer | |||
{ | |||
printf "};\n" | |||
} | |||
function gen_struct_field | |||
{ | |||
printf ' { & %s[%2u], "%s" },\n' $1 $2 "$3" | |||
} | |||
cat <<EOF | |||
/* THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT! See builtin_types.sh. */ | |||
/* | |||
* Copyright © 2009 Intel Corporation | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
* to deal in the Software without restriction, including without limitation | |||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||
* and/or sell copies of the Software, and to permit persons to whom the | |||
* Software is furnished to do so, subject to the following conditions: | |||
* | |||
* The above copyright notice and this permission notice (including the next | |||
* paragraph) shall be included in all copies or substantial portions of the | |||
* Software. | |||
* | |||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |||
* DEALINGS IN THE SOFTWARE. | |||
*/ | |||
#ifndef Elements | |||
#define Elements(x) (sizeof(x)/sizeof(*(x))) | |||
#endif | |||
static const struct glsl_type _error_type = | |||
glsl_type(GLSL_TYPE_ERROR, 0, 0, ""); | |||
static const struct glsl_type void_type = | |||
glsl_type(GLSL_TYPE_VOID, 0, 0, "void"); | |||
const glsl_type *const glsl_type::error_type = & _error_type; | |||
EOF | |||
echo '/** \name Core built-in types' | |||
echo ' *' | |||
echo ' * These types exist in all versions of GLSL.' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_header "core" | |||
index=0; | |||
bool_index=$index | |||
gen_integral_type "bool" "GLSL_TYPE_BOOL" 1 1 | |||
for i in 2 3 4; do | |||
gen_integral_type "bvec$i" "GLSL_TYPE_BOOL" $i 1 | |||
done | |||
int_index=$index | |||
gen_integral_type "int" "GLSL_TYPE_INT" 1 1 | |||
for i in 2 3 4; do | |||
gen_integral_type "ivec$i" "GLSL_TYPE_INT" $i 1 | |||
done | |||
float_index=$index | |||
gen_integral_type "float" "GLSL_TYPE_FLOAT" 1 1 | |||
for i in 2 3 4; do | |||
gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 1 | |||
done | |||
matX_index=$index | |||
for i in 2 3 4; do | |||
gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i | |||
done | |||
for i in "1D" "2D"; do | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_FLOAT" | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 0 "GLSL_TYPE_FLOAT" | |||
done | |||
gen_sampler_type "3D" "GLSL_SAMPLER_DIM_3D" 0 0 "GLSL_TYPE_FLOAT" | |||
gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_FLOAT" | |||
gen_footer | |||
echo | |||
echo 'const glsl_type *const glsl_type::bool_type = & builtin_core_types['$bool_index'];' | |||
echo 'const glsl_type *const glsl_type::int_type = & builtin_core_types['$int_index'];' | |||
echo 'const glsl_type *const glsl_type::float_type = & builtin_core_types['$float_index'];' | |||
echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];' | |||
echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];' | |||
echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];' | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name GLSL structures that have not been deprecated.' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_struct_field_header gl_DepthRangeParameters | |||
gen_struct_field builtin_core_types 8 "near" | |||
gen_struct_field builtin_core_types 8 "far" | |||
gen_struct_field builtin_core_types 8 "diff" | |||
gen_struct_field_footer | |||
gen_header "structure" | |||
gen_struct_type gl_DepthRangeParameters | |||
gen_footer | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_struct_field_header gl_PointParameters | |||
gen_struct_field builtin_core_types 8 "size" | |||
gen_struct_field builtin_core_types 8 "sizeMin" | |||
gen_struct_field builtin_core_types 8 "sizeMax" | |||
gen_struct_field builtin_core_types 8 "fadeThresholdSize" | |||
gen_struct_field builtin_core_types 8 "distanceConstantAttenuation" | |||
gen_struct_field builtin_core_types 8 "distanceLinearAttenuation" | |||
gen_struct_field builtin_core_types 8 "distanceQuadraticAttenuation" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_MaterialParameters | |||
gen_struct_field builtin_core_types 11 "emission" | |||
gen_struct_field builtin_core_types 11 "ambient" | |||
gen_struct_field builtin_core_types 11 "diffuse" | |||
gen_struct_field builtin_core_types 11 "specular" | |||
gen_struct_field builtin_core_types 8 "shininess" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_LightSourceParameters | |||
gen_struct_field builtin_core_types 11 "ambient" | |||
gen_struct_field builtin_core_types 11 "diffuse" | |||
gen_struct_field builtin_core_types 11 "specular" | |||
gen_struct_field builtin_core_types 11 "position" | |||
gen_struct_field builtin_core_types 11 "halfVector" | |||
gen_struct_field builtin_core_types 10 "spotDirection" | |||
gen_struct_field builtin_core_types 8 "spotExponent" | |||
gen_struct_field builtin_core_types 8 "spotCutoff" | |||
gen_struct_field builtin_core_types 8 "spotCosCutoff" | |||
gen_struct_field builtin_core_types 8 "constantAttenuation" | |||
gen_struct_field builtin_core_types 8 "linearAttenuation" | |||
gen_struct_field builtin_core_types 8 "quadraticAttenuation" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_LightModelParameters | |||
gen_struct_field builtin_core_types 11 "ambient" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_LightModelProducts | |||
gen_struct_field builtin_core_types 11 "sceneColor" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_LightProducts | |||
gen_struct_field builtin_core_types 11 "ambient" | |||
gen_struct_field builtin_core_types 11 "diffuse" | |||
gen_struct_field builtin_core_types 11 "specular" | |||
gen_struct_field_footer | |||
gen_struct_field_header gl_FogParameters | |||
gen_struct_field builtin_core_types 11 "color" | |||
gen_struct_field builtin_core_types 8 "density" | |||
gen_struct_field builtin_core_types 8 "start" | |||
gen_struct_field builtin_core_types 8 "end" | |||
gen_struct_field builtin_core_types 8 "scale" | |||
gen_struct_field_footer | |||
gen_header "110_deprecated_structure" | |||
gen_struct_type gl_PointParameters | |||
gen_struct_type gl_MaterialParameters | |||
gen_struct_type gl_LightSourceParameters | |||
gen_struct_type gl_LightModelParameters | |||
gen_struct_type gl_LightModelProducts | |||
gen_struct_type gl_LightProducts | |||
gen_struct_type gl_FogParameters | |||
gen_footer | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name Types added in GLSL 1.20' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_header "120" | |||
for c in 2 3 4; do | |||
for r in 2 3 4; do | |||
if [ $c -ne $r ]; then | |||
gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $r $c | |||
fi | |||
done | |||
done | |||
gen_footer | |||
echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];' | |||
echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];' | |||
echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];' | |||
echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];' | |||
echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];' | |||
echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];' | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name Types added in GLSL 1.30' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_header "130" | |||
index=0; | |||
uint_index=$index | |||
gen_integral_type "uint" "GLSL_TYPE_UINT" 1 1 | |||
for i in 2 3 4; do | |||
gen_integral_type "uvec$i" "GLSL_TYPE_UINT" $i 1 | |||
done | |||
echo | |||
echo " /* 1D and 2D texture arrays */" | |||
for i in "1D" "2D"; do | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_FLOAT" | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_INT" | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_UINT" | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 1 "GLSL_TYPE_FLOAT" | |||
done | |||
echo | |||
echo " /* cube shadow samplers */" | |||
gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 1 0 "GLSL_TYPE_FLOAT" | |||
echo | |||
echo " /* signed and unsigned integer samplers */" | |||
for i in "1D" "2D" "3D"; do | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_INT" | |||
gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_UINT" | |||
done | |||
gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_INT" | |||
gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_UINT" | |||
gen_footer | |||
echo '' | |||
echo 'const glsl_type *const glsl_type::uint_type = & builtin_130_types['$uint_index'];' | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name Sampler types added by GL_ARB_texture_rectangle' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_header "ARB_texture_rectangle" | |||
gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 0 0 "GLSL_TYPE_FLOAT" | |||
gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 1 0 "GLSL_TYPE_FLOAT" | |||
gen_footer | |||
echo '/*@}*/' | |||
echo | |||
echo '/** \name Sampler types added by GL_EXT_texture_buffer_object' | |||
echo ' */' | |||
echo '/*@{*/' | |||
gen_header "EXT_texture_buffer_object" | |||
gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_FLOAT" | |||
gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_INT" | |||
gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_UINT" | |||
gen_footer | |||
echo '/*@}*/' |