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- #!/bin/sh
- #
- # Copyright © 2009 Intel Corporation
- #
- # Permission is hereby granted, free of charge, to any person obtaining a
- # copy of this software and associated documentation files (the "Software"),
- # to deal in the Software without restriction, including without limitation
- # the rights to use, copy, modify, merge, publish, distribute, sublicense,
- # and/or sell copies of the Software, and to permit persons to whom the
- # Software is furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice (including the next
- # paragraph) shall be included in all copies or substantial portions of the
- # Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- # DEALINGS IN THE SOFTWARE.
-
- # gen_integral_type <name> <base_type> <vector elements> <matrix rows>
- function gen_integral_type
- {
- printf ' glsl_type( %17s, %u, %u, "%s"),\n' $2 $3 $4 $1
- index=$((index + 1))
- }
-
- # gen_struct_type <name>
- function gen_struct_type
- {
- elements=$(printf "%s_fields" $1)
- printf ' glsl_type(%s,\n Elements(%s),\n "%s"),\n' \
- $elements $elements $1
- }
-
- # gen_sampler_type <name> <dimensions> <shadow> <array> <type>
- function gen_sampler_type
- {
- name=$(printf "sampler%s" $1)
-
- if [ $4 -eq 1 ]; then
- name=$(printf "%sArray" $name)
- fi
-
- if [ $3 -eq 1 ]; then
- name=$(printf "%sShadow" $name)
- fi
-
- if [ $5 == GLSL_TYPE_INT ]; then
- name=$(printf "i%s" $name)
- elif [ $5 == GLSL_TYPE_UINT ]; then
- name=$(printf "u%s" $name)
- fi
-
- printf ' glsl_type(%21s, %u, %u, %15s, "%s"),\n' \
- $2 $3 $4 $5 $name
- }
-
- function gen_header
- {
- if [ x$1 == x ]; then
- name="builtin_types"
- else
- name="builtin_${1}_types"
- fi
-
- printf "\nstatic const struct glsl_type %s[] = {\n" $name
- }
-
- function gen_footer
- {
- printf "};\n"
- }
-
- function gen_struct_field_header
- {
- printf "\nstatic const struct glsl_struct_field %s_fields[] = {\n" $1
- }
-
- function gen_struct_field_footer
- {
- printf "};\n"
- }
-
- function gen_struct_field
- {
- printf ' { & %s[%2u], "%s" },\n' $1 $2 "$3"
- }
-
- cat <<EOF
- /* THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT! See builtin_types.sh. */
- /*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- #ifndef Elements
- #define Elements(x) (sizeof(x)/sizeof(*(x)))
- #endif
-
- static const struct glsl_type _error_type =
- glsl_type(GLSL_TYPE_ERROR, 0, 0, "");
-
- static const struct glsl_type void_type =
- glsl_type(GLSL_TYPE_VOID, 0, 0, "void");
-
- const glsl_type *const glsl_type::error_type = & _error_type;
-
- EOF
-
- echo '/** \name Core built-in types'
- echo ' *'
- echo ' * These types exist in all versions of GLSL.'
- echo ' */'
- echo '/*@{*/'
- gen_header "core"
-
- index=0;
- bool_index=$index
- gen_integral_type "bool" "GLSL_TYPE_BOOL" 1 1
- for i in 2 3 4; do
- gen_integral_type "bvec$i" "GLSL_TYPE_BOOL" $i 1
- done
-
- int_index=$index
- gen_integral_type "int" "GLSL_TYPE_INT" 1 1
- for i in 2 3 4; do
- gen_integral_type "ivec$i" "GLSL_TYPE_INT" $i 1
- done
-
- float_index=$index
- gen_integral_type "float" "GLSL_TYPE_FLOAT" 1 1
- for i in 2 3 4; do
- gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 1
- done
-
- matX_index=$index
- for i in 2 3 4; do
- gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i
- done
-
- for i in "1D" "2D"; do
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_FLOAT"
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 0 "GLSL_TYPE_FLOAT"
- done
-
- gen_sampler_type "3D" "GLSL_SAMPLER_DIM_3D" 0 0 "GLSL_TYPE_FLOAT"
- gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_FLOAT"
-
- gen_footer
-
- echo
- echo 'const glsl_type *const glsl_type::bool_type = & builtin_core_types['$bool_index'];'
- echo 'const glsl_type *const glsl_type::int_type = & builtin_core_types['$int_index'];'
- echo 'const glsl_type *const glsl_type::float_type = & builtin_core_types['$float_index'];'
- echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];'
- echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];'
- echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];'
- echo '/*@}*/'
-
- echo
- echo '/** \name GLSL structures that have not been deprecated.'
- echo ' */'
- echo '/*@{*/'
- gen_struct_field_header gl_DepthRangeParameters
- gen_struct_field builtin_core_types 8 "near"
- gen_struct_field builtin_core_types 8 "far"
- gen_struct_field builtin_core_types 8 "diff"
- gen_struct_field_footer
-
- gen_header "structure"
- gen_struct_type gl_DepthRangeParameters
- gen_footer
- echo '/*@}*/'
-
- echo
- echo '/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30'
- echo ' */'
- echo '/*@{*/'
- gen_struct_field_header gl_PointParameters
- gen_struct_field builtin_core_types 8 "size"
- gen_struct_field builtin_core_types 8 "sizeMin"
- gen_struct_field builtin_core_types 8 "sizeMax"
- gen_struct_field builtin_core_types 8 "fadeThresholdSize"
- gen_struct_field builtin_core_types 8 "distanceConstantAttenuation"
- gen_struct_field builtin_core_types 8 "distanceLinearAttenuation"
- gen_struct_field builtin_core_types 8 "distanceQuadraticAttenuation"
- gen_struct_field_footer
-
- gen_struct_field_header gl_MaterialParameters
- gen_struct_field builtin_core_types 11 "emission"
- gen_struct_field builtin_core_types 11 "ambient"
- gen_struct_field builtin_core_types 11 "diffuse"
- gen_struct_field builtin_core_types 11 "specular"
- gen_struct_field builtin_core_types 8 "shininess"
- gen_struct_field_footer
-
- gen_struct_field_header gl_LightSourceParameters
- gen_struct_field builtin_core_types 11 "ambient"
- gen_struct_field builtin_core_types 11 "diffuse"
- gen_struct_field builtin_core_types 11 "specular"
- gen_struct_field builtin_core_types 11 "position"
- gen_struct_field builtin_core_types 11 "halfVector"
- gen_struct_field builtin_core_types 10 "spotDirection"
- gen_struct_field builtin_core_types 8 "spotExponent"
- gen_struct_field builtin_core_types 8 "spotCutoff"
- gen_struct_field builtin_core_types 8 "spotCosCutoff"
- gen_struct_field builtin_core_types 8 "constantAttenuation"
- gen_struct_field builtin_core_types 8 "linearAttenuation"
- gen_struct_field builtin_core_types 8 "quadraticAttenuation"
- gen_struct_field_footer
-
- gen_struct_field_header gl_LightModelParameters
- gen_struct_field builtin_core_types 11 "ambient"
- gen_struct_field_footer
-
- gen_struct_field_header gl_LightModelProducts
- gen_struct_field builtin_core_types 11 "sceneColor"
- gen_struct_field_footer
-
- gen_struct_field_header gl_LightProducts
- gen_struct_field builtin_core_types 11 "ambient"
- gen_struct_field builtin_core_types 11 "diffuse"
- gen_struct_field builtin_core_types 11 "specular"
- gen_struct_field_footer
-
- gen_struct_field_header gl_FogParameters
- gen_struct_field builtin_core_types 11 "color"
- gen_struct_field builtin_core_types 8 "density"
- gen_struct_field builtin_core_types 8 "start"
- gen_struct_field builtin_core_types 8 "end"
- gen_struct_field builtin_core_types 8 "scale"
- gen_struct_field_footer
-
- gen_header "110_deprecated_structure"
- gen_struct_type gl_PointParameters
- gen_struct_type gl_MaterialParameters
- gen_struct_type gl_LightSourceParameters
- gen_struct_type gl_LightModelParameters
- gen_struct_type gl_LightModelProducts
- gen_struct_type gl_LightProducts
- gen_struct_type gl_FogParameters
- gen_footer
- echo '/*@}*/'
-
-
- echo
- echo '/** \name Types added in GLSL 1.20'
- echo ' */'
- echo '/*@{*/'
- gen_header "120"
- for c in 2 3 4; do
- for r in 2 3 4; do
- if [ $c -ne $r ]; then
- gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $r $c
- fi
- done
- done
- gen_footer
-
- echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];'
- echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];'
- echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];'
- echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];'
- echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];'
- echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];'
- echo '/*@}*/'
- echo
- echo '/** \name Types added in GLSL 1.30'
- echo ' */'
- echo '/*@{*/'
- gen_header "130"
- index=0;
- uint_index=$index
- gen_integral_type "uint" "GLSL_TYPE_UINT" 1 1
- for i in 2 3 4; do
- gen_integral_type "uvec$i" "GLSL_TYPE_UINT" $i 1
- done
-
- echo
- echo " /* 1D and 2D texture arrays */"
- for i in "1D" "2D"; do
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_FLOAT"
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_INT"
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_UINT"
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 1 "GLSL_TYPE_FLOAT"
- done
-
- echo
- echo " /* cube shadow samplers */"
- gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 1 0 "GLSL_TYPE_FLOAT"
-
- echo
- echo " /* signed and unsigned integer samplers */"
- for i in "1D" "2D" "3D"; do
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_INT"
- gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_UINT"
- done
-
- gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_INT"
- gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_UINT"
-
- gen_footer
- echo ''
- echo 'const glsl_type *const glsl_type::uint_type = & builtin_130_types['$uint_index'];'
- echo '/*@}*/'
-
- echo
- echo '/** \name Sampler types added by GL_ARB_texture_rectangle'
- echo ' */'
- echo '/*@{*/'
- gen_header "ARB_texture_rectangle"
- gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 0 0 "GLSL_TYPE_FLOAT"
- gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 1 0 "GLSL_TYPE_FLOAT"
- gen_footer
- echo '/*@}*/'
-
- echo
- echo '/** \name Sampler types added by GL_EXT_texture_buffer_object'
- echo ' */'
- echo '/*@{*/'
- gen_header "EXT_texture_buffer_object"
- gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_FLOAT"
- gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_INT"
- gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_UINT"
- gen_footer
- echo '/*@}*/'
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